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 (WIP) Faction: Lizard Men (UPDATED) 8/20/2008 
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Joined: Wed Jul 30, 2008 10:27 pm
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Post Re: (WIP) Faction: Lizard Men
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I thought about using the Argonian sounds but if you think about it they don't really sound like lizards. I want hissing and grunting for sounds, not voices.


Not all of their voices are talking. They also hiss when they're damaged.


Tue Aug 12, 2008 12:16 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED. NEED HELP FIXING)
I still don't really want to use the Argonian voices. I'll find something though. Also updated. Check the first post.


Wed Aug 13, 2008 1:02 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED. NEED HELP FIXING)
Try the Lizardman from SoulCalibur 3/4. Lots of Hissing and grunting and such, no actual talking.


Wed Aug 13, 2008 4:33 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED)
Updated again.

Has armor and is now stronger than it's coalition counter part.

It needs to be a little stronger because he hurts himself when he jumps.


Wed Aug 13, 2008 9:42 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED)
Increase its ImpulseDamageThreshold.


Wed Aug 13, 2008 11:09 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED)
I love this so I made some sounds for it they arent really fit for a light unit tho, more a med unit sounds but if you want more ask here or pm me there all made using my voice.(but chomp I combined the old sound with it)


Thu Aug 14, 2008 9:11 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED)
Very, very nice indeed. I'll be watching this one closely. :)


Thu Aug 14, 2008 9:15 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED)
Thanks for the sounds. They are good.

Also, I'm having trouble thinking of what kind of weapons a lizard would use... :???:

Any ideas?


Fri Aug 15, 2008 2:44 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED)
a ax would be cool and I was bored so I made sounds for all 3 classes and better ones for light


Fri Aug 15, 2008 6:29 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED)
An axe would be good for a melee weapon. I happen to have an axe sprite lying around somewhere. I need ideas for guns and stuff though. When build 21 comes out I think I'll use the sticky particles to make a torque bow of some kind...


Fri Aug 15, 2008 8:47 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
love the update little sad you aren't using the DeviceSwitch sounds but it's cool and how about a gun that shots sharp scales.


Mon Aug 18, 2008 8:40 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
I might use the device switch in the final version. I don't know though. I'm working on the heavy now and I'm gonna make green lizards too.


Mon Aug 18, 2008 9:13 pm
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
Mods go in Mods.


Tue Aug 19, 2008 12:30 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/19/2008
Update!

Added the heavy. Let me know what you guys think.


Tue Aug 19, 2008 10:09 am
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Post Re: (WIP) Faction: Lizard Men (UPDATED) 8/19/2008
Can't download and see it now, but the screenshot shows a really weird lightbulb-implanted helmet. Other than the blue helmet thing (the black one looks fine) they look awesome. :)

About weapons: Perhaps use some type of acid or fire weapons due to their nature, and make the weapons look crude, no hightech stuff.
Or hightech mixed with crudeness, like a (cross)bow that fires energy arrows or a woodcrafted gun that uses some sort of natural energy source to fire.
Up to you though.


Tue Aug 19, 2008 10:23 am
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