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 Portal Demo 
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Joined: Sun Mar 11, 2007 5:05 am
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Post Re: Portal Demo
Actually, a portal gun is totally possible with the current code. I have some GIFs here of the one I'm working on if anybody's interested. :hat:


Tue Aug 26, 2008 8:51 pm
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Post Re: Portal Demo
MstrNetHead wrote:
Actually, a portal gun is totally possible with the current code. I have some GIFs here of the one I'm working on if anybody's interested. :hat:

What? HOW? :shock:


Tue Aug 26, 2008 9:06 pm
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Post Re: Portal Demo
NetHead, don't do that again...


Tue Aug 26, 2008 9:08 pm
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Post Re: Portal Demo
Image
Image
Image


Tue Aug 26, 2008 9:10 pm
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Post Re: Portal Demo
Falcon...

1st. Those were MrNetHead's, and they were fake.
2nd. Why do you still have those?


Tue Aug 26, 2008 9:14 pm
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Location: Trapped in UCP. Send help.
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Post Re: Portal Demo
These jokes are stupid. It's fake, was an old joke.


Tue Aug 26, 2008 9:19 pm
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Post Re: Portal Demo
He is sad cause he got fooled. But we are actually going to make it real.

[16:13] <FalconX> Tim, can you do this?
[16:14] <@LordTim> Yes.


Tue Aug 26, 2008 9:22 pm
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Post Re: Portal Demo
I was assuming that people wouldn't be lame enough to do that twice. -_-


Tue Aug 26, 2008 9:32 pm
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Post Re: Portal Demo
[04:13:56] <FalconX> Tim
[04:13:58] <FalconX> can you do this http://www.datarealms.com/forum/viewtop ... 63#p225963
[04:13:59] <TheClamV2> We can\
[04:14:01] <@LordTim> I still have one trick up my sleeve, however
[04:14:04] <TheClamV2> It's in the lua
[04:14:09] <FalconX> the clam shut up
[04:14:11] <TheClamV2> The portals just can't move
[04:14:14] <TheClamV2> yet
[04:14:17] <@LordTim> Yes.
[04:14:22] <FalconX> hey MNH
[04:14:27] <@LordTim> And have the portals move


Tue Aug 26, 2008 9:33 pm
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Post Re: Portal Demo
Why is it that in every IRC log I read, The Clam is getting told to shut up?


Tue Aug 26, 2008 9:34 pm
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Because he doesn't.


Tue Aug 26, 2008 9:40 pm
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Post Re: Portal Demo
Ophanim wrote:
[04:13:56] <FalconX> Tim
[04:13:58] <FalconX> can you do this viewtopic.php?f=73&t=12099&p=225963#p225963
[04:13:59] <TheClamV2> We can\
[04:14:01] <@LordTim> I still have one trick up my sleeve, however
[04:14:04] <TheClamV2> It's in the lua
[04:14:09] <FalconX> the clam shut up
[04:14:11] <TheClamV2> The portals just can't move
[04:14:14] <TheClamV2> yet
[04:14:17] <@LordTim> Yes.
[04:14:22] <FalconX> hey MNH
[04:14:27] <@LordTim> And have the portals move

What sort of witty point are you trying to make here?


Tue Aug 26, 2008 9:41 pm
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Post Re: Portal Demo
Falcon X wrote:
Ophanim wrote:
[04:13:56] <FalconX> Tim
[04:13:58] <FalconX> can you do this viewtopic.php?f=73&t=12099&p=225963#p225963
[04:13:59] <TheClamV2> We can\
[04:14:01] <@LordTim> I still have one trick up my sleeve, however
[04:14:04] <TheClamV2> It's in the lua
[04:14:09] <FalconX> the clam shut up
[04:14:11] <TheClamV2> The portals just can't move
[04:14:14] <TheClamV2> yet
[04:14:17] <@LordTim> Yes.
[04:14:22] <FalconX> hey MNH
[04:14:27] <@LordTim> And have the portals move

What sort of witty point are you trying to make here?


That you can't.

Besides, you can't. It would not be a true portal gun. It'd still be SCENE LUA. Or a dofile.

Quote:
I don't think a portal gun could quite work at the moment: unless we can create areas from a gun, that is.


Areas are hardly needed. Plus they are limited to squares. They're not needed at all for the portal gun.


Quote:
RED TEXT EDITED INTO MY POST


Hey let's do things the shitty way and do a GRRR UR GONA BE BANNED IF U DON STOP CRICTICIZIN. Are you related to tim?

Oh wait, I bet that's Electroclan. Hey, you must have forgotten how to moderate. The moderation staff always writes long replies into other people's posts, right? Oh, nope. They also bring up something completely unrelated to try to slander the user? Oh, nope. Hey, great job joining tim rank electro.

Movie critics have to make movies right.


Tue Aug 26, 2008 9:50 pm
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Post Re: Portal Demo
By the "areas" thing, I meant that we only know enough for it to be checking constantly within a scene (as you said) instead of live checking, meaning the gun would have to output areas so that the scene could check if the actor was in them. Unless we used attachables to stick to the wall and enumerated them, therefore allowing us to check if the actor was near said portal. Then we could have pairings and so on, so other actors would have portal guns allowing maximum mental portal mayhem. But it's not likely to happen unless we can control the Game.Update (or whatever) function while the game is running, as a simple while(1) makes the game hang.


Tue Aug 26, 2008 10:05 pm
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Post Re: Portal Demo
Quote:
Quote:
RED TEXT EDITED INTO MY POST


Hey let's do things the shitty way and do a GRRR UR GONA BE BANNED IF U DON STOP CRICTICIZIN. Are you related to tim?

Oh wait, I bet that's Electroclan. Hey, you must have forgotten how to moderate. The moderation staff always writes long replies into other people's posts, right? Oh, nope. They also bring up something completely unrelated to try to slander the user? Oh, nope. Hey, great job joining tim rank electro.

Movie critics have to make movies right.


Clearly, you haven't learned a thing. 3 day ban, next one is permanent.

When you get back, look up the forum rules. There's a rule in which you must respect other users. It's very easy to give criticism without acting like a brat.

A shame actually, I've seen normal posts from you that actually argue a point without throwing juvenile insults. However, they are quickly drowned out by posts that claim complete superiority over the opponent and then refer them to a lesser group.

If I see an alt, it's permanent.


Tue Aug 26, 2008 10:28 pm
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