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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   (WIP) Faction: Lizard Men (UPDATED) 8/20/2008I'm Making a faction of Lizard men.   To Do List: Armor for the Lizards. (Light[,medium,heavy.)Weapons for the Lizards.  (Mixture of slug throwers and Hi-tech)  Re-do all of them in Green (this one will be easy)Flying Lizard  Chameleon   Some way to make the Chameleon turn invisible.  Sounds.Here is what I have so far. They all jump instead of jetpack.  It takes some practice but you can get them to most places a jetpack can go.   I might make a flying one later.  The heavy's frill pops of when you deliver it sometimes.  Still need to think of weapons   Data Realms wont let me upload the file so just get it from here for now.Lizard Men
 
 
    							Last edited by SnowMonster20 on Mon Aug 25, 2008 9:14 pm, edited 28 times in total. 
 
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			| Sun Aug 10, 2008 7:09 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard MenScales are armor.
 So if you shoot a 'naked' Lizard, the scale attachments will break and will reveal broken scales.
 
 
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			| Sun Aug 10, 2008 7:17 am | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard MenThat's a cool Idea. I could make that like the last layer of armor for them.  When you shoot off all their regular armor they have scales as a last line of defense. 
 
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			| Sun Aug 10, 2008 9:07 am | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: (WIP) Faction: Lizard MenYeah. Good sprites.But have you canceled making Metal gear rex The Musroom Man?
 
 
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			| Sun Aug 10, 2008 12:06 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard MenSnowMonster20 wrote: That's a cool Idea. I could make that like the last layer of armor for them.  When you shoot off all their regular armor they have scales as a last line of defense.Hope, the Horns are attachables, so the horns don't cause head damage.
 
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			| Sun Aug 10, 2008 5:13 pm | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard MenThe horns are attachable. I also have a frill that is attachable. 
 The Rex mod is on hold for now.  I don't know if I'll finish it.
 
 
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			| Sun Aug 10, 2008 8:04 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard MenThese things look more like Drakes to me. 
 
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			| Mon Aug 11, 2008 12:12 am | 
					
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			| Boba_Fett 
					Joined: Wed Jul 30, 2008 10:27 pm
 Posts: 272
   |   Re: (WIP) Faction: Lizard MenOh crap. I have been waiting for this to happen for a while. As a big fan of lizard people, I have been trying to make a mod for CC like this.
 
 I know a few good sounds. Try the Argonian voices from Oblivion.
 (Kloveska used Combine voices from Hl2)
 
 Perhaps I could also help sprite some things.
 Good luck man! Be sure they are tougher than normal humans. Everyone knows they'd be tougher than humans.
 
 
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			| Mon Aug 11, 2008 3:28 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard MenBoba_Fett wrote: Oh crap. I have been waiting for this to happen for a while. As a big fan of lizard people, I have been trying to make a mod for CC like this.
 
 I know a few good sounds. Try the Argonian voices from Oblivion.
 (Kloveska used Combine voices from Hl2)
 
 Perhaps I could also help sprite some things.
 Good luck man! Be sure they are tougher than normal humans. Everyone knows they'd be tougher than humans.
They'll be tougher than normal humans, but what about genetically and robotically enhanced armored clones?
 
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			| Mon Aug 11, 2008 11:05 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: (WIP) Faction: Lizard MenWIP mods belong in the mods section now.Anyways, DL'ing now cause I've been gone from my CC computer.
 
 
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			| Mon Aug 11, 2008 11:51 pm | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard MenRoy-G-Biv wrote: WIP mods belong in the mods section now.Anyways, DL'ing now cause I've been gone from my CC computer.
Sorry didn't know.  Mods can move this. Anyway, Boba Fett, You can Sprite some stuff you think they need and post em here.  I thought about using the Argonian sounds but if you think about it they don't really sound like lizards.  I want hissing and grunting for sounds, not voices. The current download is as strong as the coalition light but it's still a wip.  They will be a little tougher. Also, Should they wield Plasma based weapons or regular weapons?
 
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			| Tue Aug 12, 2008 1:02 am | 
					
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			| Halkon345 
					Joined: Fri Aug 08, 2008 8:10 pm
 Posts: 22
 Location: Where am I... OH F-
   |   Re: (WIP) Faction: Lizard MenPlain weapons, I don't really want sci-fi things and lasers and whatnot, in fact, I would almost like to see some crossbows with some wild sprites. 
 
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			| Tue Aug 12, 2008 1:12 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: (WIP) Faction: Lizard MenI notice that your lizard's legs are single-jointed, like a humans. They should be double jointed, like a dinosaur.  Left: Your lizard's leg. Right: Dinosaur's leg. Red dot is where a joint is. Love the sprite btw.
 
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			| Tue Aug 12, 2008 2:40 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: (WIP) Faction: Lizard MenSilly Cricket, the lizard doesn't  have an extra joint in their legs, it's differently arranged.  
 
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			| Tue Aug 12, 2008 2:55 am | 
					
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			| SnowMonster20 
					Joined: Wed Jul 16, 2008 12:49 am
 Posts: 226
   |   Re: (WIP) Faction: Lizard MenIf one of you want to remake the legs, be it sprites or offsets of some type, I'd be happy to use em.  There is no way in hell I'm doing it though. 
 
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			| Tue Aug 12, 2008 3:25 am | 
					
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