Datarealms Mod Archive - Converted for B22
Author |
Message |
Gmanofdoom
Joined: Wed Aug 13, 2008 4:41 am Posts: 50 Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
|
Re: Datarealms Mod Archive - Update 3
Is this compatible for build 21???
|
Fri Aug 29, 2008 4:54 am |
|
|
Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
|
Re: Datarealms Mod Archive - Update 3
Gmanofdoom wrote: Is this compatible for build 21??? If it wasn't, it wouldn't even be on this forum.
|
Fri Aug 29, 2008 4:01 pm |
|
|
lazyfaith
Joined: Wed Jan 03, 2007 2:05 pm Posts: 174
|
Re: Datarealms Mod Archive - Update 3
Oh, My, Fudging, GOD!!! I just looked through the list of the mods in the third pack and there is the "Uber Concrete Gun"!!!! I can't believe it's there!!! When i made that there was that stupid system that mods had to be "approved" by a special team, so terrible it quickly failed. But that mod and the mod that came along side it, "Uber Digger", were both dubbed "bad" and stashed away in a sub forum where it warned people about going in there. BUT IT'S HERE!!! This is so cool Does anyone have the Uber Digger that went in the same thread as it? P.S. So you don't forget, Uber Concrete Gun = Mine!
|
Fri Aug 29, 2008 10:05 pm |
|
|
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
|
Re: Datarealms Mod Archive - Update 3
I hate to break it to you, but I tweaked the hell out of your mod before I put it in the pack. I totally forgot that I put the mod in there (it wasn't even listed in the "mods included" section). It was really just an experiment with RestThreshold on the concrete particles. If I remember correctly, the round for the less expensive version has a lower RestThreshold, letting the particles stack much quicker; the other version dispenses much stronger concrete, and has the default R.T. So, you mind if I keep it in there?
Last edited by uberhen on Sat Aug 30, 2008 7:09 pm, edited 1 time in total.
|
Sat Aug 30, 2008 12:54 am |
|
|
lazyfaith
Joined: Wed Jan 03, 2007 2:05 pm Posts: 174
|
Re: Datarealms Mod Archive - Update 3
oh.... yeah sure, keep it. Just dont give any other person credit. Do you have a copy of the uber digger?
|
Sat Aug 30, 2008 9:48 am |
|
|
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
|
Re: Datarealms Mod Archive - Update 3
I think I found the correct ones. I included the "ultraconcretesprayer" and the "ultradigger" in this RAR. Are they yours? I converted them from B14 to work with the current build, and indexed the concrete sprayer's sprite in CC's palette.
|
Sat Aug 30, 2008 7:05 pm |
|
|
Charrr
Joined: Sat Apr 28, 2007 1:14 am Posts: 12
|
Re: Datarealms Mod Archive - Update 3
lazyfaith wrote: Oh, My, Fudging, GOD!!! I just looked through the list of the mods in the third pack and there is the "Uber Concrete Gun"!!!! I can't believe it's there!!! When i made that there was that stupid system that mods had to be "approved" by a special team, so terrible it quickly failed. But that mod and the mod that came along side it, "Uber Digger", were both dubbed "bad" and stashed away in a sub forum where it warned people about going in there. BUT IT'S HERE!!! This is so cool Does anyone have the Uber Digger that went in the same thread as it? P.S. So you don't forget, Uber Concrete Gun = Mine! I remember that system too, I believe they got canned after some good mod was declared "bad."
|
Mon Sep 01, 2008 4:25 am |
|
|
Haux
Joined: Sun Sep 07, 2008 1:49 am Posts: 6
|
Re: Datarealms Mod Archive - Update 3
This mod doesn't work. I've tried extracting it in three different rar programs. I keep getting the message, abort game or something and it says there was an error in base.rte/devices/null. The game works fine without the mods so I don't know what the problem is.
|
Sun Sep 07, 2008 8:37 pm |
|
|
Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
|
Re: Datarealms Mod Archive - Update 3
That's an old problem, and one easy to solve. Copy the null.bmp from your main base.rte/ into your devices folder as well.
|
Mon Sep 08, 2008 2:54 am |
|
|
Haux
Joined: Sun Sep 07, 2008 1:49 am Posts: 6
|
Re: Datarealms Mod Archive - Update 3
Thanks it worked. But now I'm getting another error message: Quote: Abortion in file .\System\Reader.cpp, line 530, because:
Referring to an instance ('Blue Clone') to copy from that hasn't been defined! in Speeder.rte/Speeder.ini at line 675!
The last frame has been dumped to 'abortscreen.bmp'
|
Mon Sep 08, 2008 3:40 am |
|
|
Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
|
Re: Datarealms Mod Archive - Update 3
Go to Base.rte, inside is a file called Actors.ini. Open it in notepad, scroll all the way to the bottom, and delete the // from before "IncludeFile = Base.rte/Actors/Clones/Clones.ini". Like this: Code: //IncludeFile = Base.rte/Actors/Clones/Clones.ini Into: Code: IncludeFile = Base.rte/Actors/Clones/Clones.ini
|
Tue Sep 09, 2008 7:48 pm |
|
|
Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
|
Re: Datarealms Mod Archive - Update 3
Hey guys, I have almost every buld 14/13/15 mod (that I deemed good), do you guys want them?
|
Sat Sep 27, 2008 6:18 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Datarealms Mod Archive - Update 3
I'll convert 'em if you don't have time.
|
Sat Sep 27, 2008 6:19 pm |
|
|
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
|
Re: Datarealms Mod Archive - Update 3
Roon3 wrote: I'll convert 'em if you don't have time. There's a mod converter program.
|
Sun Sep 28, 2008 3:10 pm |
|
|
Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
|
Re: Datarealms Mod Archive - Update 3
Alright guys, I'm going to upload them onto filefront soon, I believe they are mostly buld 15 however, things like piezo's bolters and lasguns are missing, and I am still doing my best to locate those files. Check back here tomorrow and I'll have them uploaded. Good night guys.
|
Mon Sep 29, 2008 5:17 am |
|
|
|
Who is online |
Users browsing this forum: Google [Bot] |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|