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 Solarace: Proycon Council (Alenth Approved) 

After playing it, how did you like it?
Very good! Can't wait for it to hit Beta! 33%  33%  [ 12 ]
Good, but needs more work. 39%  39%  [ 14 ]
Meh, DEFINETLY needs work.. 19%  19%  [ 7 ]
I could do better. >:3 6%  6%  [ 2 ]
Seriously, who are you kidding? 3%  3%  [ 1 ]
Total votes : 36

 Solarace: Proycon Council (Alenth Approved) 
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Joined: Thu Oct 19, 2006 12:31 am
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Location: USA, VA
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Post Re: Solarace: Proycon Compact (Alenth Approved)
AlphaCommando wrote:
Anyway, that new Vlc ship sounds scary, is there going to be any singular counter (maybe a ship constructed together by the 3 great human factions)? Or are we just stuck hoping that we have several capitals hanging around us when it warps in?


If I'm ever able to make a decently complex mission system, there will be a special mission that'll come available to destroy it. Until then, it will be the master of any system it resides in. Your only hope would be to run away.


Tue Aug 26, 2008 9:19 pm
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Joined: Sat Mar 03, 2007 11:20 pm
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Post Re: Solarace: Proycon Compact (Alenth Approved)
Yet still I love the goliath. Its sooo epic to pilot it :P


Wed Aug 27, 2008 12:28 am
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Post Re: Solarace: Proycon Compact (Alenth Approved)
Out of boredom, i wrote this guide.

HOW TO BEAT A GOLIATH: a Veteran's guide.
First step. Go chill with the largest friendly ships in the system (prometheus, glaive, etc). If their aren't any, you have two options:

1) press F8 and bring in a friendly fleet
2) RUN

If you are in a fighter craft of some sort, circle the goliath and fire at it. Use friendly ships as cover. DO NOT GET CAUGHT BETWEEN THE GOLIATH AND IT'S PREY. YOU WILL DIE.

If you are in a destroyer, such as the halberd or Pheonix, help out your friendly ships. If the fight is going badly, run. because it's going to target the next biggest ship, and you better hope that's not you.

If you are in a giant heavy battle cruiser (glaive or prometheus) go take it on, but make sure you have a lot of back up. You'll need at least one more super-destroyer, and plenty of fighters. The fighters are to stop Locusts and fleas tearing you apart while you try and take on the goliath.

Put in a short manner, you can beat a goliath easily. As long as you have lots of friends. Big friends.


Tue Sep 02, 2008 2:20 am
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Post Re: Solarace: Proycon Compact (Alenth Approved)
Working on v0.7 Build 37.

Image

Image

Once I finish these GUI upgrades and release Build 37, I will begin working on missions. Majority of which will be generic, but I plan to have a few special ones that will effect your game world. After missions are in, then all my goals I've set for myself at the beginning of this project will be complete. Then on will be fluff and other mini-goals I've thought up and people have suggested.


Thu Sep 11, 2008 12:46 am
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Post Re: Solarace: Proycon Council (Alenth Approved)
Might want to set up some system for us to set up our own stations/tradeposts and explore and name unfound planets for resources


Mon Sep 15, 2008 11:31 am
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Post Re: Solarace: Proycon Council (Alenth Approved)
You should turn this into what the Spore space stage should've been!


Mon Sep 15, 2008 7:35 pm
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Post Re: Solarace: Proycon Council (Alenth Approved)
Heh, making this into what the Spore space-age should've been would require a ton of things to be added that aren't in my game right now..

Letting the player build space stations and colonize worlds would require a lot of work such as giving the player his own faction, instead of being put into a faction which static relations. (I want to do this eventually anyways) I would also need to save alot more data of things being changed. Currently the game loads all the planets and stuff from outside files. I'll need to figure out a way to save that into the save file and then over ride the right planets at the right time, and with space stations, create space stations at the right time.


Mon Sep 15, 2008 9:24 pm
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Post Re: Solarace: Proycon Council (Alenth Approved)
...

I still think this'll be better than Spore space stage.


Mon Sep 15, 2008 9:25 pm
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