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 DarkStorm Military Technologies - Updated 6/11/09 
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Joined: Sun May 18, 2008 5:02 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
Darlos do you plan on makeing some sort of dreadnaught?

If not, then oh well.


Sat Aug 30, 2008 10:10 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
Crabs are the least mobile unit and this mod is about mobility. Also, why does the Electrolaser send units flying into space you shoot them in the head?


Sat Aug 30, 2008 10:16 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
i think a mini-dreadnought could be cool. and would be less spriting. im thinking suicide explosive drones. with a mini, crappy jets.


Sat Aug 30, 2008 10:25 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
Well then, how about a hand grenade?


Sat Aug 30, 2008 10:30 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
Fantastic, as usual, Darlos.


Sat Aug 30, 2008 10:34 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
I wouldn't mind seeing the D143PML get updated.


Sat Aug 30, 2008 10:34 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
A cyborg would be nice.
(don't make until that shogun is done though :P or don't make it at all.)


Sat Aug 30, 2008 10:37 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
Shard wrote:
A cyborg would be nice.
(don't make until that shogun is done though :P or don't make it at all.)

Aren't they already cyborgs.

And great progress since you started this faction.


Sat Aug 30, 2008 11:59 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
Shard wrote:
Well then, how about a hand grenade?

damnit i want one!
ive kept noticing this over and over.. yes there is a launcher but still.. i like the fun of lobbing something with the hands.. maybe the concussive grenades you were talking about could maybe only be hand grenades? or something XD


Sun Aug 31, 2008 9:19 am
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
Hey, a lot of comments and questions pertaining to my mod. Fun times.
Shard wrote:
Darlos do you plan on makeing some sort of dreadnaught?

If not, then oh well.

No, not a four-legged thing with a gun exactly. The Shogun armor lacks any real jetpack, though. It just "jumps." Though otherwise its an AHuman. My turrets pretty much take up the role of dreadnoughts.

CandleJack wrote:
Crabs are the least mobile unit and this mod is about mobility. Also, why does the Electrolaser send units flying into space you shoot them in the head?

Well, here's how it works: the "shot," when it strikes something, gibs into a few "bolts" that fly directly downwards, through actors, until they hit the ground. Then when they hit the ground, they explode. It's like a single discharge from the shock mortar, pretty much.

This means that when you shoot an actor directly, then usually they end up with a powerful blast at their feet. Which is why you get guys that are de-legged and launched into the air a lot.

The Cling Clang wrote:
I wouldn't mind seeing the D143PML get updated.

I WAS waiting for more Lua powers. But I'll consider it.

Foa wrote:
Shard wrote:
A cyborg would be nice.
(don't make until that shogun is done though :P or don't make it at all.)

Aren't they already cyborgs.

And great progress since you started this faction.

Actually, they're clones infused with nanomachines. I'm not sure what you'd call that. They don't have anything mechanical actually grafted to their bodies. Anything they wear is fully removable.

Though honestly, I always assumed that the jetpacks in CC are integrated into a clone's nervous system, because I'm not sure how else they'd control it. I suppose that makes them all cyborgs.

Geti wrote:
Shard wrote:
Well then, how about a hand grenade?

damnit i want one!
ive kept noticing this over and over.. yes there is a launcher but still.. i like the fun of lobbing something with the hands.. maybe the concussive grenades you were talking about could maybe only be hand grenades? or something XD

I just don't like the way hand grenades work in CC. Maybe later.


Sun Aug 31, 2008 5:17 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
Ok, all the questions on the page have been answered so far.

But about the hand grenade, usually I don't throw the grenade, I put a ton or a few in a drop pod, drop ship, rocket and then either smash it into the ground and most of the bombs explode, or I scuttle the ship in mid air above whatever enemy is there.


Sun Aug 31, 2008 7:26 pm
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
I like throwing them when prone.
You lye down next to a barricade, face the opposite direction, aim in the middle, and throw.
It chucks it over the barricade in a sick looking way!

Although yes, grenades are currently too iffy to use, they don't go far enough and need moar powar!


Mon Sep 01, 2008 8:25 am
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
It's the whole not-exploding-when-I-shoot-the-crap-out-of-them thing which annoys me. TDExplosive just don't explode easily enough.


Mon Sep 01, 2008 9:01 am
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Post Re: DarkStorm Military Technologies - Updated 7/11/08
i just like them as a backup.
like a side-sidearm.
anyway, what about the little crawly bombs?


Mon Sep 01, 2008 9:15 am
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Post Re: DarkStorm Military Technologies - Updated 9/1/08
Well guys, update. I've been working on this all weekend. Enjoy the Shogun armor.


Tue Sep 02, 2008 2:47 am
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