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 Some of my mods 
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Joined: Fri May 16, 2008 4:57 pm
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Post Re: Some of my mods
Works now! Cheers! :grin:


Fri May 16, 2008 9:17 pm
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Joined: Fri May 23, 2008 11:09 am
Posts: 15
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Post Re: Some of my mods
how to launch the zombie mod ? i know you put it in hte cortex command folder (thats what i did) but it still doesen't work...maybe i need some sort of map ? (p.s when i created a map saved it zombie mod folder and it wasen't there :x Please someone help me i want to play the zombie mod soooo bad :( ) PP.S and when i want to start a zombie mod map it just starts a normal game (you know dropships coaliation troopers etc.) PPP.S im using build 20 those that count ?

in short therms the zombie mod installed suscesfully, loaded suscesfully, but i don't know how to launch it IN THE GAME when im PLAYNG cortex command. evrything i trye doesen't work it just launches NORMAL soldiers IN DROPSHIPS...NO ZOMBIES !!!


Last edited by RazorsharpLT on Sun May 25, 2008 11:45 am, edited 3 times in total.



Sun May 25, 2008 11:08 am
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Joined: Wed Mar 28, 2007 9:02 pm
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Location: Somewhere. Nowhere.
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Post Re: Some of my mods
Ok, that post format confused me.

Type clearly and calmly how you installed the mod, then I can help.


Sun May 25, 2008 11:28 am
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Joined: Fri May 23, 2008 11:09 am
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Post Re: Some of my mods
i think i can't make it anymore clear :oops:

not unless in picutres if you still don't understand


Sun May 25, 2008 11:48 am
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Post Re: Some of my mods
Right, Razorsharp you illiterate buffoon, go into base.rte in your CC folder and find a file called index, there will be a line of text that looks something like this:

Includefile = Activities.ini

Put // at the start of that line so that it looks like this:

// Includefile = Activities.ini

Then put the zombie mod folder into your cc folder.


Sun May 25, 2008 12:03 pm
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Joined: Fri May 23, 2008 11:09 am
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Post Re: Some of my mods
It worked cheers !!! :D :D :D p.s no need to be roud :P


Sun May 25, 2008 8:29 pm
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Post Re: Some of my mods
RazorsharpLT wrote:
It worked cheers !!! :D :D :D p.s no need to be roud :P

Sorry, bad day, but you really could try and put more effort into what you type, It's hard to understand you.


Sun May 25, 2008 11:15 pm
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Joined: Wed Oct 03, 2007 10:45 pm
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Post Re: Some of my mods
Zombie Survival
FUDGE YEAH!!!


Mon May 26, 2008 12:03 am
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Joined: Wed Aug 13, 2008 4:41 am
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Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Post Re: Some of my mods
Argh RTE Aborted.rte /base/devices/null how do i fix this??? :x help would be appreciated, because zombies are awesome....


Tue Aug 26, 2008 9:31 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Some of my mods
The mod is a tad outdated but its easy to fix:

1. Go to the base.rte folder in your cortexcommand directory
2. There should be a null.bmp there so take a copy of it by right clicking and copying it.
3. Now within base.rte, theres a devices folder, go there and paste the copy of the null.bmp you found.
4. ???
5. Profit!


Tue Aug 26, 2008 9:43 am
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Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Post Re: Some of my mods
eh? :? wait, can u explain that to me a tad bit more specifically


Tue Aug 26, 2008 10:49 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Some of my mods
Dude, he literally spelled it out for you. :roll:


Tue Aug 26, 2008 11:05 am
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Joined: Mon Jun 30, 2008 9:13 pm
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Post Re: Some of my mods
Copy Cortex Command\Base.rte\Null.bmp to Cortex Command\Base.rte\Devices. Copy, don't cut.


Tue Aug 26, 2008 6:17 pm
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Some of my mods
How does the zombie survival work? The activities is blank? How does the game know what to spawn?


Tue Aug 26, 2008 6:24 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Some of my mods
Gmanofdoom wrote:
eh? :? wait, can u explain that to me a tad bit more specifically


lol epic fail.

Really read my post again, it cant be any more simple than that. : p


Tue Aug 26, 2008 7:46 pm
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