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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Devlog
I shall use my Science to take the Lua from the Scenes and infuse them with the other objects. Just see if I don't.
Either way, I can still do one of my amazingfantasticawesomeincredible scripts.
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Tue Jul 29, 2008 5:05 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Devlog
Lord Tim wrote: I shall use my Science to take the Lua from the Scenes and infuse them with the other objects. Just see if I don't.
Either way, I can still do one of my amazingfantasticawesomeincredible scripts. So you're going to make a Lua Scene gun? Hey, now with the new area editor, zalo can make his lava non glitchy (Bats like to make holes in lava).
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Wed Jul 30, 2008 12:45 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Devlog
How about a splash effects when something enters the kill zone.
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Wed Jul 30, 2008 12:51 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Devlog
Foa wrote: How about a splash effects when something enters the kill zone. Super-duper easy, assuming that particles can be spawned from the killzone. Just spawn 20 lava-toned pixels in random patterns from the location where the guy hit.
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Wed Jul 30, 2008 1:16 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Devlog
Chuck Norris Bonesaw McGraw, flies in from space, and butchers you with his Saw ( dunno if it's the AntiSaw or BoneSaw ) .
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Wed Jul 30, 2008 6:45 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Devlog
Probably spawning an actor and then just giving him the orders to chase the player. (Go-to command)
I don't know the limitations of lua but that's pretty basic.
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Sun Aug 03, 2008 9:16 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Devlog
3 solid wrote: Probably spawning an actor and then just giving him the orders to chase the player. (Go-to command)
I don't know the limitations of lua but that's pretty basic. Haha, CS gameplay. With Lua, you can make your own games, somehow. I've seen people make basic pong remakes with this scripting language.
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Sun Aug 03, 2008 10:25 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Devlog
Lua can make entire games. While it lacks, by itself, drawing functions, the add-on features give it capabilities similar to C languages.
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Sun Aug 03, 2008 10:38 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Devlog
What are drawing functions?
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Sun Aug 03, 2008 10:41 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: Devlog
Functions that draw.
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Sun Aug 03, 2008 11:27 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Devlog
Classic moment, there. "What's a flathead screwdriver do?" "It drives flathead screws."
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Mon Aug 04, 2008 12:02 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Devlog
Draws objects in the window such as simple polygons and 3d objects.
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Mon Aug 04, 2008 12:37 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: Devlog
Lua can be used to make commandline games without using any outside engine. Just using the compiled interpreter.
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Mon Aug 04, 2008 1:43 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Devlog
I'm pretty sure the Lua you can use in CC would be limited to prevent people taking credit off of Data's engine, but total conversions wouldn't be too far off.
And by total conversion I don't mean turning Coatilation into robots, I mean the real deal.
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Mon Aug 04, 2008 4:25 pm |
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Kazuki
Joined: Tue Nov 21, 2006 8:09 am Posts: 324
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Re: Devlog
I hope this means I'll be able to create a trigger that will spawn a pancake sprite in front of the actor
I'll call it
"Pancake Zone"
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Tue Aug 05, 2008 4:15 pm |
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