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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Of the HK's you mean? Since the other snipers already have 5-10-11 bullets.
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Fri Aug 15, 2008 10:52 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: UniTec (1.0.4)
Either increase the mass or up the particle count on the snipers. But just only a little bit, I like it how they are now. If balancing is needed, use longer reloads and slower firerates.
Btw, the AllActivities rocks, its damn tough and the variety of stuff is huge that its even fun to play with a single unit that salvages the weapons the AI uses and uses those against them. And the new teleport thing rocks too. I'm using this mod all the time now.
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Fri Aug 15, 2008 10:54 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: UniTec (1.0.4)
Gotcha! wrote: Of the HK's you mean? Since the other snipers already have 5-10-11 bullets. Sorry, I didn't read your post carefully enough. I was referring to the Zealot Long Gun; I don't know why it popped into my head. The sniper rifles seem just a hair underpowered to me. Don't change any roundcounts, stick with their real world values. ... Like numgun said, I'd change the particlecount while tweaking some other variables if it needs to be balanced. You could have more particles and a lower round mass, that way shots would gib attachables/ limbs easier while doing about the same damage.
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Fri Aug 15, 2008 11:16 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
I'll just up them a tad then. Not too much. Thanks.
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Fri Aug 15, 2008 11:30 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: UniTec (1.0.4)
I'm really liking the new weapons you've added so far. The SA80's sprite is brilliant. Got my DL again.
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Wed Aug 20, 2008 7:58 pm |
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kennyclone
Joined: Mon Jan 21, 2008 8:25 pm Posts: 57
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Re: UniTec (1.0.4)
I have a problem, I'm trying to put the unitec soldiers as my enemies, but instead the crobos keep showing up instead of them
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Wed Aug 20, 2008 11:00 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: UniTec (1.0.4)
Comment out the Crobo's activities.
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Wed Aug 20, 2008 11:04 pm |
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kennyclone
Joined: Mon Jan 21, 2008 8:25 pm Posts: 57
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Re: UniTec (1.0.4)
CandleJack wrote: Comment out the Crobo's activities. im sorry but im really a noob at this, so can you send me a pm giving a little more detail?
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Wed Aug 20, 2008 11:06 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: UniTec (1.0.4)
Put a // before the last line in the crobotech's Index.ini.
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Wed Aug 20, 2008 11:08 pm |
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Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
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Re: UniTec (1.0.4)
Zeolts don't work in mine. It says they loaded, but there not in any menus
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Mon Aug 25, 2008 1:54 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Correct. They're not buyable. They appear when using the Zealot activities file. (See the index.ini.)
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Mon Aug 25, 2008 1:56 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: UniTec (1.0.4)
Ok here's how I'm going to review this:
Sprites: They're alright, some of them are juicy, a few are ok, and fewer are.. meh. Sounds: I think all the sounds suck to be honest, they're all 'pew pew' they don't sound powerful or like the gun at all. Balance: Great balance, though I'd only use the Mosin Nagat, rest of the snipers are just puny and suck. Overall: Alright mod, have you considered making the folder seperate? I for one, don't want the doom content.
So it's a pretty cool mod.
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Mon Aug 25, 2008 3:43 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Thanks for your non-constructive reply. I'll be sure to ignore it.
To further explain it for really the last time: WHAT sounds do you not like? (All? Get outta here.) WHAT sprites suck? WHAT makes the sniper rifles puny? Give details or don't bother to post. *is getting annoyed*
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Mon Aug 25, 2008 4:08 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: UniTec (1.0.4)
I really like the Zealots. Or Zealotians.. They're a fun enemy and the sprites are not bad at all. I like how they teleport in without a drop ship, that's neat. I was a little disappointed that the Barrett didn't even penetrate one of their helmets, though.
I'd really love to see a Zealot(ian) mech of some sort, since the Pelian Army's giant robot tears through them no problem. That would definitely make things more interesting.
The other sprites are pretty good, too. I like the various Coalition Soldiers with different tweaks, it makes things more interesting.
Really good job.
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Mon Aug 25, 2008 4:25 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
The helmets suck up about 25 bullet hits, and from the top of my head, my version of the Barrett fires around 7 bullets per shot. Didn't want to make it too easy to kill them (although shotguns make mincemeat out of them). The generic looks of the coalition look-a-likes will disappear at one point. Been trying to make decent heads but I keep failing. Will get around to do it again after the maps have been done. I still have an unfinished mech hanging around too. I've played against the Pelian army, but I doubt anything I make will be a good counter against those (in my opinion overpowered) guys. I've tried to balance stuff with the vanilla content as much as I could, meaning any other mod actors would probably have my guys for breakfast.
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Mon Aug 25, 2008 5:07 pm |
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