Trickster Security v1.5 - SK-PRR 'Tricky Wall'
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Trickster Security v1.1 - Gauntlet System
BeastmasteR wrote: I knew something was funny about it. Thanks Mind! Sure, no problem
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Sat Jul 26, 2008 1:50 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.1 - Gauntlet System
robolee wrote: I was going to make something VERY VERY similar to this, and I plan to eventually finish it, my version is slightly different however and the original design was made last year (I could show pics for proof).
I only post this so that you don't say that my mod is is rip-off when it eventually comes out.
Djinn are you still working on that mod I helped you with a while ago? or are you waiting for Lua? (the one with the flying monsters) I automatically assume things aren't stolen, convergent evolution and all, but either way, people are expected to build from eachother's work, so it's all the same. Anyhow, yes, I'm still working on it, as well as other things in the same vein, but I'm working on this stuff when I don't have internet access, cause the offsets are much easier.
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Sat Jul 26, 2008 3:27 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.2 - Updated Gauntlet System
Updated! Check first post for juiciness!
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Tue Jul 29, 2008 2:21 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Trickster Security v1.2 - Updated Gauntlet System
Djinn wrote: Updated! Check first post for juiciness! Awesome. Edit: the new modules seem to be off by a pixel.
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Tue Jul 29, 2008 2:35 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.2 - Updated Gauntlet System
CandleJack wrote: Djinn wrote: Updated! Check first post for juiciness! Awesome. Edit: the new modules seem to be off by a pixel. What, the stairs? Still? Dammit.
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Tue Jul 29, 2008 3:26 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Trickster Security v1.2 - Updated Gauntlet System
If you need help with the sensor offsets, a good way to do it is take a screenshot of the system ingame and open up your favorite spriting program and start counting pixels from there. Saved me many times with doors and other stuff.
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Wed Jul 30, 2008 6:31 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Trickster Security v1.2 - Updated Gauntlet System
Geniously done bro Perfect work
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Fri Aug 01, 2008 8:37 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Trickster Security v1.2 - Updated Gauntlet System
Yay Jox is back!
With lua you can hopefully script a door to close behind people. Sealed in a corridor of laser.
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Fri Aug 01, 2008 8:41 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Trickster Security v1.2 - Updated Gauntlet System
Krumbs, you gave me an idea. If I can't get it to look good, I'll see if anyone else would like to have a go at it. Until then, thanks.
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Fri Aug 01, 2008 9:11 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Trickster Security v1.2 - Updated Gauntlet System
Credit me
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Fri Aug 01, 2008 9:23 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.2 - Updated Gauntlet System
Krumbs wrote: Yay Jox is back!
With lua you can hopefully script a door to close behind people. Sealed in a corridor of laser. Well the thing is I could easily do that even without Lua. Just add another door and set the sensor to be in line with the other one. That's a good idea, actually. Anyhow, I have another little gizmo comin up. It's not pretty or perfect but it does the job and looks snazzy whilst doing it. 'Spear' coming up later tonight.
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Fri Aug 01, 2008 11:38 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Trickster Security v1.2 - Updated Gauntlet System
Make and module that incinerates people.
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Fri Aug 01, 2008 11:41 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.2 - Updated Gauntlet System
CandleJack wrote: Make and module that incinerates people. Shh.
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Fri Aug 01, 2008 11:47 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Trickster Security v1.2 - Updated Gauntlet System
Djinn wrote: Well the thing is I could easily do that even without Lua. Just add another door and set the sensor to be in line with the other one. That's a good idea, actually. Bah, now I can't claim it was original. Oh well. @Djinn: Do you mind if I post what little I've done here? It's a slight modification of that idea, namely instead of having the Gauntlet on the ceiling and the doors on the sides, the doors themselves have emitters that scroll over an enemy from the head down. Now that I think of it, it probably would look nicer as you just described...
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Sat Aug 02, 2008 1:24 am |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.2 - Updated Gauntlet System
Duh102 wrote: Djinn wrote: Well the thing is I could easily do that even without Lua. Just add another door and set the sensor to be in line with the other one. That's a good idea, actually. Bah, now I can't claim it was original. Oh well. @Djinn: Do you mind if I post what little I've done here? It's a slight modification of that idea, namely instead of having the Gauntlet on the ceiling and the doors on the sides, the doors themselves have emitters that scroll over an enemy from the head down. Now that I think of it, it probably would look nicer as you just described... Hell ya man, go ahead. What I posted was just a concept, I have no intention of working on it. : )
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Sat Aug 02, 2008 1:34 am |
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