Author |
Message |
Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
ToonyMan wrote: Let me guess, is it a clone cannon? Fires them right. Clone cannon = for actor in MovableMan.Actors do actor.Vel = Vector(0, -50) end
|
Sat Aug 23, 2008 10:58 pm |
|
|
TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Has anyone noticed sticky particles in action?
I had a go with the concrete gun, and it didn't seem different to before.
|
Sat Aug 23, 2008 11:02 pm |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
It's much different and a lot more functional.
Ophanim has been dicking around with bunkermodules made of super sticky particles.
|
Sat Aug 23, 2008 11:03 pm |
|
|
Doomfrog_X,000
Joined: Mon Aug 11, 2008 6:18 am Posts: 19
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
So what does lua do in the new campaign level? Is there a place you need to be to win or something?
|
Sat Aug 23, 2008 11:13 pm |
|
|
Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Bug: Trying to display 5000 lines of text with SetScreenText crashes the game.
|
Sat Aug 23, 2008 11:20 pm |
|
|
Theaveragejoe
Joined: Sun Feb 10, 2008 10:43 pm Posts: 5
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Minimizing the game changes the background music, which changes back when you pull it back up.
|
Sat Aug 23, 2008 11:52 pm |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I think build 21 might ♥♥♥♥ up the doors on crafts, so double check that if you're a modder.
|
Sun Aug 24, 2008 2:02 am |
|
|
TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Code: AddMaterial = Material Index = 160 PresetName = Water Bounce = 0.1 Friction = 0.01 StructuralIntegrity = 1 DensityKGPerVolumeL = 1.0 GibImpulseLimitPerVolumeL = 15 GibWoundLimitPerVolumeL = 0.1 Priority = 5 Color = Color R = 15 G = 105 B = 145 Does this work? It's just sitting in materials.ini
|
Sun Aug 24, 2008 4:41 am |
|
|
Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
That really is quite interesting.
|
Sun Aug 24, 2008 5:26 am |
|
|
ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Maybe for future builds!?
Probally just a place holder right now.
|
Sun Aug 24, 2008 5:29 am |
|
|
Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
The water material has been there for many builds. Probably since B13 at least.
|
Sun Aug 24, 2008 5:36 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
I've used that material before. It's not like water, think of it as super-soft sand.
|
Sun Aug 24, 2008 6:06 am |
|
|
nooby
Joined: Fri Aug 10, 2007 9:14 pm Posts: 35 Location: Californa
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
My build 21 wont install,it just gives me an error saying it cant read some files.
|
Sun Aug 24, 2008 6:10 am |
|
|
findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Omni wrote: ...smoother, sleeker, more playable,... Err, if you have a computer. My piece of crap is now in constant slowdown. Barely playable. This build otherwise seems good. The debris issues was handled with earth rubble, scrap metal and flesh remains materials. Sticky particles are true, and seem nice, especially with coalition blood splattering everywhere. Played around with console... Hooray for switching the team! (No control is lost or gained, but they shoot according to the team)Also Sonic The hedgehog time! Code: for actor in MovableMan.Actors do actor.AngularVel = -50 end
|
Sun Aug 24, 2008 7:39 am |
|
|
kennyclone
Joined: Mon Jan 21, 2008 8:25 pm Posts: 57
|
Re: Stuff about Build 21 YOU should know (FAQ, etc.)
Ctrl+O doesnt seem to work for me :/
|
Sun Aug 24, 2008 8:19 am |
|
|
|