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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Vehincles?
I hope that in future builds there will be vehincles both air and land because air units can be used as pick up transport but faster than land ones.
And the endless possibilites of vehincles...
Ou yeah and one thing, pick up key in small menu could be named as use key because that makes more sense.
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Sun Aug 10, 2008 7:57 pm |
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brinlarden
Joined: Sat Dec 09, 2006 4:43 pm Posts: 197 Location: at home, failing GCSE's
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Re: Vehincles?
blah what on earth is a vehincle
Last edited by brinlarden on Sun Aug 10, 2008 9:08 pm, edited 2 times in total.
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Sun Aug 10, 2008 8:18 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Vehincles?
We already have air transports... The pick up option does exactly that, pick up devices. Why should it be changed?
I think vehincles would be stupid. Vehicles, on the other hand, might be cool. All we really need is better ACrab walkpaths. And the option to pin an actor to another ingame. Then we'd be set. And no, no Lua for you. When Data says it, then I'll accept Lua as the answer.
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Sun Aug 10, 2008 9:03 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Vehincles?
Couple things.
1. Have you seen how the terrain of CC looks five minutes into a battle? How would any vehicle drive over that?
2. Why on earth would a remote control system that works for PEOPLE not work for VEHICLES? Clones wouldn't need to drive, the vehicles would be driven directly by the brain.
3. We already HAVE air vehicles, and very likely Data or some modder in the future will add fully functional weaponry to them.
4. Vehincles? I mean I could understand it once, KIND OF, but you spelled the word like that no less than three times.
EDIT: Oh yeah and 5. Data said probably not.
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Sun Aug 10, 2008 9:12 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Vehincles?
Go Jetpacks!
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Mon Aug 11, 2008 5:09 am |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: Vehincles?
Brilliant. Simply brilliant.
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Mon Aug 11, 2008 5:41 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Vehincles?
jaybud4 wrote: Brilliant. Simply brilliant. I just laughed too hard
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Mon Aug 11, 2008 7:02 am |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: Vehincles?
Quite a blow. =|:V
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Mon Aug 11, 2008 7:08 am |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Vehincles?
Grif had some extremely good points there.
The only vehicle that has to do with clones, (or any actor, for that matter) that would make sense in the CC universe is transports, the brain controls them to deliver warm bodies and or equipment to the front lines.
Tanks etc. (100% offense vehicles) would be directly brain controlled.
I think that a hover skiff (like at Jabba's palace in Starwars) maybe with an AI controlled mounted gun would be very useful, and completely possible with LUA. It could carry maybe, a squad of actors or a couple crab-dreadnoughts.
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Mon Aug 11, 2008 7:48 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Vehincles?
I still would want pilotable vehicles. I could use Lua for that when one of your bodies get close to a vehicle and then you can make him board it and then gain the control of that vehicle (otherwise you cant just switch to it). And by vehicles, I mean mechs. Those can move over any terrain and with a thruster system that allows them to fly, the only restriction would be the bunker corridors.
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Mon Aug 11, 2008 10:20 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Vehincles?
numgun wrote: ...the only restriction would be the bunker corridors. And that's why most of my (new) maps (will) have double sized walkways, to hopefully receive an "MPAM approved" sticker. *grin*
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Mon Aug 11, 2008 10:54 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Vehincles?
Vehincles? What's that? [/sarcasm]
Anyways, I'm sure Azuuki made a pretty sucuessful jeep using ACrabs. And before him, Amrobotics made a jeep out of AHumans, but couldn't rotate do to it's nature.
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Mon Aug 11, 2008 2:09 pm |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: Vehincles?
numgun wrote: I still would want pilotable vehicles. I could use Lua for that when one of your bodies get close to a vehicle and then you can make him board it and then gain the control of that vehicle (otherwise you cant just switch to it). And by vehicles, I mean mechs. Those can move over any terrain and with a thruster system that allows them to fly, the only restriction would be the bunker corridors. Or you can make something to the vehicle in Mass Effect.
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Mon Aug 11, 2008 8:15 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Vehincles?
i want ther 2 b vehincle s with go vrom and then a key becums explod for the cod.
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Mon Aug 11, 2008 9:08 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Vehicles?
You could prolly make a wheeled vehicle by making a circular AtomGroup and making the walkpath circular as well.
The wheels wouldn't be able to roll, but they could be motorized.
Anyway, CC with its current physics engine and circular rolling wouldn't get very far...Literally.
Square wheels would do better.
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Mon Aug 11, 2008 9:39 pm |
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