DarkStorm Military Technologies - Updated 6/11/09
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 7/11/08
... and we're back. Though not with any changes right now.
Enjoy the mod as it was for now.
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Sun Aug 10, 2008 8:39 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: DarkStorm Military Technologies - Updated 7/11/08
Man, I don't know how long I can go without a new update with a flame thrower or a hand grenade. C'mon build 21, he is holding off until you are released!
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Wed Aug 13, 2008 3:50 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 7/11/08
Man, I gotta sit down and sprite up two whole new actors. (or at least, one whole new actor and a new suit of armor) And re-sprite the drop ship entirely. It's gonna be a chore.
Its the added functionality I'm looking forward to.
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Wed Aug 13, 2008 3:58 pm |
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Tea
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Re: DarkStorm Military Technologies - Updated 7/11/08
Darlos, you are awesome.
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Wed Aug 13, 2008 4:29 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: DarkStorm Military Technologies - Updated 7/11/08
We love you Darlos. You can do it.
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Wed Aug 13, 2008 4:39 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: DarkStorm Military Technologies - Updated 7/11/08
Darlos For the win.
So awsome that this is my most active topic.
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Wed Aug 13, 2008 4:40 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DarkStorm Military Technologies - Updated 7/11/08
Try not to push it too much, I find myself making mods in 2 ways: When im forcing myself and when I'm flooded with inspiration like theres no tomorrow.
Often the first way tends to feel like annoying work/chore and sometimes when I do something in that mood, it fudges up and I end up fixing it later when Im truly willing to mod.
So take your time and do the best you can
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Wed Aug 13, 2008 6:33 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: DarkStorm Military Technologies - Updated 7/11/08
Do you plan on bringing back that plasma gun you made in the DarKlone mod?
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Thu Aug 14, 2008 3:58 am |
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Tea
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Re: DarkStorm Military Technologies - Updated 7/11/08
Shard wrote: Do you plan on bringing back that plasma gun you made in the DarKlone mod? Doubt it, I think it's been replaced by the shock mortar. Also, Darlos, I think that the jetpack should have some kind of effect on the ground, Not like the old one, but it looks a little dull otherwise.
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Thu Aug 14, 2008 4:28 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: DarkStorm Military Technologies - Updated 7/11/08
I thought the shock mortar replaced the other cannon, the one that used to be held just like the one now.
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Thu Aug 14, 2008 5:41 pm |
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Tea
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Re: DarkStorm Military Technologies - Updated 7/11/08
Shard wrote: I thought the shock mortar replaced the other cannon, the one that used to be held just like the one now. I was talking about the one which the darklones held over their shoulders. But it used to be held like that. So you was talking about that fast firing one?
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Thu Aug 14, 2008 5:45 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 7/11/08
numgun wrote: Try not to push it too much, I find myself making mods in 2 ways: When im forcing myself and when I'm flooded with inspiration like theres no tomorrow.
Often the first way tends to feel like annoying work/chore and sometimes when I do something in that mood, it fudges up and I end up fixing it later when Im truly willing to mod.
So take your time and do the best you can I get into these half-inspired modes where I want to make something functionally, but I'm not quite into the sprite. Thats kinda what happened to the dropship. The worst is when I kinda WANT to have inspiration for the way something looks, but can't quite get it in my head. Thats whats going on with the shogun armor. Then there's the Kappa, where I pretty much know what I'm going for in both function and look, but can't do the function part yet.
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Thu Aug 14, 2008 6:05 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DarkStorm Military Technologies - Updated 7/11/08
Im in the same situation with my own stuff. Especially my own standard trooper, I have no idea how would he look like.
And the same thing happened to my dropship too just like yours, I hate the current design really. I have a new one already but just like with your kappa, I lack the powers to implement the funcionality that I want.
I found the best method is do something else and as time passes and you stumble upon some new inspiration like watch a movie or see something or just get that lightbulb over your head. Just a few moments ago that happened with the new mod I just released. It just popped in my head, same will happen with the rest stuff.
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Thu Aug 14, 2008 7:42 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 7/11/08
Maybe your troopers should look like space marines.
Also, Darlos could you make some clones based off the 7 classes in Throne of Darkness, and possibly a unit similar to the last boss?
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Thu Aug 14, 2008 7:51 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: DarkStorm Military Technologies - Updated 7/11/08
Yeah, and make them fodder units too.
I'd like to see what you could do with that, instead of overpowered rape rangers.
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Thu Aug 14, 2008 8:09 pm |
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