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				 Arturo 
				
				
					 Joined: Thu Aug 07, 2008 10:09 pm Posts: 39
				 
				 
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				  Re: Whitebot Actors  
					
						I do think making a brain mech is a good idea, but recently something came to my attention.  The mech needs to be small enough to walk through the Tunnels of a base.  I'm actually getting somewhat tired of having a powerful mech... That can't get close enough to my brain to defend it! 
					
  
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			| Wed Sep 03, 2008 7:52 pm | 
			
				
					 
					
					 
				  
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				 Nova 
				
				
					 Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
				 
				 
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				  Re: Whitebot Actors  
					
						Im doing the shading now.. but then nothing else my copy of spore just arrived 
					
  
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			| Thu Sep 04, 2008 8:06 am | 
			
				
					 
					
					 
				  
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				 Nova 
				
				
					 Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
				 
				 
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				  Re: Whitebot Actors  
					
						Update, outline fixed.. torso altered.. legs longer.. new weapon (still balanced) beta flag..  
					
  
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			| Thu Sep 04, 2008 9:02 am | 
			
				
					 
					
					 
				  
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				 Requisite 
				
				
					 Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
				 
				 
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				  Re: Whitebot Actors  
					
						I like it, but the new weapon is strange. 
					
  
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			| Fri Sep 05, 2008 3:56 am | 
			
				
					 
					
					 
				  
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				 Nova 
				
				
					 Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
				 
				 
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				  Re: Whitebot Actors  
					
						My attempt at a 'balanced' energy weapon.. Any suggestions? 
					
  
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			| Fri Sep 05, 2008 4:00 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Whitebot Actors  
					
						cant download now, but im curious, did you use the flash idea? 
					
  
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			| Fri Sep 05, 2008 6:50 am | 
			
				
					 
					
					 
				    
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				 Nova 
				
				
					 Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
				 
				 
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				  Re: Whitebot Actors  
					
						yea, it still didn't animate 
					
  
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			| Sat Sep 06, 2008 5:16 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Whitebot Actors  
					
						ugh.. could i have the code to have a look? 
					
  
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			| Sat Sep 06, 2008 11:03 am | 
			
				
					 
					
					 
				    
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				 CrazyMLC 
				
				
					 Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
				 
				 
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				  Re: Whitebot Actors  
					
						Nova wrote: my copy of spore just arrived ? I thought it was coming out tomorrow... ... I'm heading to bestbuy. going back on topic, it looks way better now, to me atleast. kudos  
					
  
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			| Sat Sep 06, 2008 7:13 pm | 
			
				
					 
					
					 
				    
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				 Blue-Clone-Ninja 
				
				
					 Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
				 
				 
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				  Re: Whitebot Actors  
					
						It comes out on different dates in different places. Anywho, looks promising, and I shall test them soon. 
					
  
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			| Sat Sep 06, 2008 7:33 pm | 
			
				
					 
					
					 
				  
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				 Zinc 
				
				
					 Joined: Thu Jun 26, 2008 8:18 am Posts: 241
				 
				 
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				  Re: Whitebot Actors  
					
						The outline for the legs is much too dark to match the rest of the body.  Fix please. 
					
  
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			| Sat Sep 06, 2008 8:31 pm | 
			
				
					 
					
					 
				  
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				 casey 
				
				
					 Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
				 
				 
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				  Re: Whitebot Actors  
					
						umm... I made a version of the flag that you can stab people with, and thought i'd release it here.
  P.S. no, I can't get it to animate 
					
  
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			| Sat Sep 06, 2008 8:52 pm | 
			
				
					 
					
					 
				  
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				 Blue-Clone-Ninja 
				
				
					 Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
				 
				 
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				  Re: Whitebot Actors  
					
						Just tested it, and they are pretty good. They do have pretty powerful guns, and I could get away with only one casualty, But they do take damage how they should. Try making the shotgun dual wieldable, like in the art. Heck, maybe even a backhand version if you want. 
					
  
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			| Sat Sep 06, 2008 9:53 pm | 
			
				
					 
					
					 
				  
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				 Zinc 
				
				
					 Joined: Thu Jun 26, 2008 8:18 am Posts: 241
				 
				 
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				  Re: Whitebot Actors  
					
						I think these work better for the Leg and Arms.  Lighter outline, matches the color better. 
					
  
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			| Sat Sep 06, 2008 11:03 pm | 
			
				
					 
					
					 
				  
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				 Haux 
				
				
					 Joined: Sun Sep 07, 2008 1:49 am Posts: 6
				 
				 
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				  Re: Whitebot Actors  
					
						Hurray! First mod to actually work. This is pretty cool. Fits right in. 
					
  
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			| Sun Sep 07, 2008 3:55 am | 
			
				
					 
					
					 
				  
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