View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:18 pm



Reply to topic  [ 113 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next
 Lord Tim's "IRC Scene" 
Author Message
User avatar

Joined: Wed Jul 16, 2008 9:14 pm
Posts: 108
Reply with quote
Post Re: Lord Tim's "IRC Scene"
[ CandleJack sez: Yes, but it will be incredibly laggy if you play online.]

Couldn't we work out the lag issues?
And by we, I mean Lord Tim.


Mon Aug 25, 2008 3:39 pm
Profile

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: Lord Tim's "IRC Scene"
I discussed possible multiplayer options with Tim when he was first starting this project a couple days ago. With the current scripts you would only really be able to get units, maybe change their orders, and get updates on what of yours is getting killed.

So really, all I can see us doing is making the usual single-player game able to be influenced from the outside in fairly simple ways.


Mon Aug 25, 2008 3:48 pm
Profile
User avatar

Joined: Thu Jul 10, 2008 6:23 pm
Posts: 301
Location: Lurking somewhere around here...
Reply with quote
Post Re: Lord Tim's "IRC Scene"
I hate to ruin the parade of good stuff, but it said that there was an error.

EDIT: Oops. I accidentally only unzipped the map. Re-trying with actual Lua stuff in. XD


Last edited by Ultric on Mon Aug 25, 2008 3:54 pm, edited 1 time in total.



Mon Aug 25, 2008 3:50 pm
Profile
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: Lord Tim's "IRC Scene"
Alenth Eneil wrote:
I discussed possible multiplayer options with Tim when he was first starting this project a couple days ago. With the current scripts you would only really be able to get units, maybe change their orders, and get updates on what of yours is getting killed.

So really, all I can see us doing is making the usual single-player game able to be influenced from the outside in fairly simple ways.

Would it be possible to do that with a text-based interface?


Mon Aug 25, 2008 3:53 pm
Profile
User avatar

Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
Reply with quote
Post Re: Lord Tim's "IRC Scene"
This doesn't work, at all.

All I found was a shitty scene, and no IRC stuff at all.

The scene was just flatlands with some sand.

Edit: oh, I need to start it from the campaign screen?

Oh cool, it works.


Last edited by TrouserDemon on Mon Aug 25, 2008 7:07 pm, edited 1 time in total.



Mon Aug 25, 2008 6:57 pm
Profile
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post Re: Lord Tim's "IRC Scene"
TrouserDemon wrote:
This doesn't work, at all.

All I found was a crap scene, and no IRC stuff at all.

The scene was just flatlands with some sand.



Turns out, hey! You didn't read the thread, where I clearly stated that you had to play in Campaign mode, or else the Lua script wouldn't run.

Also, I have been thinking about online multiplayer, but I'm gonna make a few other mods before I work on that. The problem is not lag. I don't think it would lag very badly. The problem is packing up all the information in the game. Currently, without documentation, I can barely get a quarter of what is happening in the game.

Also, the current GUI display options suck, you do not know how annoying it is to even get the IRC text on the screen.


Mon Aug 25, 2008 7:06 pm
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: Lord Tim's "IRC Scene"
So, what, this is a SOME kind of multiplayer?
It sounds pretty neato.


Mon Aug 25, 2008 7:17 pm
Profile
User avatar

Joined: Wed Jul 16, 2008 9:14 pm
Posts: 108
Reply with quote
Post Re: Lord Tim's "IRC Scene"
It is Neato.


Mon Aug 25, 2008 7:22 pm
Profile
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: Lord Tim's "IRC Scene"
You should make some sort of program that remotely loads scripts on another persons game through the console.


Mon Aug 25, 2008 7:24 pm
Profile

Joined: Thu Aug 16, 2007 10:09 am
Posts: 163
Reply with quote
Post Re: Lord Tim's "IRC Scene"
If we can put our own Lua modules in cortex, then surely the possibilities are now endless?


Mon Aug 25, 2008 7:30 pm
Profile
User avatar

Joined: Fri Dec 29, 2006 7:42 pm
Posts: 1871
Location: UK
Reply with quote
Post Re: Lord Tim's "IRC Scene"
The way the scene loops means that I constantly shoot myself in the back of the head.


Mon Aug 25, 2008 7:42 pm
Profile
User avatar

Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
Reply with quote
Post Re: Lord Tim's "IRC Scene"
so this means people can make campaign missions!!!! YAY!!! :grin: :grin: :grin:


Mon Aug 25, 2008 7:57 pm
Profile WWW
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Reply with quote
Post Re: Lord Tim's "IRC Scene"
All this is is acting as an irc client you guys. This doesn't mean ANYTHING for multiplayer. There isn't even keypress detection functions. Hurr.


Mon Aug 25, 2008 8:38 pm
Profile
User avatar

Joined: Thu Apr 12, 2007 11:35 pm
Posts: 64
Reply with quote
Post Re: Lord Tim's "IRC Scene"
Been done in Lua before (in GMod, and much more elegantly), but since this came out so quickly after B21 was released, congradulations.

I like the specific B21 commands; now, make it multiplayer via IRC, amirite?

I'd love seeing everybody running around as a green clone over the internet.

EDIT!:

Jackzon47 wrote:
[ CandleJack sez: Yes, but it will be incredibly laggy if you play online.]

Couldn't we work out the lag issues?
And by we, I mean Lord Tim.


Oh ♥♥♥♥, you said CandleJack. You're going to be kidnapped, you fo

EDIT 2: Daman, stop ruining everybody's fun.


Last edited by Oni Zanders on Mon Aug 25, 2008 9:14 pm, edited 1 time in total.



Mon Aug 25, 2008 9:08 pm
Profile ICQ
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: Lord Tim's "IRC Scene"
Real time online play is impossible, but you can still influence the AI.


Mon Aug 25, 2008 9:09 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 113 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.087s | 16 Queries | GZIP : Off ]