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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
make the gibs less harmful by giving them tiny mass and very low sharpness. not everything has to gib plate metal, and also the general premise of a drop pod is a rocket with no/little means of propulsion that gibs when it lands, letting the contents out. that or it lobs them out to the side before gibbing. oh and also., if the pod is designed to be a bunker aswell, most of its mass will be in those plates. oh also, if you do do it with pinned mosrs, make the ejector thing actually just make the top eject, ie a high mass low sharpness mo with high spread emmitted from the "button" that would shoot the top up at a random angle. that pod would/will be awesome.
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Fri Sep 05, 2008 6:57 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Gibs can be given a direction and velocity! If its fine with snowmonster I'll make that too.
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Fri Sep 05, 2008 10:18 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Roon: It's your sprite. Do whatever you want to it. I'll do the drop pod myself though. I have been really busy with work lately but expect an update very soon. I'm trying to shoot for Monday. EDIT: Thanks for all the feedback and suggestions!
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Fri Sep 05, 2008 12:34 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Can you make them jump a tad higher, or, even better, allow them jump faster, so they can perform a jump when in the air? It'll make it easier to use them on my maps.
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Fri Sep 05, 2008 1:04 pm |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Ok I'll see what I can do. If you get used to jumping then it gets pretty easy. I've gotten it so I can double jump with them and I can do the Ninja jumping from wall to wall thing.
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Fri Sep 05, 2008 9:08 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
skills. cant wait to see what you do with them wow were getting some smooth factions appearing.
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Fri Sep 05, 2008 11:12 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
It's a nice faction and it'll be a definite re-download if you add more weapons to it. I'm glad to see you modding again Mushroom.
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Sun Sep 07, 2008 6:17 am |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Allen wrote: Can a dropship have more than one point from which the cargo unloads? 1 - be able to drop on both sides it's a more complex design than most dropships with a single door, and there is a big added risk of the engines burning the soldiers as they make their appearance.
Just check out the KMF (Kloveska Military Force), they have a dropship which opens on both sides.
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Thu Sep 11, 2008 7:44 am |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
But that is really just a fancy rocket.
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Fri Sep 12, 2008 1:45 am |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Blue-Clone-Ninja wrote: But that is really just a fancy rocket. Which can go sideways without actually turning that way like a rocket does? nice.....
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Fri Sep 12, 2008 10:24 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
BCN check what you are posting before posting it. Quote: AddActor = ACDropShip [TAB] InstanceName = KMF Dropship [TAB] AddToGroup = KMF Craft taken directly from the KMF code, as you can see its an ACDropship.
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Fri Sep 12, 2008 11:38 am |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
off topic: BCN got nuked..... about the lizards faction: i like how they look, good job
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Fri Sep 12, 2008 9:57 pm |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
SHUT UP! ITS A DAMN FANCY ROCKET!
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Sat Sep 13, 2008 2:51 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Snakes are lizards too! So make them too! They are fast and really deadly! They make you bleed! Like it's a venom! Or they just bite twice and you're death! BLOOD!
Last edited by joost1120 on Sun Mar 29, 2009 4:12 pm, edited 1 time in total.
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Sun Sep 14, 2008 6:37 pm |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
No. I don't think I'll make snakes.
Sorry about the lack of updates. I've been really busy with work and stuff...
Anyway I'm going to try to update this ASAP.
Also snakes are snakes. Lizards are lizards. They aren't interchangeable. They are all reptiles though.
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Tue Sep 16, 2008 1:23 am |
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