Author |
Message |
Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
|
Blast Door v2 released - also included in the BMCP
Just what your base always wanted: a heavy blast door! Good for keeping enemies out. It's not invincible, but it will certainly slow them down. Credit: Maximdude - original sprites Myself - sprite cleanup/breaking, B19+ Door code and sensors Grif - sprite debugging I'll be polishing it over time; if you have any immediate concerns or comments please post them here. The doors are also included in the Bunker Module Compilation Pack, so if you have v1.5 of that you'll actually lose content by grabbing this here.
Last edited by Dal on Wed Aug 27, 2008 10:41 am, edited 4 times in total.
|
Wed Aug 13, 2008 4:05 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Blast Door 1.0
Sweet, a Pre19 classic, come back to life!
|
Wed Aug 13, 2008 4:10 am |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: Blast Door 1.0
Excellent: a nice, simple big door.
I'll DL.
|
Wed Aug 13, 2008 4:30 am |
|
|
Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
|
Re: Blast Door 1.0
I hope it can keep out the Zealotians. DL'ed
|
Wed Aug 13, 2008 4:36 am |
|
|
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
|
Re: Blast Door 1.0
Nice one Dal, Grif, and Seraph. I think I missed this when it was originally released, but it's still good to see some good old mods being converted.
|
Wed Aug 13, 2008 4:48 am |
|
|
voran
Joined: Sun Sep 23, 2007 4:13 pm Posts: 35 Location: Generally? Earth
|
Re: Blast Door 1.0
I was really hoping someone would convert this, I loved it in B18. Thanks a lot for reworking it, I'ma go play with it right now.
|
Wed Aug 13, 2008 4:41 pm |
|
|
Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
|
Re: Blast Door 1.0
I loved this thing in B18. Best door ever.
|
Wed Aug 13, 2008 4:45 pm |
|
|
Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
|
Re: Blast Door 1.0
Loved it, love it more now.
|
Wed Aug 13, 2008 8:25 pm |
|
|
Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
|
Re: Blast Door 1.0
My thanks to you my good man, I loved the door when it first came out as a solid bunker module, and now I see it remade as a proper door! Nice work!
|
Wed Aug 13, 2008 10:10 pm |
|
|
Gmanofdoom
Joined: Wed Aug 13, 2008 4:41 am Posts: 50 Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
|
Re: Blast Door 1.0
that... is awesome just awesome...
|
Sat Aug 16, 2008 7:47 am |
|
|
R0ck4x3
Joined: Tue Aug 21, 2007 7:38 am Posts: 4
|
Re: Blast Door 1.0
nice work Dal,a working blast door,but you should make the smaller ones too,I loved this mod,it was awesome.
|
Sun Aug 17, 2008 3:35 am |
|
|
Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
|
Re: Blast Door 1.0
You mean the brain vault door + module for it? I actually have a working copy but I need to remember who made the vault door first. Can anyone can remind me? :X
Last edited by Dal on Sun Aug 17, 2008 8:50 am, edited 1 time in total.
|
Sun Aug 17, 2008 3:38 am |
|
|
smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
|
Re: Blast Door 1.0
|
Sun Aug 17, 2008 7:39 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Blast Door 1.0
Every single game needs a nice big door. DL'ed
|
Sun Aug 17, 2008 7:55 am |
|
|
Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
|
Re: Blast Door 1.0
Smithno: no. See attachments.
Also, if anyone could fix/finish the BG on the tunnel door, I would be very indebted. Darkening the FG bmp would be fine, as I can take care of the door slot easily myself.
Edit: Had a hunch the door author was Grif.
|
Sun Aug 17, 2008 8:47 am |
|
|
|