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 Water Demo (Not Dynamic!) 
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Joined: Sun Mar 30, 2008 6:08 pm
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Post Re: Water Demo (Not Dynamic!)
Make it blow robots up.
If you can't do it try to make it check if the actor is in the robots section or some ♥♥♥♥ like that


Mon Sep 01, 2008 6:52 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Water Demo (Not Dynamic!)
You'd think that a race of Brains in Jars centuries ahead of our own civilization would make waterproof robots.


Mon Sep 01, 2008 7:08 am
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Post Re: Water Demo (Not Dynamic!)
Why do it if you don't have to? Cheaper to make them not waterproof.


Mon Sep 01, 2008 9:53 am
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Joined: Fri Mar 16, 2007 1:28 pm
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Post Re: Water Demo (Not Dynamic!)
Damn, I was just gonna release my version of this. Your lua is almost identical to mine :P
But yeah. Good work. I am surprised people are so impressed with it... It is so simple in terms of script...


Mon Sep 01, 2008 11:24 am
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Post Re: Water Demo (Not Dynamic!)
You might as well do it in this thread. I don't care.


Mon Sep 01, 2008 4:20 pm
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Post Re: Water Demo (Not Dynamic!)
Ophanim wrote:
Why do it if you don't have to? Cheaper to make them not waterproof.


Oh hey captain we've got a war to fight!

Where on the planet is it located?

The middle of the tropical rainforest.

Weeeeeeellll ♥♥♥♥. Since skippy over there thinks rubber gaskets are too goddamn expensive, we've got nothing. Nuke it from orbit.

But sir, the gold deposits there are massive!

I SAID NUKE IT FROM ORBIT


Mon Sep 01, 2008 4:57 pm
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Joined: Tue Jul 03, 2007 10:24 pm
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Location: In the house next door, eating your neighbors.
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Post Re: Water Demo (Not Dynamic!)
^^ :grin: Also, if someone could just change it so that the brain didn't have an open path to it, and then made the entire map water, I would be REALLY greatfull. Currently trying to do it myself but I'm getting some weird errors evolving "light", I'm assuming I made the water layer way to huge.


Tue Sep 02, 2008 2:29 am
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Post Re: Water Demo (Not Dynamic!)
Striker, make the "Water" Area in the Scenes.ini Corner 0,0, Width 1280 Height 1024.

Entire scene will be underwater, but it won't look like it. Oh, and remove the "Remover"
Stuff, both in the Lua and in the Scenes.ini.


Tue Sep 02, 2008 4:14 am
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Post Re: Water Demo (Not Dynamic!)
Grif wrote:
Ophanim wrote:
Why do it if you don't have to? Cheaper to make them not waterproof.


Oh hey captain we've got a war to fight!

Where on the planet is it located?

The middle of the tropical rainforest.

Weeeeeeellll ♥♥♥♥. Since skippy over there thinks rubber gaskets are too goddamn expensive, we've got nothing. Nuke it from orbit.

But sir, the gold deposits there are massive!

I SAID NUKE IT FROM ORBIT

The entirety of the game is a BUSINESS. Businesses take SHORTCUTS. SEE: LEAD ♥♥♥♥ PAINT AND CHINESE SWEATSHOPS.


Tue Sep 02, 2008 6:11 am
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Joined: Fri Mar 16, 2007 1:28 pm
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Post Re: Water Demo (Not Dynamic!)
Should I post my water here too? It is basically the same, only difference is that the actor heads emit bubbles that go up, and the water surface splashes according to how fast a person goes through and from what direction.


Tue Sep 02, 2008 12:17 pm
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Post Re: Water Demo (Not Dynamic!)
I'd say YES, because this is really just supposed to be a tech demo and not a mod. Makes since to showcase a similiar one with a few more features here.


Tue Sep 02, 2008 1:05 pm
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Water Demo (Not Dynamic!)
Yea, definitely post your version of the water...

Also, anyone else notice the randomizer material like affect with any bullets? I shot a the AAL sniper at the ground underwater and it went crazy.


Wed Sep 03, 2008 10:15 pm
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Post Re: Water Demo (Not Dynamic!)
This could be used for gravity on ships couldn't it?


Fri Sep 05, 2008 11:19 pm
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Post Re: Water Demo (Not Dynamic!)
Tea wrote:
This could be used for gravity on ships couldn't it?

I like that idea. It wouldn't be perfect(?), but you could have some creative license with an "artificial gravity" explanation. Or, make the area itself have zero gravity. Once again, I'm not sure if it's possible. :-P


Sat Sep 06, 2008 12:00 am
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Post Re: Water Demo (Not Dynamic!)
uberhen wrote:
Or, make the area itself have zero gravity. Once again, I'm not sure if it's possible. :-P


Easily possible, around 0.33 velocity upwards added every UpdateActivity()
is enough to counter the gravitional acceleration of 20.

Edit: Also tested this on particles. Works great and looks cool, be a bit laggy.
Now just to get our hands on those devices.


Sat Sep 06, 2008 8:47 am
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