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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Faction Weapons: Dummies
DiviX wrote: 1.i fixed the problem 2.what do you mean i didnt make the theme? i made this mod from scratch, from drawings that i made in school every weapon has its concept in my notebook its all mine
i didnt use any other ppls ideas to make this.. it just popped up in my head Oh so you gave data the idea for the dummies? I didn't know. And I was mostly directing that at roon, for calling the people who would complain until it were fixed noobs. I'm not saying you didn't make the mod, what I'm saying is that you just made some weapons that go along with the preexisting dummy faction's theme; it's not exactly the most innovative mod out there. I was by no means suggesting the mod was bad, or that you didn't make the weapon designs, you did, and it's rather well made, it's just a little boring, is all.
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Tue Aug 05, 2008 8:50 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
No, I didnt send data anything and what preexisting theme? all i see is a dreadnought and a drop ship, I dont see any weapons also Kallemort wrote: DiviX wrote: This weapon is a less expensive than the Fusion Launcher because Its not so cheap. Even tough its cheaper, doesnt mean its better in any way I don't understand. Looks like a pretty ok mod, but I'd rather just have the grenade launchers. Too many bullet sprayers anyway. Fixed
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Tue Aug 05, 2008 9:21 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
What he's trying to say is that the mod is based on the Dummies, rather than your own faction.
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Wed Aug 06, 2008 12:18 am |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
3 solid wrote: What he's trying to say is that the mod is based on the Dummies, rather than your own faction. Ahhh... thanks that could of got to a point of big misunderstanding
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Wed Aug 06, 2008 5:52 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Faction Weapons: Dummies
Azukki wrote: And I was mostly directing that at roon, for calling the people who would complain until it were fixed noobs.
Just to get everything straight, I didn't call the people that complain noobs, I said usually noobs complain because they have less experience in modding. (and can't fix it on their own)
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Wed Aug 06, 2008 5:58 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Faction Weapons: Dummies
DiviX wrote: Elite Pack V2:Reloaded? I think I got it! Now how about a faction weapons: robots?
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Wed Aug 06, 2008 3:26 pm |
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Tea
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
These look way too effective for dummies. I'd recommend something in between the pistol and the uzi because they are the 'weak' faction.
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Wed Aug 06, 2008 4:10 pm |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
if they are supposed to be weak than you shouldnt even play with them, thats the point in this mod, make you use them.
also, Roy, correct.
Last edited by DiviX on Thu Aug 07, 2008 11:35 am, edited 1 time in total.
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Wed Aug 06, 2008 5:03 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
I found dummies to be the strongest of the vanilla actors *shrug*.
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Wed Aug 06, 2008 9:30 pm |
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The Cling Clang
Joined: Fri Feb 15, 2008 8:54 pm Posts: 92 Location: New England
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
Tea wrote: something in between the pistol and the uzi See DMac+DRiotShield.rte (by Dragster)
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Thu Aug 07, 2008 1:40 am |
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DiviX
Joined: Sun Dec 03, 2006 6:50 am Posts: 311 Location: I miss my +1k post count :(
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Re: Faction Weapons: Dummies
Roy-G-Biv wrote: DiviX wrote: Elite Pack V2:Reloaded? I think I got it! Now how about a faction weapons: robots? thats a good idea but i already have started a another faction set: Skeletons! it has a little humor to it and 3 of its 5 weapons are based on something really common in the human (skeleton to be exact) body
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Thu Aug 07, 2008 11:37 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Faction Weapons: Dummies
Mushroom head wrote: All weapons looks kind of same so i won't download... I agree, they're also not very special at all, to me, downloading this would just make my load screen time longer.
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Thu Aug 07, 2008 1:18 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
Good idea, poor execution. Not really worth it.
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Thu Aug 07, 2008 4:56 pm |
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2v50
Joined: Sun Jun 22, 2008 12:29 pm Posts: 95 Location: edin scotland gb eu europe
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
very good!! could you make robot guns soon? oh and new actors for the Factions would be brill
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Thu Aug 07, 2008 6:38 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Faction Weapons: Dummies (Fixed the problem: info inside)
stop dissing this mod so much, actually download it and try it out! The guns really are fun to use, and they don't slow down load times like, at all. Especially compared to the big mod packs that it seems most people play with.
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Thu Aug 21, 2008 2:11 am |
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