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 Warhammer 40,000 weapon pack. Updated 7/25/08 
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Joined: Tue Dec 12, 2006 1:09 am
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Location: Plymouth, NC
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Post Re: Warhammer 40k Weapons pack [BETA]
Caelas wrote:
Oh $hit, now someone's deleted the other topic.

You only need one topic. Edit the first post as progress dictates.


Mon Jul 14, 2008 5:14 am
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Joined: Mon Dec 25, 2006 12:04 am
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Post Re: Warhammer 40k Weapons pack [BETA]
Ok fine. But you should have been courteous and warned me. Other users have done this before.
Fair enough.


Mon Jul 14, 2008 7:19 am
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Joined: Mon Jul 09, 2007 3:46 pm
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Post Re: Warhammer 40k Weapons pack [BETA]
Re name the topic to when the last mod was added. Like mm/dd/yy


Mon Jul 14, 2008 9:38 pm
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Post Re: Warhammer 40k First Release 7/13/08
It has been done.


Wed Jul 16, 2008 8:21 am
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Post Re: Warhammer 40k First Release 7/13/08
I'm not going to be able to make anything for this week. You have the latest version. Adding sounds to it would be great. It doesn't take any modding, really. Just changing names.


Thu Jul 17, 2008 2:04 am
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Joined: Wed Sep 19, 2007 9:25 pm
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Post Re: Warhammer 40k First Release 7/13/08
I could start work on a new set of sprites for a different race so you have them in advance if you want.

The question is what colour and race?

I could do a salamanders multimelta as a variant. Not sure how different it would be to a standard one, maybe cheaper with a salamander space marine (when we do actors :grin: ) to show the salamanders have a larger supply of them. (Do they have a larger supply or do they just favour them?)


Thu Jul 17, 2008 7:19 pm
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Post Re: Warhammer 40k First Release 7/13/08
They have lots of them because they favour them.


Fri Jul 18, 2008 12:33 am
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Post Re: Warhammer 40k First Release 7/13/08
ahh i see the logic lol


Fri Jul 18, 2008 9:59 pm
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Joined: Mon Jul 30, 2007 5:16 am
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Post Re: Warhammer 40k First Release 7/13/08
Actually what you should do, for the first release of armies, actors, or weapons is to just use the basic scheme (most used) or model type and weapons.
So for marines, you'd probally do Ultramarines with the regular prices then you could add on with other chapters, or for the Imperial Guard you could do Cadians and Kantrael pattern Las weapons, heavy bolter, autocannon, etc.


Thu Jul 24, 2008 6:29 pm
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Post Re: Warhammer 40k First Release 7/13/08
Yeah that sounds like a good idea.


Fri Jul 25, 2008 1:04 am
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Post Re: Warhammer 40k First Release 7/13/08
Also get new sounds for the Slugga, and Big Shoota.
Bolters also need less terrain rape and recoil, you can make an actor go flying by just shooting it down.


Fri Jul 25, 2008 7:05 pm
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Post Re: Warhammer 40k First Release 7/13/08
Well, I'm back!

New file PM'd to Caelas, expect ti to be on the page soon.

New in V. 0.4.0
-Shoota
-Bolters balanced more (Recoil fixed)
-Bigshoota Balanced (wont shoot around map, fires slower)
-Cleaned up the file, smaller size.

Needs to be done
-Magazine offsets (If someone could do this I would be VERY appreciative)
-Plasmagun, Meltagun
-SOUNDS


Fri Jul 25, 2008 8:13 pm
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Post Re: Warhammer 40,000 weapon pack. Updated 7/25/08
Any news on what were doing next? It seems to have gone all quiet...

EDIT: Apart from the stuff CantTouchTheGround has mentioned ^^^ which i'm not sure i can help out with. :-(


Sun Jul 27, 2008 5:54 pm
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Post Re: Warhammer 40,000 weapon pack. Updated 7/25/08
Hmm, after that... I dunno... Maybe a space marine drop pod? (lol before an actor) Uhh... Ork rokkit... Some sort of grenade? Melta, krak....
I'm pretty tired right now and I need to get up at 6 am tomorrow >.>


Mon Jul 28, 2008 1:05 am
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Post Re: Warhammer 40,000 weapon pack. Updated 7/25/08
An ork rokkit sounds like some explosive fun. BUT, I have found several old mods, including a full sized marine actor, AND Orks, AND a drop pod and dreadnaught.


Mon Jul 28, 2008 2:40 am
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