Asplode Corp: The Oyster - Last Updated 8th November
Hi all.
The Oyster is my latest addition to Asplode Corp. Rather than my usual approach of actors which cost squat and die in 20 seconds, this guy can be used as your Elite Troop.
This actor has more attachables than a Swiss coffee machine, costs 150oz and is an excellent choice of actor when facing enemies with automatic weapons.
Also available is this robot with the Jump-pack replaced with an effective more traditional Jetpack. This has increased the price of the robot though, making it 215 oz.
Now in Build 22!
Features-Loads of attachables (which break easily, to give your robot that 'veteran' look before it's too weak to be of any use.)
-Custom wounds and other emitters
-Custom Jump pack
-Custom Jetpack
-Mostly Custom Gibs (first time I bothered).
Current Version 0.6, the third major version of this mod:
Changelog:UPDATE 1
After many requests, I've beaten up the scrapmonster.
it now
- Has more 'scrappy' sprites
- Sparks when it loses a limb
UPDATE 2
After intense playing, I've done some tweaking
- re-worked sprites, removed awful brown rust but kept rough look, as well as slight headshape tweaking
- Removal of explosive gibs, as it leads to too many game crashes
- new price, now 140oz
- Some damage tweaks.
- More custom gibs (Armor this time)
Update 3
- fixed arm stance.
- added another wound type for legs, so it doesn't hurt so much when people shred your little toes.
Update 4
- more offset tweaking: legs are further apart, head is further back
- attachables modification:
- one of the chest panels was removed, another moved down to cover the weakspot that caused.
- Neck plate beefed up
- A weakpoint of wires added, if Scrapmonster is looking up, shoot them out!
- Wounds tweaking:
- wounds on exposed legs do 2 damage, Body and head wounds do 5
- Sparks life time increased.
Update 5ish
- Strengthened joints. His legs will stay on much more now. I'm hoping this is the last tweak, I'd like to lay this project to rest.
Update 6
- Some new sprites
- Jump pack instead of jetpack: It IS meant to be a heavy unit
- chest attachable
- re-code: head doesn't explode so easily, whole actor is tweaked differently. I will need feedback to make sure it's balanced.
- It's called the Oyster now.
Update 7
- Removed Sparking emitters from body gibs. This should seriously reduce crashes.
- Added Alternate Oyster with a Jetpack, for when jump-packs just don't cut it.
Update 8
- Now compatible with Build 22
Update 9
- Head armor tweaked again to help prevent head implosions.