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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: AI Discussion
they probably use diggers cuz they're in the tools category or digger category. Someone should try putting a smg in the tools category and see what happens. It's the same thing with duel wielding, put a gun in the shields category and it can duel wield. Put a gun in the tools category, and the AI can dig with it. I dunno if this is right but someone should test.
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Sun Jul 20, 2008 6:55 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: AI Discussion
you maybe? ^reason why i arent.
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Sun Jul 20, 2008 8:07 am |
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Hariku
Joined: Mon Feb 11, 2008 4:45 am Posts: 69
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Re: AI Discussion
I have a question. I know I've seen a thread about this, but I've spent a little over 10 minutes searching for it, and just gave up.
How do you make it so that the AI will be able to use the mods you download, specifically the actors and guns?
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Wed Aug 06, 2008 2:21 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: AI Discussion
Hariku wrote: I have a question. I know I've seen a thread about this, but I've spent a little over 10 minutes searching for it, and just gave up.
How do you make it so that the AI will be able to use the mods you download, specifically the actors and guns? Read the stickies in mod making. Specifically, 'activities.ini'.
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Wed Aug 06, 2008 3:14 am |
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Hariku
Joined: Mon Feb 11, 2008 4:45 am Posts: 69
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Re: AI Discussion
The Fat Sand Rat wrote: Hariku wrote: I have a question. I know I've seen a thread about this, but I've spent a little over 10 minutes searching for it, and just gave up.
How do you make it so that the AI will be able to use the mods you download, specifically the actors and guns? Read the stickies in mod making. Specifically, 'activities.ini'. Ah boy, it's more complicated and time consuming than I thought. Thanks, by the way.
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Wed Aug 06, 2008 3:45 am |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: AI Discussion
it's rly not that hard, if you want you could pm me the mods u want and i could help u out with it.
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Wed Aug 06, 2008 5:10 am |
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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: AI Discussion
Oddity for the Ai of YOUR TEAM.
Ive brought this one up before but ill say it before
Grifs A bombsin Quantity make the A bomb soldiers SMARTER battle wise
three Light troopers with ak's where guarding my base,dreadnaught walked up and the guy in frint went prone,the guy in the middle squatedand the guy in backjust stood.
Together thy fired on the dreadnaught and killed it quickely under a Hail of ak rounds.
they also moved (including jetpacked) around my base to intercept enemies inside,WITHOUT KILLING EACHOTHER!
if i can get it to happen again ill post a pic (ill try again tommorow)
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Wed Aug 06, 2008 6:09 am |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: AI Discussion
I was just playing when i saw two enemy soldiers were coming towards my heavy soldier and there were corpses in the tunnel and they took cover behind them it was so cool!
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Sat Aug 09, 2008 8:12 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: AI Discussion
Vash wrote: Oddity for the Ai of YOUR TEAM.
Ive brought this one up before but ill say it before
Grifs A bombsin Quantity make the A bomb soldiers SMARTER battle wise
three Light troopers with ak's where guarding my base,dreadnaught walked up and the guy in frint went prone,the guy in the middle squatedand the guy in backjust stood.
Together thy fired on the dreadnaught and killed it quickely under a Hail of ak rounds.
they also moved (including jetpacked) around my base to intercept enemies inside,WITHOUT KILLING EACHOTHER!
if i can get it to happen again ill post a pic (ill try again tommorow) Man, this ♥♥♥♥ reminds me of how awesome the ai could be... two crouched one in front and one in back (facing away from and covering rest of squad, and the one standing is in the middle providing extra fire to the side that needs it.
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Sat Aug 09, 2008 8:39 am |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: AI Discussion
Hmm, i just tought I'd post this... When I was playing solo in the Space Crater map (great thing, that) I heard digger. I quickly looked up the doorways etc., nothing. Then, I noticed a robot, having a fully open route to my doors, was still digging some of the bare gold bricks found in the map, whilst moving towards my base. Since the normal gold mining Ai doesn't work, that was kinda wierd.
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Sat Aug 09, 2008 2:20 pm |
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Manbearpig
Joined: Sun Aug 03, 2008 4:08 pm Posts: 102 Location: Finland Winland!
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Re: AI Discussion
findude wrote: was still digging some of the bare gold bricks found in the map, whilst moving towards my base. Since the normal gold mining Ai doesn't work, that was kinda wierd. Ummm it tought it was an obsticle and tried to remove it so it could keep on going.
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Sun Aug 10, 2008 4:31 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: AI Discussion
There was some wreckage in the way of my base and two skellies walked towards it. One stopped and lied down, the other walked on top of the prone skeleton to get over the wreckage.
Sadly my bubble of AI coolness was burst as the prone one stood up and walked into the wreckage until he blew up.
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Sun Aug 10, 2008 5:33 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: AI Discussion
Manbearpig wrote: findude wrote: was still digging some of the bare gold bricks found in the map, whilst moving towards my base. Since the normal gold mining Ai doesn't work, that was kinda wierd. Ummm it tought it was an obsticle and tried to remove it so it could keep on going. There could've been space to fly through, so digging wouldn't be neccessary.
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Sun Aug 10, 2008 10:24 pm |
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BlueThen
Joined: Thu Sep 27, 2007 10:19 pm Posts: 32
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Re: AI Discussion
Roy-G-Biv wrote: Manbearpig wrote: findude wrote: was still digging some of the bare gold bricks found in the map, whilst moving towards my base. Since the normal gold mining Ai doesn't work, that was kinda wierd. Ummm it tought it was an obsticle and tried to remove it so it could keep on going. There could've been space to fly through, so digging wouldn't be neccessary. You honestly think the bot would know that?
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Mon Aug 11, 2008 1:07 am |
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