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 Stuff about Build 21 YOU should know (FAQ, etc.) 
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Joined: Wed Dec 26, 2007 6:33 am
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Location: Trapped in UCP. Send help.
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
ToonyMan wrote:
Let me guess, is it a clone cannon? :grin:

Fires them right.
Clone cannon = for actor in MovableMan.Actors do actor.Vel = Vector(0, -50) end


Sat Aug 23, 2008 10:58 pm
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Has anyone noticed sticky particles in action?

I had a go with the concrete gun, and it didn't seem different to before.


Sat Aug 23, 2008 11:02 pm
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
It's much different and a lot more functional.

Ophanim has been dicking around with bunkermodules made of super sticky particles.


Sat Aug 23, 2008 11:03 pm
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Joined: Mon Aug 11, 2008 6:18 am
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
So what does lua do in the new campaign level? Is there a place you need to be to win or something?


Sat Aug 23, 2008 11:13 pm
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Joined: Fri Apr 27, 2007 4:55 pm
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Bug: Trying to display 5000 lines of text with SetScreenText crashes the game.


Sat Aug 23, 2008 11:20 pm
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Joined: Sun Feb 10, 2008 10:43 pm
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Minimizing the game changes the background music, which changes back when you pull it back up.


Sat Aug 23, 2008 11:52 pm
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I think build 21 might ♥♥♥♥ up the doors on crafts, so double check that if you're a modder.


Sun Aug 24, 2008 2:02 am
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Code:
AddMaterial = Material
   Index = 160
   PresetName = Water
   Bounce = 0.1
   Friction = 0.01
   StructuralIntegrity = 1
   DensityKGPerVolumeL = 1.0
   GibImpulseLimitPerVolumeL = 15
   GibWoundLimitPerVolumeL = 0.1
   Priority = 5
   Color = Color
      R = 15
      G = 105
      B = 145


Does this work?

It's just sitting in materials.ini


Sun Aug 24, 2008 4:41 am
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
That really is quite interesting.


Sun Aug 24, 2008 5:26 am
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Maybe for future builds!?


Probally just a place holder right now.


Sun Aug 24, 2008 5:29 am
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
The water material has been there for many builds. Probably since B13 at least.


Sun Aug 24, 2008 5:36 am
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I've used that material before. It's not like water, think of it as super-soft sand.


Sun Aug 24, 2008 6:06 am
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Joined: Fri Aug 10, 2007 9:14 pm
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
My build 21 wont install,it just gives me an error saying it cant read some files.


Sun Aug 24, 2008 6:10 am
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Omni wrote:
...smoother, sleeker, more playable,...

Err, if you have a computer. My piece of crap is now in constant slowdown.
Barely playable. This build otherwise seems good.
The debris issues was handled with
earth rubble, scrap metal and flesh remains materials.
Sticky particles are true, and seem nice,
especially with coalition blood splattering everywhere.

Played around with console... Hooray for switching the team! (No control is lost or gained, but they shoot according to the team)
Also Sonic The hedgehog time!
Code:
for actor in MovableMan.Actors do actor.AngularVel = -50 end


Sun Aug 24, 2008 7:39 am
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Post Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Ctrl+O doesnt seem to work for me :/


Sun Aug 24, 2008 8:19 am
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