DarkStorm Military Technologies - Updated 6/11/09
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarkStorm Military Technologies - Updated 9/1/08
This faction is truly brilliant. It beats all of them for gameplay.
The fact is, you can play against the vanilla actors and it DOESN'T feel like a sick joke. The carbine DOESN'T chop them into tiny pieces with 3 bullets.
everything in this mod is perfect, except I'm not sure I'm a fan of the (basic) actor's sprites. They're good, but they're not spectacular. Your guns and effects are absolutely phenominal though. I'd like to see the disntergrating magazines back, those were pretty cool!
9.5/10: a few sprites off being official.
EDIT: After playing new update: LOVE what you did to the dropship: looks great. Thew new actors are pretty damn cool. In my personal opinion, if you put less blue on the standard troops they'll look better. top work, especially considering the flame thrower barely lags!
EDIT2: Um, it's very hard to tell the difference between the heavies and standard troops. Maybe you should give them slightly different headsprites?
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Tue Sep 02, 2008 2:58 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 9/1/08
I hate your server.
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Tue Sep 02, 2008 3:26 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: DarkStorm Military Technologies - Updated 9/1/08
HALLELUJAH, HALLELUJAHHALLELUJAHHALLELU-JAH!!! dardar... this is magnificent... Just work on the sprite for the dropship, it's a bit pixelated.
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Tue Sep 02, 2008 3:31 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarkStorm Military Technologies - Updated 9/1/08
It is? Looks fine to me.
I want a new helmet for the standard darklone troops!
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Tue Sep 02, 2008 3:53 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: DarkStorm Military Technologies - Updated 9/1/08
dar... the flamethrower is super ♥♥♥♥ sick, exact words blurted from my mouth when i used it.
Then sonne came on in my playlist and i was so ♥♥♥♥ headbanging lol, this gun is so METAL.
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Tue Sep 02, 2008 3:57 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarkStorm Military Technologies - Updated 9/1/08
My only problem with the falme thrower is it all just ends at the same point. Make some of those flamey bits have different lifetimes, it'll look more spontaneous. At the moment it looks like some sort of awesome burning foam of evil and death, but not blue fire.
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Tue Sep 02, 2008 4:00 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 9/1/08
im getting this as soon as i can cant wait.
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Tue Sep 02, 2008 4:06 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: DarkStorm Military Technologies - Updated 9/1/08
OH MAI GAWD BIG GREY ACTOR
YOU SIR RAWK
seriously, that's pretty neato.
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Tue Sep 02, 2008 4:17 am |
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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: DarkStorm Military Technologies - Updated 9/1/08
Now we have a Good Dropship AND Heavys
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Tue Sep 02, 2008 4:29 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: DarkStorm Military Technologies - Updated 9/1/08
whitty wrote: OH MAI GAWD BIG GREY ACTOR
YOU SIR RAWK
seriously, that's pretty neato. Has anyone made a ytmnd of your sig with what is love in the background?
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Tue Sep 02, 2008 5:23 am |
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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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Re: DarkStorm Military Technologies - Updated 9/1/08
My only complaint: Quote: --D33 Minigun-- features a rotating, six-chambered cylinder... only has one barrel A minigun's multibarrel design helps to prevent overheating while maintaining a high ROF. While multiple chambers would allow a rapid fire rate the one barrel would light up terribly. Then again, high-temp-resistant material may have been created and made effective this far into the future. But I digress. Also: Shogun armor; I came buckets.
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Tue Sep 02, 2008 5:58 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 9/1/08
is the flamethrower doubled up in the descriptions? about to dl shogun looks intense. havnt seen the dropship, i dont think the picture's changed. in any case, ill miss the sniper, cant wait till its back. edit: no it has, i just didnt notice with all that shogun happening. looks neato. and bottomheavy.
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Tue Sep 02, 2008 6:46 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 9/1/08
WIKKID! *air guitar*
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Tue Sep 02, 2008 8:05 am |
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Tea
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Re: DarkStorm Military Technologies - Updated 9/1/08
These are great I love all the new stuff. But I'd like to see some custom activities for these. If you don't have time I'd do it.
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Tue Sep 02, 2008 12:48 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 9/1/08
The Cling Clang wrote: My only complaint: Quote: --D33 Minigun-- features a rotating, six-chambered cylinder... only has one barrel A minigun's multibarrel design helps to prevent overheating while maintaining a high ROF. While multiple chambers would allow a rapid fire rate the one barrel would light up terribly. Then again, high-temp-resistant material may have been created and made effective this far into the future. But I digress. Also: Shogun armor; I came buckets. http://en.wikipedia.org/wiki/Revolver_cannonIt's a real thing. Though only in larger scales. These weapons fire at lower rates than gatling guns, due to the one barrel heating up more. But the reduced weight lets it spin up faster. And just makes it lighter in general. Geti wrote: is the flamethrower doubled up in the descriptions? Why yes, yes it is. Fixed. Exalion wrote: My only problem with the falme thrower is it all just ends at the same point. Make some of those flamey bits have different lifetimes, it'll look more spontaneous. At the moment it looks like some sort of awesome burning foam of evil and death, but not blue fire. I just now changed it to vary a bit more, though its still not perfect. Every "shot" fired from this thing releases 4 particles, which all go the same speed. There isn't some way to vary them, is there? I just made a tracer round with a different velocity, and made the sprite look like its breaking up a bit more.
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Tue Sep 02, 2008 3:17 pm |
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