Trickster Security v1.5 - SK-PRR 'Tricky Wall'
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
lol... at first i thought this had something to do with but then i clicked on the thread and i'm disappointed
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Wed Aug 13, 2008 2:46 am |
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Traikilla
Joined: Wed Apr 09, 2008 6:40 pm Posts: 39
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Yay, update Gonna try it out now... Edit: This is really useful when in need of a secret entrance which the AI doesn't notice May even work with other people
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Wed Aug 13, 2008 4:35 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Oh trust me, it works on other people. My brother HATES it.
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Wed Aug 13, 2008 3:00 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Hah. I like it, good for emergency exits and the like.
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Wed Aug 13, 2008 4:44 pm |
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Rashaln
Joined: Thu Jan 03, 2008 12:26 am Posts: 14
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
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Wed Aug 13, 2008 5:12 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
That just lets the enemies in... But it's still cool
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Wed Aug 13, 2008 5:18 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Krumbs wrote: That just lets the enemies in... But it's still cool Uh, it totally should not let the enemies in. What do you mean? Woo, kickass. Adding to OP.
Last edited by Djinn on Wed Aug 13, 2008 5:31 pm, edited 1 time in total.
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Wed Aug 13, 2008 5:29 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall' - With Gif!
Doublepost.
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Wed Aug 13, 2008 5:31 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Very awesome, allows me to have rooms full of units in the middle of battle without risking them getting raeped.
Only problem is that it's not quite the same dimensions as a vertical wall and whatnot. Slightly larger. But hey, it's awesome enough that you can get away with that.
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Wed Aug 13, 2008 5:47 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Ehrenmann wrote: Very awesome, allows me to have rooms full of units in the middle of battle without risking them getting raeped.
Only problem is that it's not quite the same dimensions as a vertical wall and whatnot. Slightly larger. But hey, it's awesome enough that you can get away with that. Should be exactly the same height as a hallway, though.
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Wed Aug 13, 2008 5:49 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Djinn wrote: Should be exactly the same height as a hallway, though.
It is, I'm talking about horizontally though. Sorry, I keep forgetting to make my critiques more clear. But yeah, it's a bit too wide, but I realize now that might be to keep it looking like a normal wall. Considering releasing a vertical version? I like having rocket silos.
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Wed Aug 13, 2008 5:53 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Ehrenmann wrote: It is, I'm talking about horizontally though. Sorry, I keep forgetting to make my critiques more clear. But yeah, it's a bit too wide, but I realize now that might be to keep it looking like a normal wall.
Considering releasing a vertical version? I like having rocket silos. Oh, no, it's not supposed to look like a vertical wall. I'm actually also going to release a real wall module that looks exactly like this for added confusion. As for vertical, maybe, it'll just be a matter of reworking a lot of offsets, ha.
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Wed Aug 13, 2008 5:55 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Is there no end to your creativity? Nice job, again.
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Wed Aug 13, 2008 5:56 pm |
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Ehrenmann
Joined: Sat Oct 20, 2007 5:13 pm Posts: 61 Location: Somewhere with marijuana.
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Djinn wrote: Oh, no, it's not supposed to look like a vertical wall. I'm actually also going to release a real wall module that looks exactly like this for added confusion. As for vertical, maybe, it'll just be a matter of reworking a lot of offsets, ha.
You'd win ever harder if you added a vertical wall. But I mean that as compared to a vertical wall, which appears to be the standard thickness, like bunker walls and blocks and such, the fake wall is a bit wider, and not flush with other pieces. Sorry, I phail at communicating.
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Wed Aug 13, 2008 6:02 pm |
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Traikilla
Joined: Wed Apr 09, 2008 6:40 pm Posts: 39
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Re: Trickster Security v1.5 - SK-PRR 'Tricky Wall'
Does anyone know if it will be possible to make door switches when LUA is implemented? I mean, then it would be possible to set such traps off by remote control, right?
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Wed Aug 13, 2008 6:38 pm |
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