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 Trickster Security v1.5 - SK-PRR 'Tricky Wall' 
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Joined: Sun Aug 03, 2008 4:08 pm
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Post Re: Trickster Security v1.3 - Spear Flamethrower
Roon3 wrote:
Manbearpig wrote:
Can someone help me?
Gauntlet didn't work for me :(


Can you elaborate?

Are you using the mod loader? Do you get an error or does it not show up after the game loads?

Great mod btw I would like to some more innovative traps.


No errors no nothing. It just seems to be broken. :(


Mon Aug 04, 2008 9:21 am
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Post Re: Trickster Security v1.3 - Spear Flamethrower
If by broken you mean doesn't show up, than do the following:

1) Create a new folder named "Gauntlet.rte".
2) Cut all contents of the old "Gauntlet.rte" and paste in the new one.
3) Delete the old "Gauntlet.rte" and install the new "Gauntlet.rte" as you would other mods.

Hope I was able to help,

~Roon3

P.S. The bug happens because .zip files mess up .rtes somehow (If I'm Ignore this)


Mon Aug 04, 2008 10:11 am
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Post Re: Trickster Security v1.3 - Spear Flamethrower
Is it me or does the flame tower do very little damage? I watched a dummy get full on blast from the flamer for a good 30 seconds and only dropped his gun. Make the particles heavier or something. It's been mentioned before but is there a way to stop people from stepping on the flame towers and destroying them? I put mine inside little bunkers.

I like how none of your devices damage the base but get rid of gibs.

It would be cool to have a trap that starts lasers at either end of a hall which then move together once a person walks to the middle of the hall. Another idea would be like in them Indiana Jones films where the entrances to a room gets blocked off and then the ceiling starts to lower and crush whoever's inside. Probably can do it with a horizontal door that lowers. Trap door would be good, drop a person into a pit full of flame towers, though the AI would probably just stop and shoot at the trap door...


Mon Aug 04, 2008 4:02 pm
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Post Re: Trickster Security v1.3 - Spear Flamethrower
Roon3 wrote:
If by broken you mean doesn't show up, than do the following:

1) Create a new folder named "Gauntlet.rte".
2) Cut all contents of the old "Gauntlet.rte" and paste in the new one.
3) Delete the old "Gauntlet.rte" and install the new "Gauntlet.rte" as you would other mods.

Hope I was able to help,

~Roon3

P.S. The bug happens because .zip files mess up .rtes somehow (If I'm Ignore this)


Okay thanks! :grin:


Mon Aug 04, 2008 4:25 pm
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Post Re: Trickster Security v1.3 - Spear Flamethrower
spinaljack wrote:
It's been mentioned before but is there a way to stop people from stepping on the flame towers and destroying them? I put mine inside little bunkers.


I'm actually not entirely sure. What appears to be happening is the bottom half gibs when something hits the top half too hard. So either PinStrength, JointStrength, Mass or something like that. I can make it harder to break, but not impossible, as far as I can see. Anyone who has any ideas is totally free to try them, cause I'm sorta drawing a blank!


Mon Aug 04, 2008 7:24 pm
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Post Re: Trickster Security v1.3 - Spear Flamethrower
Can't you use jointstrength=-1 to make it infinite? Or maybe it was 0... One of those.


Mon Aug 04, 2008 9:30 pm
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Post Re: Trickster Security v1.3 - Spear Flamethrower
Duh102 wrote:
Can't you use jointstrength=-1 to make it infinite? Or maybe it was 0... One of those.


I think jointstrength = -1 actually makes it pop off automatically, but good idea, I'll play around with negatives?


Mon Aug 04, 2008 10:15 pm
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Post Re: Trickster Security v1.3 - Spear Flamethrower
No no no.
Don't play with negatives. Negative joint strengths mean they instantly break off.
Just use a really high number like 99999999999999999999999999999.


Mon Aug 04, 2008 10:22 pm
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Post Re: Trickster Security v1.3 - Spear Flamethrower
I realize, but I don't think it's jointstrength either way: the motor (lower part) is gibbing, which causes the top half to fall off, as opposed to the top half detaching from simple mass impact. I may have to either make them more fragile so the gibbing isn't as noticible or simply make them roof mounted, which would make it less likely to get bonked by an actor.


Tue Aug 05, 2008 2:10 am
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Post Re: Trickster Security v1.3 - Spear Flamethrower
I think both pinstrength and jointstrength have that 0 or -1 = Inf thing. I haven't tried it though...


Tue Aug 05, 2008 3:44 am
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Post Re: Trickster Security v1.3 - Spear Flamethrower
Maybe you should make the lower section (motor?) stronger then?
If it doesn't gib, problem solved.
Alternately, make the whole thing more fragile: something as awesomely devastating as this shouldn't be invincible or it's no fun.


Tue Aug 05, 2008 7:20 am
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Post Re: Trickster Security v1.3 - Spear Flamethrower
Exalion wrote:
Maybe you should make the lower section (motor?) stronger then?
If it doesn't gib, problem solved.
Alternately, make the whole thing more fragile: something as awesomely devastating as this shouldn't be invincible or it's no fun.


I figured out the first part, but as it turns out I decided to do the second instead, haha.


Wed Aug 06, 2008 12:33 am
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Post Re: Trickster Security v1.3 - Spear Flamethrower
Thats more balanced anyway. you chose: wisely.


Wed Aug 06, 2008 7:11 am
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Post Re: Trickster Security v1.4 - Arrow Lightning Trap
Updated OP with new toy: the Arrow lightning trap. It doesn't trap people so much as crisp them, but it's still a bloody good surprise.


Fri Aug 08, 2008 6:08 am
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Post Re: Trickster Security v1.4 - Arrow Lightning Trap
Woot update, now, lets see the thing.


Fri Aug 08, 2008 6:39 am
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