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 Faction Weapons: Coalition 
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Joined: Sun Dec 03, 2006 6:50 am
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Post Faction Weapons: Coalition
Yes its been a LONG time..

Storeh:
School can be boring..
Drawing in the middle of the lesson is a pretty good way to make the time fly
but then i started drawing weapons and thought of making a mod with them
so i redownloaded CC
and started working. This mod took me 2 days to complete (not 48 hours...)
and may seem long but i work at my pace, no rush.

anywho before you fall asleep while reading, here are the weapons:

Light Class Weapons


The Coalition Standard Issue Pistol (CSI-P)
Basic of basic weapons, you should include it in every kit that you take
it has low ammo count
its not very accurate
but
its is very powerful
Gif:
Image
Note:its not over powered.. its a headshot

////////////////////////////////////////////


Medium Class Weapons


The Coalition Standard Issue Rifle (CSI-R)
The Common weapon of choice.
Has plenty of ammo for a semiauto rifle
Its is very accurate
And does good damage
Gif:
Image

////////////////////////////////////////////

The Coalition Elite Issue Rifle (CEI-R)
As you can see the Elite instead of Standard
It has bigger bullets than the Standard version but.
It means that it has less ammo capacity
Its is the most accurate weapon of all 5 weapons total
It has very high damage (as you can see in this gif)
Gif:
Image
Headshot = insta death (unless its an uber overpowered ungibable actor)
Tip:Very good against skeletons!


////////////////////////////////////////////

Heavy Class Weapons


The Coalition Standard Issue Grenade Launcher (CSI-GL)
Its a Single Shot.
Very powerfull
Fast reload
Can be used as a type of light artillery against enemys behind cover
The only down side is that it is a single shot
Gif:
Image
Leaves puffs of smoke because of the heat generated by the firing mechanism

////////////////////////////////////////////

The last but not least
This the most unique weapon of all 5

The Coalition Elite Issue Grenade Launcher (CEI-GL)
Has a bigger ammo capacity than the standard issue (6 Grenades)
But its a bit less powerfull
Has the longest reload time
And the heaviest
But, it has something that the Standard Issue doesnt have.
its grenades dont detonate on impact rather have a time delay so you can do alot of different stuff with it (as shown its the gif below)
Gif:
Image
Tip: Its an excellent base defense (in bunkers)

but sometimes it fails because when data fixed the tdexplosive dissapearing bug, he also hardcoded that no matter the gib impulse limit, tdexplosives explode if thrown or shot at something hard enough
and i cant fix that so you might kill yourself a couple of times when shooting at close range (and it sometimes explodes when hitting actors so sucks until data changes it) sorry :/


Teaser (well.. its not that teasing but..): i already have ideas and sketches for two more factions, the dummies and the skeletons

with each faction having a unique weapon

like the bouncing grenade launcher.

so... enjoy!


Sun Aug 03, 2008 12:02 pm
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Post Re: Faction Weapons: Coalition
I like the idea of a faction built on weapons, and these seem really interesting. The sprites and the effects make them look almost official.

Downloaded.


Sun Aug 03, 2008 12:56 pm
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Post Re: Faction Weapons: Coalition
3 solid wrote:
I like the idea of a faction built on weapons, and these seem really interesting. The sprites and the effects make them look almost official.

Downloaded.


Thanks!


Sun Aug 03, 2008 1:06 pm
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Post Re: Faction Weapons: Coalition
Hmmm...

Looks very good! I hope you make more of these! :grin:


Sun Aug 03, 2008 4:32 pm
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Post Re: Faction Weapons: Coalition
Hey! glad you came back! love the mod. They go so well with the actors, if you gave a copy of CC with this mod to someone who never played it before, they wouldn'y know the difference. :)


Sun Aug 03, 2008 5:32 pm
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Post Re: Faction Weapons: Coalition
Yes! thats exactly what i want ppl to think!

thanks for the commentz!

Also, i am making more!

but not for the coalition rather the unused characters (what i think) the dummies!

theyll soon have revenge!


Sun Aug 03, 2008 6:36 pm
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Post Re: Faction Weapons: Coalition
I thought you were done modding.

Itt hey look divix made a mediocre mod with mediocre sprites and mediocre coding. Oh wait this is Divix, it's ♥♥♥♥ default behaviour.

Wouldn't be one of your mods without me insulting you, would it?


Sun Aug 03, 2008 7:37 pm
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Post Re: Faction Weapons: Coalition
Well its not bad is it?

Also.. About that thing i said about quitting.

I guess I lied :D

At the beginning of making this mod I was thinking of what you're gonna say about it.


Last edited by DiviX on Sun Aug 03, 2008 7:42 pm, edited 1 time in total.



Sun Aug 03, 2008 7:39 pm
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Post Re: Faction Weapons: Coalition
Your mods are never inasmuch BAD as they are...not good.

As I said, mediocre.


Sun Aug 03, 2008 7:40 pm
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Post Re: Faction Weapons: Coalition
Well.. You said you never download mods.. Yo how can you know?


Sun Aug 03, 2008 7:43 pm
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REAL AMERICAN HERO
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Post Re: Faction Weapons: Coalition
I don't NEED to download mods. Did you know that my last downloaded mod was the AAL megapack? Before that, whatever version of the Darklones that was, and before that one of the Crobo betas.

That's all I've downloaded that weren't my own mods in the past month and a half.


Sun Aug 03, 2008 7:47 pm
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Post Re: Faction Weapons: Coalition
I think that judging a mod by seeing just the pics Is insufficent you have to know how they are in game.

enoughn, its time to leave the computer alone.

cyas


Sun Aug 03, 2008 7:50 pm
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Post Re: Faction Weapons: Coalition
Y'know, these look Ok, but you should make your own factions and let Data and Prom make the coalition/dummy and skele arsenal. Seriously, they're not mentally disabled, and they'll need more default guns if they want to make a campaign without mods possible.


Sun Aug 03, 2008 10:35 pm
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Post Re: Faction Weapons: Coalition
Meh, if DiviX wants to make 'coalition weapons' it's really his choice. Others have the choice of not using them if they dislike it.

They look nice. I especially like the grenades and explosions. :)


Sun Aug 03, 2008 10:55 pm
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Post Re: Faction Weapons: Coalition
The only real objection I have to this is that the rifle barrels are bland. I know they're only 1 pixel thick, excluding the outline, but it'd be nice if you could work out some shading or other eye candy.


Sun Aug 03, 2008 11:02 pm
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