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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade v1.0
Update; changed two minor things. See first post for details. Like the first post says, I won't be updating these anymore. Feel free to modify them in any way you like and make your changes available to others without asking me.
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Fri Jul 11, 2008 10:23 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Arcade v0.1
Brainwashed wrote: I officially decree that you rock ...at scenemaking! These maps are awesome! Now, following zalo's idea of rolling barrels, could you add goombas on the mario map? And gold coins? It would be a good way of implementing gold in the map. Just make crabs with a goomba sprite.
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Sat Jul 12, 2008 2:20 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Arcade v0.1
Gotcha! wrote: RedSonSuperDave wrote: Once again, Gotcha! hits it out of the park. Yes, Sixteen, I got just what I asked for. That's good, since it's your wish and (I think) The Fat Sand Rat's wish (for Donkey Kong) that triggered my sanity loss this week. Although work might have been a factor as well. Wait what? I was joking about Tetris. Where did I mention Donkey Kong?
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Sat Jul 12, 2008 8:58 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade v1.0
viewtopic.php?f=24&t=11378&st=0&sk=t&sd=a&start=15The Fat Sand Rat wrote: Gotcha! wrote: Sure thing, FireBlizzard. Will you make the ruined bunker parts then? I won't make maps without a solid ground. AI would only walk into the gaps. I'll probably make some more in the future, as I will update the current ones, but I don't expect myself to be done for weeks to come. Could you do a Donkey Kong style map? What I'm asking for here is basically a map that's a level from the original Donkey Kong, red girders and all. A large, deformed ape skeleton in the background works too.
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Sat Jul 12, 2008 9:09 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Arcade v1.0
Hmm... rolling barrels? That would turn this into another fun survival map.
*Goes to the lab*
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Tue Jul 15, 2008 9:38 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Arcade v1.0
Man you have a good memory, I mean really good. I still want someone to make a large, deformed ape skeleton for the sake of humor.
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Tue Jul 15, 2008 11:16 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Arcade v1.0
Very cool, definitely got my DL. Also, I saw Alenth's post and I was scared another mod had lost it. I really though he was talking to himself.
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Sun Jul 27, 2008 3:56 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Arcade v1.0
I just had a somewhat strange idea- Make the barrels actors that have to run to the brain (The oil barrel which is invincible) they have no diggers, just some kind of melee weapon or something, so they run all the way down and then get killed by something at the bottom (low sharpness emitter and they're made of flimsier stuff than paper?) it would certainly look awesome to destroy a barrel in a single shot.
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Sun Aug 03, 2008 9:31 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Arcade v1.0
You don't have to give the barrel actors any weapons or anything. Round actors (not AHumans, I mean like brains, except they're not in the brains group) automaticly roll when on a slope, and will gib someone if they have enough mass.
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Sun Aug 03, 2008 10:45 am |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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Re: Arcade v1.0
I'm detecting fudge massive amounts of win in this sector!!!
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Fri Aug 15, 2008 5:45 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Arcade v1.0
It would be cool to have a map where the tetris blocks fall and squish you, and you have to try and stay out of the way of them.
I've always had that idea.
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Fri Aug 15, 2008 7:30 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Arcade v1.0
You could just make the blocks thrusterless rockets and make an activities that tells them to deploy empty ones of various shapes.
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Fri Aug 15, 2008 7:51 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Arcade v1.0
metal chao wrote: You could just make the blocks thrusterless rockets and make an activities that tells them to deploy empty ones of various shapes. Brilliant. The only problem would be when the "block rockets" died, they would have to gib non-rocket versions of themselves in the exact place they landed.
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Fri Aug 15, 2008 9:27 pm |
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Purplepuss
Joined: Tue Aug 12, 2008 2:35 pm Posts: 5 Location: U.S. East Coast
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Re: Arcade v1.0
Nice maps, gotcha! Insta-dl'ed.
...And nice message in the top-right of a certain image.
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Mon Aug 18, 2008 12:41 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Arcade v1.0
Thanks. And welcome aboard.
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Mon Aug 18, 2008 2:24 pm |
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