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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/19/2008
Roy-G-Biv wrote: (Man......... this forum has problems with this.) I'd blame the forum too. Anyway, SnowMonster20, those are amazing sprites. *thumbs up* (Still dislike that egg thing on some of their heads though.)
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Thu Aug 21, 2008 8:22 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
What egg thing are you talking about?
I think the thing you are talking about is the frill. It's like a triceratops. It has a frill and 3 horns. If you shoot off the helmet you can see it a little better.
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Thu Aug 21, 2008 8:25 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Ah, I see what you mean. (Haven't had the chance to look at them ingame yet. Will do later.)
About the weapons, I was working on some new guns but can't really fit them in in my mod. One of them is a lightning gun. It might be nice if you could make it. These 'thunderlizards' are more appropiate to wield raw elemental/nature powered guns. (Something like the lightning gun in Quake 1.)
I've got plenty of sounds for it if you'd like them.
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Thu Aug 21, 2008 8:40 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
SnowMonster, will you reupload the file to a friendlier uploader, like MediaFire, the main reason I ask of this is, drop.io is refusing to give me the file ( error 500 ) .Nevermind, it started to learn who is the receiver. But MediaFire is a friendlier place, you also don't need an account, it's advised to get one, if you work on many computers, or you like to delete cookies.
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Thu Aug 21, 2008 8:52 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Ok here are some sprites for the Chameleon. If you guys have any sprites you think I could/should use then PM them, or you can post them here. As soon as Data Realms will let me, I will upload the file here. I don't know if it's the site or my connection but it's not letting me upload.
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Thu Aug 21, 2008 9:33 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
here is a egg sprite I am not mutch of a spriter so I hate it but I think would make a cool brain. I also am uploading the base I made incase you want to use it for anything.
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Thu Aug 21, 2008 11:02 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
I like the Small Egg image. A B21 Idea;
You protect the Queen's Last Egg with the Former Queen dead, you're on the edge of extinction, * Insert Timer *, * Protect Egg *, * Egg Hatches as the Mission Ends * ( If you know how to switch the Brain Status to another being in B21, then you can intergrate these two missions )
* Mission Two Begins *, * Protect the Hatchling Queen as she lays eggs *, * Destroy the opposition's Commander *.
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Fri Aug 22, 2008 1:34 am |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Big Egg looks like it could hatch that DS Dropship. Also, this mod looks really nice. DLing.
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Fri Aug 22, 2008 2:14 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Thats a cool idea Foa. I could take a page out of Aliens. Make the Queen have a "gun" that is an egg sack. It shoots eggs that gib or hatch into lizards. Timed grenades basically. Oh man it would be cool if you could make it so that if it gibs too soon the Lizard is pre-mature. Like it's weaker and deformed!
Hopefully lua can be used for more than scenes in future builds.
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Fri Aug 22, 2008 4:43 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
No, in B21, the Queen has to be in an area to lay eggs ( A Nest, includes the area of effect thing ) , also from a snip from Data a while ago, shows that you can place Modules in-game, also know as building under fire ( Only if the mission, or the Code you're using makes you able to Build under fire ) .
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Fri Aug 22, 2008 5:07 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
I was saying how I could do that without lua. I haven't the foggiest how to use it. Just make the Queen a brain actor.
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Fri Aug 22, 2008 12:30 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Learn from/experiment with other's codes, like tweaking homing missiles creates sentry shape-charges, they always hit their mark, unless they move alot.
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Fri Aug 22, 2008 12:34 pm |
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MrEvilPoni
Joined: Sat Jun 23, 2007 9:16 pm Posts: 89 Location: Laukaa, Finland
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Gtaiiilc asked me to make a new egg sprite. So here it is.
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Sun Aug 24, 2008 4:50 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Nice. Organic sprites are hard.
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Sun Aug 24, 2008 5:24 pm |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: (WIP) Faction: Lizard Men (UPDATED) 8/20/2008
Awesome! Thanks for the egg!
Hmm some gibs for it would be cool...
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Mon Aug 25, 2008 6:32 am |
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