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 Trickster Cauldron [EXTREMELY WIP - NEW TECH] 
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Hmm
Maybe we would modify this laser to kill.....
DL'ing.


Fri Aug 22, 2008 11:57 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Djinn- you're one of the, if not the most, innovative modders on the forums. :)


Sat Aug 23, 2008 12:04 am
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Joined: Thu Jul 10, 2008 6:23 pm
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Location: Lurking somewhere around here...
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Hey, after I look at it, there's one main thing. It should line up on the grid. It's vertically offset too much.


Sat Aug 23, 2008 2:06 am
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Joined: Fri Aug 22, 2008 1:29 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
its awesome! hope you can fix that negative killcount thing


Sat Aug 23, 2008 2:37 pm
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Joined: Sun Dec 09, 2007 3:31 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Works great and looks pretty good too.

Image


Sat Aug 23, 2008 5:48 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
This is a good idea.
How does it work?
Shooting craft upwards?


Sun Aug 24, 2008 3:47 am
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Joined: Thu Aug 14, 2008 3:12 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
The world may never know (For awhile) o_o Very impressive piece of work, any unwanted weapons I accidently buy (somehow) can now be returned, great work djinn. :D


Sun Aug 24, 2008 11:31 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Winterous wrote:
This is a good idea.
How does it work?
Shooting craft upwards?

Yes.


Sun Aug 24, 2008 11:51 pm
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Joined: Thu Aug 21, 2008 12:25 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
:shock: Zomg, Djinn, I love you with mouth. lmao Amazing idea. :D


Mon Aug 25, 2008 1:34 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Looks goood!


Mon Aug 25, 2008 6:41 am
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Joined: Thu Apr 12, 2007 11:35 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
@echo off
PRINT "Please select from the following."
PRINT "A: I used Lua to make this."
PRINT "B: I did not use Lua to make this."

....

Right, then.

A: Congradulations. I'm not sure how you did it, but it sounds promising.

B: Go redo it with Lua.

Anyway, I'm guessing that you made it fire the gun or whatever into the air, so high that it's returned. Right? If so, that would explain the negative killcount; there should be some command somewhere to make it delete the object instead. Also, if I can figure out what variable measures how much gold you have, then I'll tell you; the command to make it give you back what it costs should be something like ActivityMan:GetActivity():SetTeamFunds(([goldvar]+[objectvalue]),[team]) .

Replace [goldvar] with the variable/function that reports how much gold one has; and [team] with, well, the team who tossed the object in. 0 for P1, 1 for P2/computer, 2 for neutral, if I recall correctly. Also, [objectvalue] with the object's value in gold. Simple enough, I guess.

Oh, and can't we just do this by tossing random crap into a rocket when the doors are open and sending it off?

~ Midna


Tue Aug 26, 2008 11:58 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Oni Zanders wrote:
Oh, and can't we just do this by tossing random crap into a rocket when the doors are open and sending it off?

~ Midna


That's actually what this is. It fires rockets with open doors up. Also, have you tried doing that? It's not hard, but it's way harder than throwing it into SPACE.


Wed Aug 27, 2008 12:40 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
:grin: really nice

Come to think of it...these Tradestar guys who work on it (if there are any) must be pretty good, some insane friendlies from the surface shoot at them with used guns and they manage to catch them and send funds back :-P


Wed Aug 27, 2008 7:36 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Traikilla wrote:
:grin: really nice

Come to think of it...these Tradestar guys who work on it (if there are any) must be pretty good, some insane friendlies from the surface shoot at them with used guns and they manage to catch them and send funds back :-P


Giant net.


Wed Aug 27, 2008 9:53 am
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Joined: Tue Aug 21, 2007 12:51 am
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Location: Raleigh, North Carolina, USA
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Djinn, you are a brilliant son-of-a-fudge and I love all of your mods. Godspeed, brave modder.


Sat Aug 30, 2008 1:51 am
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