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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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 Re: UniTec (1.0.3)
One way that could make these guys more interesting is giving them pros and cons. Like a medic can be tough and fast on foot and even wields a medigun(Lua probably ^_^) but he's so light that an SMG can send him flying like a leaf. Another dude might have more armor on him than god could allow, making him really tough, but he wouldn't be able to fly.
And some basic unit differences can be used to give them some variety in 3 categories: Toughness, Mobility and Weight.
Weight makes him more sturdy and the ability to carry heavier weapons that have alot of recoil ect.
Mobility means jetpacks and how fast can the unit move generally. (You can set the walking/climbing/crawling speeds in the actor's code. Usually near the bottom. Remember to increace the PushForce variable too especially if you make the actor heavier.)
And toughness is the general defence how much can he eat bullets into his belly or how much kinetic force he can withstand before getting obliterated and ect. Some units can be made to withstand better mass-based weapons by having higher GibImpulseLimits and joint strengths, but being weak against your ordinary piercing bullets. Useful if an enemy has a powerful weapon tat fires heavy blunt objects like cannonballs or something like that. Bricks.
Also giving some units a predefined funcion like an engineer that runs around your base fixing holes with a concrete sprayer or a miner guy that is too weak for combat, but excels in digging gold and so forth.
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Thu Aug 07, 2008 3:05 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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 Re: UniTec (1.0.3)
Yeah, I hope Lua enables things like that. I was thinking about having the medic throw around medipacks for others to pick up and having the Marine sergeant drop boxes which contain weapons, like some 1st person shooters have. Recon having a laser-point-device-thingy (how do you call those again?) to enable artillery strikes once per 15 minutes and Special Ops having unlimited blastpacks which he can use every 10 minutes. Gawd knows what things would be possible and I will be sure to give each character a special something. But... that's for the future. (And for now my focus lies elsewhere anyway.  E.g. maps.) Thanks for being constructive. 
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Thu Aug 07, 2008 8:16 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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 Re: UniTec (1.0.3)
I don't really like the actors, but the guns and such are quite useful. The thing I use most are the landmines, love those.
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Thu Aug 07, 2008 4:52 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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 Re: UniTec (1.0.3)
Gotcha! wrote: Marine sergeant drop boxes which contain weapons, like some 1st person shooters have. Recon having a laser-point-device-thingy (how do you call those again?) to enable artillery strikes once per 15 minutes and Special Ops having unlimited blastpacks which he can use every 10 minutes.
You can do all of that in the current build.
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Fri Aug 08, 2008 2:34 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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 Re: UniTec (1.0.3)
Yes, but not in the way I would like to see it happen. 
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Fri Aug 08, 2008 6:38 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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 Re: UniTec (1.0.4)
Took some time inbetween map making to make some changes to this mod. Hope you like them.  Just noticed I left the cheats on too. Well, you can disable them in the index.ini yourself. 
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Tue Aug 12, 2008 4:32 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: UniTec (1.0.4)
Oh goody! I love UniTech! DL'ed. BTW, what do you think of my new avatar?
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Tue Aug 12, 2008 8:38 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: UniTec (1.0.4)
CaveCricket48 wrote: Oh goody! I love UniTech! DL'ed. BTW, what do you think of my new avatar? It's a very good one, I'm jealous.
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Tue Aug 12, 2008 8:44 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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 Re: UniTec (1.0.4)
It makes me want to eat gummy bears for some reason.
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Tue Aug 12, 2008 8:45 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: UniTec (1.0.4)
Gotcha, feelings are contagious, now I want gummi candy, too.  It looks like a design for the Ultimate Gummi, jiggly, shiny, tasty...
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Tue Aug 12, 2008 9:08 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: UniTec (1.0.4)
X Parasites are made of gummi? Now I know why they restore health... ref
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Tue Aug 12, 2008 9:43 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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 Re: UniTec (1.0.4)
I know what you're saying without the referance. Metroid Fusion is awsome, and a little scary...
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Tue Aug 12, 2008 10:08 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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 Re: UniTec (1.0.4)
Duh102 wrote: X Parasites are made of gummi? Now I know why they restore health... refRed X's are the best cause they taste like cherry. Anyways, enough with X parasites and gummy bears. DL'ing now. EDIT: Code: // A fair warning: Setting Buyable = 0 to Buyable = 1 on these guns will make // // Zealotians come over to your house and anal-probe you. Just that you know. // o.0
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Tue Aug 12, 2008 11:53 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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 Re: UniTec (1.0.4)
@RBG: A fair warning, isn't it? Have they visited you yet?
Does anyone else feel the sniper rifles are a bit underpowered? They used to do fine versus coalition but all these new soldiers are quite resilient. I think next update will beef these up a bit.
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Fri Aug 15, 2008 10:38 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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 Re: UniTec (1.0.4)
Lol, I hadn't checked your code Gotcha. And yes, I felt it was a bit underpowered. IMO, you should increase its damage, but reduce the round count to, say, 10.
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Fri Aug 15, 2008 10:45 am |
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