I was looking through the base code and found out how to make a get to point objective. Im pretty sure this'll work.
Code:
if SceneMan.Scene:WithinArea("Victory!", self:GetControlledActor(Activity.PLAYER_1).Pos) then self.WinnerTeam = Activity.TEAM_1
ActivityMan:EndActivity();
then use the area editor to make an area called Victory! and place it in your scene