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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Hmm Maybe we would modify this laser to kill..... DL'ing.
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Fri Aug 22, 2008 11:57 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Djinn- you're one of the, if not the most, innovative modders on the forums.
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Sat Aug 23, 2008 12:04 am |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Hey, after I look at it, there's one main thing. It should line up on the grid. It's vertically offset too much.
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Sat Aug 23, 2008 2:06 am |
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Haxd
Joined: Fri Aug 22, 2008 1:29 pm Posts: 5
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
its awesome! hope you can fix that negative killcount thing
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Sat Aug 23, 2008 2:37 pm |
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Beef
Joined: Sun Dec 09, 2007 3:31 pm Posts: 19
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Works great and looks pretty good too.
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Sat Aug 23, 2008 5:48 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
This is a good idea. How does it work? Shooting craft upwards?
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Sun Aug 24, 2008 3:47 am |
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Vanhelsing
Joined: Thu Aug 14, 2008 3:12 am Posts: 6
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
The world may never know (For awhile) o_o Very impressive piece of work, any unwanted weapons I accidently buy (somehow) can now be returned, great work djinn.
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Sun Aug 24, 2008 11:31 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Winterous wrote: This is a good idea. How does it work? Shooting craft upwards? Yes.
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Sun Aug 24, 2008 11:51 pm |
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Dillis
Joined: Thu Aug 21, 2008 12:25 pm Posts: 3
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Zomg, Djinn, I love you with mouth. lmao Amazing idea.
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Mon Aug 25, 2008 1:34 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Looks goood!
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Mon Aug 25, 2008 6:41 am |
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Oni Zanders
Joined: Thu Apr 12, 2007 11:35 pm Posts: 64
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
@echo off PRINT "Please select from the following." PRINT "A: I used Lua to make this." PRINT "B: I did not use Lua to make this."
....
Right, then.
A: Congradulations. I'm not sure how you did it, but it sounds promising.
B: Go redo it with Lua.
Anyway, I'm guessing that you made it fire the gun or whatever into the air, so high that it's returned. Right? If so, that would explain the negative killcount; there should be some command somewhere to make it delete the object instead. Also, if I can figure out what variable measures how much gold you have, then I'll tell you; the command to make it give you back what it costs should be something like ActivityMan:GetActivity():SetTeamFunds(([goldvar]+[objectvalue]),[team]) .
Replace [goldvar] with the variable/function that reports how much gold one has; and [team] with, well, the team who tossed the object in. 0 for P1, 1 for P2/computer, 2 for neutral, if I recall correctly. Also, [objectvalue] with the object's value in gold. Simple enough, I guess.
Oh, and can't we just do this by tossing random crap into a rocket when the doors are open and sending it off?
~ Midna
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Tue Aug 26, 2008 11:58 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Oni Zanders wrote: Oh, and can't we just do this by tossing random crap into a rocket when the doors are open and sending it off?
~ Midna That's actually what this is. It fires rockets with open doors up. Also, have you tried doing that? It's not hard, but it's way harder than throwing it into SPACE.
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Wed Aug 27, 2008 12:40 am |
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Traikilla
Joined: Wed Apr 09, 2008 6:40 pm Posts: 39
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
really nice Come to think of it...these Tradestar guys who work on it (if there are any) must be pretty good, some insane friendlies from the surface shoot at them with used guns and they manage to catch them and send funds back
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Wed Aug 27, 2008 7:36 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Traikilla wrote: :grin: really nice Come to think of it...these Tradestar guys who work on it (if there are any) must be pretty good, some insane friendlies from the surface shoot at them with used guns and they manage to catch them and send funds back Giant net.
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Wed Aug 27, 2008 9:53 am |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Djinn, you are a brilliant son-of-a-fudge and I love all of your mods. Godspeed, brave modder.
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Sat Aug 30, 2008 1:51 am |
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