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 Your thoughts on the new campaign level Maginot? 
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Joined: Mon Dec 24, 2007 6:06 am
Posts: 85
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Post Your thoughts on the new campaign level Maginot?
Personally it's pretty fun, but I've noticed the AI can't actually get through the ground level doors because they gib to debris. The Dummies that fly over that can't make it through to the top of the tower. The most they can do is climb in through the windows but if those are blocked the AI dummies just struggle and squish each other.

Of course if you shoot at them they don't make it that far. =)

Fallen Dropships have a tendency to roll off the left edge of the map. The right side of the map seems to be very unused and mostly becomes a dumping ground for the rare dropship door.

All in all it's got some quirks but the immediacy of being able to fight is what makes it good.


Mon Sep 01, 2008 2:54 am
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Joined: Wed Jul 16, 2008 9:14 pm
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Post Re: Your thoughts on the new campaign level Maginot?
I left mag on for 5 hours when I went to ride my dune buggy and they NEVER made it to my brain. Here's wat U do!

step 1: Kill all your men
step 2: Make sure their dead
step 3: Watch as dummies gib themselves
step 4: wait infinite amount of time
step 5: Hope brain dies


Mon Sep 01, 2008 3:56 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Your thoughts on the new campaign level Maginot?
I think Purple's version was better than the current.

viewtopic.php?f=24&t=10969


Mon Sep 01, 2008 4:54 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Your thoughts on the new campaign level Maginot?
Well, what people said already, the level is actually an example of what you can do with that lua stuff.
The bunker itself looks like it's made by a three-year old, so it's plain to me that it is indeed an example level.

I bet the future levels have a much higher standard, similar to the tutorial level.


Mon Sep 01, 2008 7:38 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Your thoughts on the new campaign level Maginot?
Gotcha! wrote:
I bet the future levels have a much higher standard, similar to the tutorial level.

custom geology ftw :D


Mon Sep 01, 2008 7:58 am
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Joined: Thu Aug 07, 2008 10:09 pm
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Post Re: Your thoughts on the new campaign level Maginot?
Can't lose?
Too easy.


Tue Sep 02, 2008 7:44 pm
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Joined: Fri Nov 16, 2007 6:32 pm
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Post Re: Your thoughts on the new campaign level Maginot?
I don't really like it, but it's just a template for making your own campaign levels.


Tue Sep 02, 2008 8:28 pm
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Joined: Fri Jun 29, 2007 6:27 am
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Location: America
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Post Re: Your thoughts on the new campaign level Maginot?
........ Your AI dummies squish eacother? the ones I fight on Maginot ( STANDARD DUMMIES!) fly up to the top, blow out the door and start marching towards my brain, I stop em of course.

maybe its Dumb luck. Or maybe I shouldnt leave my game running for 10 hours and let ALL other paths get blocked first.


Wed Sep 03, 2008 1:05 am
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