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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Mappack II (v1.0)
Oldish and it includes a corrupted graphics card amd x2 3800+ 2.01ghz, 1 gig 'o ram and a Nvidia 6200 ti. Lol... I just ordered a new laptop tho so its all good.
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Sun Aug 03, 2008 7:24 pm |
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MECAGUY03
Joined: Thu Aug 30, 2007 4:36 am Posts: 65
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Re: Mappack II (v1.0)
The first thing that came to my mind when i saw the screenies was HOLY S*** LOOK AT THE BACKROUNDS! those are really good maps, i like the space backround
INSTA DL'D
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Tue Aug 05, 2008 10:25 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Mappack II (v1.0) + poll for future versions
Added a poll in order to give myself some insights.
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Tue Aug 05, 2008 2:24 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Mappack II (v1.0) + poll for future versions
Absolutely yes, since when maps have custom content, it makes them more interesting to play and are generally less generic looking and more fun since theres something new on the map.
The map/mission pack could be an add-on for the unitec mod as a seperate .rte and it will not work without the mod. So this way if someone wants to play unitec as mod-only and not worry about the missions loading up too, this would be the best way imo.
Also on on the PM you sent me: Yes sure, and btw you were the one that invented those brickships. I liked the idea and made my variation of it. I guess I could do some more ships on new terrains and seperate .rtes, but I'm busy with a few other things right now, so that will have to wait a little.
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Tue Aug 05, 2008 3:47 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Mappack II (v1.0) + poll for future versions
Combine them. I'd definitely like to see Unitec Mercenary missions. If you decide to make another city map, I've found a much more detailed filter forge "city background" filter than the one you've already used: http://www.filterforge.com/filters/5016.htmlYour base design is very good, but the scenes' sizes, combined with all the placed objects, can really cause lag on my system; it's nice to see you'll be adding some smaller maps as well.
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Tue Aug 05, 2008 8:13 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Mappack II (v1.0) + poll for future versions
Wowie! Thanks. I'll see how I can fit in that filter. Perhaps a separate layer with buildings on it.
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Tue Aug 05, 2008 8:18 pm |
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yjhghtfh
Joined: Thu Jun 12, 2008 10:06 am Posts: 18
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Re: Mappack II (v1.0) + poll for future versions
i dont mind because ive already got it.cant wait for the maps
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Tue Aug 05, 2008 8:44 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Mappack II (v1.0) + poll for future versions
Hey Gotcha, if you're concerned about having huge amounts of weapons in the buy menu, make them buyable = 0. Make separate gotcha.rtes with the option to keep guns buyable for certain missions and buyable = 0 for the other ones. That way you please everybody I guess.
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Tue Aug 05, 2008 9:01 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Mappack II (v1.0) + poll for future versions
Legendary Map Maker, please make complex Lua-infused maps in B21
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Wed Aug 06, 2008 2:12 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Mappack II (v1.0) + poll for future versions
@ppiksmada: Meh, I am not one to overcomplicate things; both for me and for other people. The way the poll seems to be going I will just make my maps dependendable of my mod. The mod loading time shouldn't be too much of an issue now. I've put the whole load of ini files into several key ini files and it's certainly much faster now. (Not surprisingly either, with computers having to open and close a zillion files when loading.) @Foa: That's the general idea.
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Wed Aug 06, 2008 7:18 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Mappack II (v1.0) + poll for future versions
You absolutely MUST make a capital ship assault map, complete with prisoner rescue and reactor/weaponry sabotage objectives. Oh, and destructible gravity generators. If the last isn't possible, meh. Perhaps an arctic mountain fortress assault as well.
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Wed Aug 06, 2008 8:14 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Mappack II (v1.0) + poll for future versions
I second that motion
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Wed Aug 06, 2008 8:25 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Mappack II (v1.0) + poll for future versions
I third that motion.
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Thu Aug 07, 2008 2:25 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Mappack II (v1.0) + poll for future versions
I fourth that motion.
Nice maps by the way.
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Thu Aug 07, 2008 4:49 pm |
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Whafukama
Joined: Fri Aug 08, 2008 10:33 pm Posts: 30
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Re: Mappack II (v1.0) + poll for future versions
It looks like you put lots of work into it, you got my download.
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Fri Aug 08, 2008 10:51 pm |
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