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 AI Discussion 
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Joined: Wed Aug 29, 2007 4:09 am
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Location: The land of Pwnt
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Post Re: AI Discussion
they probably use diggers cuz they're in the tools category or digger category. Someone should try putting a smg in the tools category and see what happens. It's the same thing with duel wielding, put a gun in the shields category and it can duel wield. Put a gun in the tools category, and the AI can dig with it. I dunno if this is right but someone should test.


Sun Jul 20, 2008 6:55 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: AI Discussion
you maybe?
Geti wrote:
*drops it*

^reason why i arent.


Sun Jul 20, 2008 8:07 am
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I have a question. I know I've seen a thread about this, but I've spent a little over 10 minutes searching for it, and just gave up.

How do you make it so that the AI will be able to use the mods you download, specifically the actors and guns?


Wed Aug 06, 2008 2:21 am
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Hariku wrote:
I have a question. I know I've seen a thread about this, but I've spent a little over 10 minutes searching for it, and just gave up.

How do you make it so that the AI will be able to use the mods you download, specifically the actors and guns?

Read the stickies in mod making. Specifically, 'activities.ini'.


Wed Aug 06, 2008 3:14 am
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Post Re: AI Discussion
The Fat Sand Rat wrote:
Hariku wrote:
I have a question. I know I've seen a thread about this, but I've spent a little over 10 minutes searching for it, and just gave up.

How do you make it so that the AI will be able to use the mods you download, specifically the actors and guns?

Read the stickies in mod making. Specifically, 'activities.ini'.


Ah boy, it's more complicated and time consuming than I thought.
Thanks, by the way.


Wed Aug 06, 2008 3:45 am
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Post Re: AI Discussion
it's rly not that hard, if you want you could pm me the mods u want and i could help u out with it.


Wed Aug 06, 2008 5:10 am
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Joined: Fri Jun 29, 2007 6:27 am
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Post Re: AI Discussion
Oddity for the Ai of YOUR TEAM.

Ive brought this one up before but ill say it before

Grifs A bombsin Quantity make the A bomb soldiers SMARTER battle wise

three Light troopers with ak's where guarding my base,dreadnaught walked up and the guy in frint went prone,the guy in the middle squatedand the guy in backjust stood.

Together thy fired on the dreadnaught and killed it quickely under a Hail of ak rounds.

they also moved (including jetpacked) around my base to intercept enemies inside,WITHOUT KILLING EACHOTHER!

if i can get it to happen again ill post a pic (ill try again tommorow)


Wed Aug 06, 2008 6:09 am
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I was just playing when i saw two enemy soldiers were coming towards my heavy soldier and there were corpses in the tunnel and they took cover behind them it was so cool!


Sat Aug 09, 2008 8:12 am
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Vash wrote:
Oddity for the Ai of YOUR TEAM.

Ive brought this one up before but ill say it before

Grifs A bombsin Quantity make the A bomb soldiers SMARTER battle wise

three Light troopers with ak's where guarding my base,dreadnaught walked up and the guy in frint went prone,the guy in the middle squatedand the guy in backjust stood.

Together thy fired on the dreadnaught and killed it quickely under a Hail of ak rounds.

they also moved (including jetpacked) around my base to intercept enemies inside,WITHOUT KILLING EACHOTHER!

if i can get it to happen again ill post a pic (ill try again tommorow)



Man, this ♥♥♥♥ reminds me of how awesome the ai could be...

two crouched one in front and one in back (facing away from and covering rest of squad, and the one standing is in the middle providing extra fire to the side that needs it.


Sat Aug 09, 2008 8:39 am
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Hmm, i just tought I'd post this...
When I was playing solo in the Space Crater map (great thing, that)
I heard digger. I quickly looked up the doorways etc., nothing.
Then, I noticed a robot, having a fully open route to my doors,
was still digging some of the bare gold bricks found in the map,
whilst moving towards my base.
Since the normal gold mining Ai doesn't work, that was kinda wierd.


Sat Aug 09, 2008 2:20 pm
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findude wrote:
was still digging some of the bare gold bricks found in the map,
whilst moving towards my base.
Since the normal gold mining Ai doesn't work, that was kinda wierd.


Ummm it tought it was an obsticle and tried to remove it so it could keep on going.


Sun Aug 10, 2008 4:31 pm
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There was some wreckage in the way of my base and two skellies walked towards it. One stopped and lied down, the other walked on top of the prone skeleton to get over the wreckage.

Sadly my bubble of AI coolness was burst as the prone one stood up and walked into the wreckage until he blew up.


Sun Aug 10, 2008 5:33 pm
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Post Re: AI Discussion
Manbearpig wrote:
findude wrote:
was still digging some of the bare gold bricks found in the map,
whilst moving towards my base.
Since the normal gold mining Ai doesn't work, that was kinda wierd.


Ummm it tought it was an obsticle and tried to remove it so it could keep on going.

There could've been space to fly through, so digging wouldn't be neccessary.


Sun Aug 10, 2008 10:24 pm
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Post Re: AI Discussion
Roy-G-Biv wrote:
Manbearpig wrote:
findude wrote:
was still digging some of the bare gold bricks found in the map,
whilst moving towards my base.
Since the normal gold mining Ai doesn't work, that was kinda wierd.


Ummm it tought it was an obsticle and tried to remove it so it could keep on going.

There could've been space to fly through, so digging wouldn't be neccessary.

You honestly think the bot would know that?


Mon Aug 11, 2008 1:07 am
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