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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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PhysX in CC?
Would it even be physically possible? Because that would really stop any kind of lag at all. I'm sure my 8800GT can handle CC. The only problem is I don't know if physX can even possibly work in 2D....and whether the licensing is really expensive... Soo, am I just dreaming or do you guys think it's really possible?
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Sat Sep 06, 2008 3:53 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: PhysX in CC?
PhysX is all about big 3D physics, like the havoc engine.
CC's 2D pixel physics are wholly different.
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Sat Sep 06, 2008 4:11 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: PhysX in CC?
I mean, you could do it, but really it wouldn't work as a 3rd party mod. Data would have to do it himself, and I don't see that happening any time soon. Course, if he did do it, we'd get dynamic water, and that'd be neat.
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Sat Sep 06, 2008 4:35 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: PhysX in CC?
Been talked about for god only knows how long.
It's not a great idea, first off because of the MASSIVE upfront cost of licensing with Ageia, the problems with threading their application to 2d objects on a scale well past the number of 3d objects it's designed for, and the sheer fact that not everyone has a physx card you ♥♥♥♥ rich twat.
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Sat Sep 06, 2008 4:55 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: PhysX in CC?
Grif wrote: Been talked about for god only knows how long.
It's not a great idea, first off because of the MASSIVE upfront cost of licensing with Ageia, the problems with threading their application to 2d objects on a scale well past the number of 3d objects it's designed for, and the sheer fact that not everyone has a physx card you fudge rich twat. Nah, dude. nVidia bought Ageia, remember? The PhysX SDK is available freely on the site. And now the new drivers from nVidia allow anyone with a 8000-up card to use the technology.
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Sat Sep 06, 2008 5:44 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: PhysX in CC?
PhysX SDK != using PhysX in a commercial game.
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Sat Sep 06, 2008 5:46 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: PhysX in CC?
8000-up card != everyone.
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Sun Sep 07, 2008 1:11 am |
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atomicthumbs
Joined: Fri Sep 05, 2008 2:22 am Posts: 3
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Re: PhysX in CC?
I think that the team should try to get SMP support before PhysX. Edit:Also, hi.
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Sun Sep 07, 2008 1:53 am |
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PoisonedV
Joined: Tue Apr 08, 2008 8:58 am Posts: 4
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Re: PhysX in CC?
what are you doin here
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Sun Sep 07, 2008 3:48 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: PhysX in CC?
PoisonedV wrote: what are you doin here I don't know, trying to contribute to a topic? I don't think it'll ever happen, cool as it might be. Big brands attract together, and CC is not a mass-market product.
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Sun Sep 07, 2008 3:59 am |
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atomicthumbs
Joined: Fri Sep 05, 2008 2:22 am Posts: 3
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Re: PhysX in CC?
PoisonedV wrote: what are you doin here Having fun with Cortex Command, and smashing my brother's bunkers (not mutually exclusive)
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Sun Sep 07, 2008 7:23 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: PhysX in CC?
Geti wrote: 8000-up card != everyone. PhysX sucks anyways and the games it is used in look clunky and horrible.
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Sun Sep 07, 2008 5:01 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: PhysX in CC?
Daman wrote: Geti wrote: 8000-up card != everyone. PhysX sucks anyways and the games it is used in look clunky and horrible. What are you talking about, its about the game itself if its clunky or not. You blame the designer here and not the tool. Good example that uses PhysX on a small addon map pack you can get from NVidia for Unreal Tournament 3, and that game is amazing.
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Sun Sep 07, 2008 6:18 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: PhysX in CC?
numgun wrote: Daman wrote: Geti wrote: 8000-up card != everyone. PhysX sucks anyways and the games it is used in look clunky and horrible. What are you talking about, its about the game itself if its clunky or not. You blame the designer here and not the tool. Good example that uses PhysX on a small addon map pack you can get from NVidia for Unreal Tournament 3, and that game is amazing. What? UT3 = horrible game. I don't know how you could possibly think it's good? And the physics in it are EXTREMELY bad? There is no redeeming quality. There is no good implementation of physx.
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Mon Sep 08, 2008 8:19 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: PhysX in CC?
It's usually important to note when reading his posts that most of everything Daman says is an opinion that very few people share (though a lot of it is useful! (Sometimes.)) Also, putting 3D physics engines into 2D has happened before. http://newtongamedynamics.com/forum/vie ... =14&t=4270 But it probably wouldn't work for CC because of the current way that Data has already set up the game. I doubt PhysX would support most of the things that go on in CC anyway (Walkpaths? Limb Constraints? Attachments?). A CUDA (The actual code that gives PhysX its GPU acceleration) implementation is far more likely to occur (though it still has some EXTREMELY slim chances of occurring because Data has something against it.) Right now, we'll be lucky if we ever see Dual Core Functionality.
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Tue Sep 09, 2008 1:19 am |
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