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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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Re: B21 released, no crap
if you set the res to more than 640x480 the scene editor and the 1 player skirmish options dissapear.
EDIT: gold digging AI is still spazzed.
Last edited by brinlarden on Sat Aug 23, 2008 6:27 pm, edited 1 time in total.
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Sat Aug 23, 2008 6:18 pm |
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Beef
Joined: Sun Dec 09, 2007 3:31 pm Posts: 19
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Re: B21 released, no crap
brinlarden wrote: if you set the res to more than 640x480 the scene editor and the 1 player skirmish options dissapear. What resolution are you experiencing that issue with? Everything works normally for me at 1680x1050.
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Sat Aug 23, 2008 6:20 pm |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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Re: B21 released, no crap
ive tried both 1680x1050 and 800x600 both do this.
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Sat Aug 23, 2008 6:27 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Re: B21 released, no crap
No problems here, did you install it over the old build?
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Sat Aug 23, 2008 6:28 pm |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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Re: B21 released, no crap
nope, didnt even have that on my pc.
EDIT: looked into it again and it looks like its just 800x600 that does this.
Last edited by brinlarden on Sat Aug 23, 2008 6:55 pm, edited 1 time in total.
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Sat Aug 23, 2008 6:49 pm |
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Beef
Joined: Sun Dec 09, 2007 3:31 pm Posts: 19
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Re: B21 released, no ♥♥♥♥
I just tested 800x600 and I'm missing the first button in every menu.
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Sat Aug 23, 2008 6:52 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: B21 released, no ♥♥♥♥
Build 21 seems incredibly optimized, the game runs very smoothly and even slows down during processor-intensive moments. Drop a crab bomb and listen to the sound slow down, very cool.
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Sat Aug 23, 2008 7:02 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Re: B21 released, no crap
My processor is a \\\AMD Athlon 64 X2 Dual Core 3800+\\\ 2.0ghz\\\ And Cortex Command plays very good at 640x480 about 167 FPS, but even at 800x600 the framrate drops by half (crtl+p) and on 1280x1024 it run at about 36 FPS.
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Sat Aug 23, 2008 7:08 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: B21 released, no crap
Data should use the money from Cortex Command to make a dreadnought in real life.
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Sat Aug 23, 2008 7:24 pm |
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Ramma
Joined: Sat Aug 23, 2008 3:48 pm Posts: 48
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Re: B21 released, no crap
I like the new collapsing metal. Now standard dropships can be used without making metal mountains. http://i35.tinypic.com/qn3clw.jpg
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Sat Aug 23, 2008 7:38 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: B21 released, no crap
Has anyone had any mods broken by this release? I know that b19 and 20 didn't have any problems, perhaps b21 is the same.
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Sat Aug 23, 2008 8:27 pm |
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robowurmz
Joined: Thu Aug 16, 2007 10:09 am Posts: 163
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Re: B21 released, no crap
No breakages for me. Also, I've posted a tutorial for putting actors ingame with the console. Please read it thoroughly if you are interested.
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Sat Aug 23, 2008 8:33 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: B21 released, no crap
My own crap seems to be working, so I'd bet all B20 mods will work without problems.
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Sat Aug 23, 2008 8:45 pm |
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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: B21 released, no crap
Yes, ALL Mods work fine if they worked for build 20 or 19
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Sat Aug 23, 2008 8:54 pm |
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