Author |
Message |
Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
|
Re: (WIP) Faction: Lizard Men
Quote: I thought about using the Argonian sounds but if you think about it they don't really sound like lizards. I want hissing and grunting for sounds, not voices. Not all of their voices are talking. They also hiss when they're damaged.
|
Tue Aug 12, 2008 12:16 pm |
|
|
SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
|
Re: (WIP) Faction: Lizard Men (UPDATED. NEED HELP FIXING)
I still don't really want to use the Argonian voices. I'll find something though. Also updated. Check the first post.
|
Wed Aug 13, 2008 1:02 am |
|
|
Silver
Joined: Thu Jan 03, 2008 8:17 am Posts: 24
|
Re: (WIP) Faction: Lizard Men (UPDATED. NEED HELP FIXING)
Try the Lizardman from SoulCalibur 3/4. Lots of Hissing and grunting and such, no actual talking.
|
Wed Aug 13, 2008 4:33 am |
|
|
SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
|
Re: (WIP) Faction: Lizard Men (UPDATED)
Updated again.
Has armor and is now stronger than it's coalition counter part.
It needs to be a little stronger because he hurts himself when he jumps.
|
Wed Aug 13, 2008 9:42 pm |
|
|
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
|
Re: (WIP) Faction: Lizard Men (UPDATED)
Increase its ImpulseDamageThreshold.
|
Wed Aug 13, 2008 11:09 pm |
|
|
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
Re: (WIP) Faction: Lizard Men (UPDATED)
I love this so I made some sounds for it they arent really fit for a light unit tho, more a med unit sounds but if you want more ask here or pm me there all made using my voice.(but chomp I combined the old sound with it)
|
Thu Aug 14, 2008 9:11 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: (WIP) Faction: Lizard Men (UPDATED)
Very, very nice indeed. I'll be watching this one closely.
|
Thu Aug 14, 2008 9:15 pm |
|
|
SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
|
Re: (WIP) Faction: Lizard Men (UPDATED)
Thanks for the sounds. They are good. Also, I'm having trouble thinking of what kind of weapons a lizard would use... Any ideas?
|
Fri Aug 15, 2008 2:44 am |
|
|
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
Re: (WIP) Faction: Lizard Men (UPDATED)
a ax would be cool and I was bored so I made sounds for all 3 classes and better ones for light
|
Fri Aug 15, 2008 6:29 pm |
|
|
SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
|
Re: (WIP) Faction: Lizard Men (UPDATED)
An axe would be good for a melee weapon. I happen to have an axe sprite lying around somewhere. I need ideas for guns and stuff though. When build 21 comes out I think I'll use the sticky particles to make a torque bow of some kind...
|
Fri Aug 15, 2008 8:47 pm |
|
|
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
love the update little sad you aren't using the DeviceSwitch sounds but it's cool and how about a gun that shots sharp scales.
|
Mon Aug 18, 2008 8:40 pm |
|
|
SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
|
Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
I might use the device switch in the final version. I don't know though. I'm working on the heavy now and I'm gonna make green lizards too.
|
Mon Aug 18, 2008 9:13 pm |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
Re: (WIP) Faction: Lizard Men (UPDATED) 8/18/2008
Mods go in Mods.
|
Tue Aug 19, 2008 12:30 am |
|
|
SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
|
Re: (WIP) Faction: Lizard Men (UPDATED) 8/19/2008
Update!
Added the heavy. Let me know what you guys think.
|
Tue Aug 19, 2008 10:09 am |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: (WIP) Faction: Lizard Men (UPDATED) 8/19/2008
Can't download and see it now, but the screenshot shows a really weird lightbulb-implanted helmet. Other than the blue helmet thing (the black one looks fine) they look awesome. About weapons: Perhaps use some type of acid or fire weapons due to their nature, and make the weapons look crude, no hightech stuff. Or hightech mixed with crudeness, like a (cross)bow that fires energy arrows or a woodcrafted gun that uses some sort of natural energy source to fire. Up to you though.
|
Tue Aug 19, 2008 10:23 am |
|
|
|