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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Whitebot Actors  
					
						most mods should work. for a higher success rate (from what ive read, every mod ive ever used has worked flawlessly) use winrar to unpack rather than the windows program 
					
  
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			| Sun Sep 07, 2008 5:21 am | 
			
				
					 
					
					 
				    
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				 Hobbesy 
				
				
					 Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
				 
				 
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				  Re: Whitebot Actors  
					
						I actually enjoy this mod, it's well sprited and the units are nice looking.  I found the gun to be more useful after some personal editing though. 
					
  
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			| Sun Sep 07, 2008 6:12 am | 
			
				
					 
					
					 
				  
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				 Nova 
				
				
					 Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
				 
				 
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				  Re: Whitebot Actors  
					
						Is there something i need to tweak with the weapon? Or do you just like to have an instagib setup     
					
  
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			| Sun Sep 07, 2008 7:13 am | 
			
				
					 
					
					 
				  
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				 Nova 
				
				
					 Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
				 
				 
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				  Re: Whitebot Actors  
					
						Geti wrote: most mods should work. for a higher success rate (from what ive read, every mod ive ever used has worked flawlessly) use winrar to unpack rather than the windows program I recommend 7Zip.. its completely free and somehow it manages to successfully extract things commercial one's constantly CNC error on. Its saved me a couple of times.  
					
  
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			| Sun Sep 07, 2008 7:28 am | 
			
				
					 
					
					 
				  
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				 gulstaff 
				
				
					 Joined: Fri Sep 12, 2008 2:13 pm Posts: 51 Location: Not so sure...
				 
				 
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				  Re: Whitebot Actors  
					
						im having trouble about whitebot/devices/something at line 2...any halp?     
					
  
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			| Fri Sep 12, 2008 2:18 pm | 
			
				
					 
					
					 
				  
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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: Whitebot Actors  
					
						Using build 21? 
					
  
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			| Fri Sep 12, 2008 2:24 pm | 
			
				
					 
					
					 
				  
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				 gulstaff 
				
				
					 Joined: Fri Sep 12, 2008 2:13 pm Posts: 51 Location: Not so sure...
				 
				 
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				  Re: Whitebot Actors  
					
						Gotcha! wrote: Using build 21? B20      
					
  
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			| Sat Sep 13, 2008 3:03 am | 
			
				
					 
					
					 
				  
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				 Exalion 
				
				
					 Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
				 
				 
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				  Re: Whitebot Actors  
					
						WELL THERES YOUR PROBLEM 
					
  
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			| Sat Sep 13, 2008 9:08 am | 
			
				
					 
					
					 
				  
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				 joost1120 
				
				
					 Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
				 
				 
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				  Re: Whitebot Actors  
					
						We need that brainbot! That cool white brain mecha! 
					
  
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			| Sat Sep 13, 2008 4:51 pm | 
			
				
					 
					
					 
				  
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				 teh somebody 
				
				
					 Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
				 
				 
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				  Re: Whitebot Actors  
					
						Look's very cool. Btw do anybody know where you can get C1 Coalition Assault mech from the intro (if there is one).  I saw picture lately of it but I can't find again.     That would fit perrrfectly with these.  
					
  
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			| Mon Sep 15, 2008 8:17 pm | 
			
				
					 
					
					 
				  
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				 Requisite 
				
				
					 Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
				 
				 
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				  Re: Whitebot Actors  
					
						I believe this is it.It wouldn't really fit though, seeing as that it is a coalition unit.  
					
  
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			| Mon Sep 15, 2008 9:07 pm | 
			
				
					 
					
					 
				  
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				 Creeding 
				
				
					 Joined: Sat Sep 13, 2008 8:38 pm Posts: 28 Location: Oxford
				 
				 
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				  Re: Whitebot Actors  
					
						Nova wrote: My attempt at a 'balanced' energy weapon.. Any suggestions? possibliy a take on the Tau pulse rifle? edit: you were asking for a suggestion for a gun yes?  
					
  
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			| Mon Sep 15, 2008 10:01 pm | 
			
				
					 
					
					 
				  
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				 teh somebody 
				
				
					 Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
				 
				 
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				  Re: Whitebot Actors  
					
						thx requisite.. For that fitting I think the cc story it self. 
  Offtopic to ontopic, whitebot dropship would be cool.. 
					
  
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			| Tue Sep 16, 2008 6:11 pm | 
			
				
					 
					
					 
				  
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				 Roon3 
				
				
					 Joined: Sun May 11, 2008 12:50 pm Posts: 899
				 
				 
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				  Re: Whitebot Actors  
					
						Taken from the wiki: Quote: Whitebots
  The Whitebots represent a somewhat elite faction. The current dropship and rocket belong to the Whitebot faction. They also have the brainmech. 
   
					
  
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			| Tue Sep 16, 2008 6:49 pm | 
			
				
					 
					
					 
				    
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				 teh somebody 
				
				
					 Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
				 
				 
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				  Re: Whitebot Actors  
					
						Crap... But the drophip at the intro looked bit smoother so any tiny possibelities for a smooth dropship??     I think the actors should have bit shorter legs and hands and they should have their own digger device  
					
  
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			| Tue Sep 16, 2008 8:10 pm | 
			
				
					 
					
					 
				  
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