| Author | Message | 
        
			| GoreTaco 
					Joined: Tue May 27, 2008 2:28 am
 Posts: 32
   |   My Gun Won't WorkMy gun doesn't seem to work, I'm using Darkstorm sprites as a place holder for now, I do have my own. Here's the code: Devices: Code: IncludeFile = Fascist.rte/76-SI/ammo.ini
 AddEffect = MOSRotating
 InstanceName = 76-SI Gib A
 Mass = 0.5
 Sharpness = 1
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibA.bmp
 FrameCount = 1
 AngularVel = 60
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 350
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 4
 Depth = 2
 DeepCheck = 0
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Dark Micro A
 Count = 9
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibImpulseLimit = 2500
 GibWoundLimit = 5
 
 AddEffect = MOSRotating
 InstanceName = D31BattleRifle Gib B
 Mass = 0.5
 Sharpness = 1
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibB.bmp
 FrameCount = 1
 AngularVel = 60
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 4
 Depth = 2
 DeepCheck = 0
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Dark Micro A
 Count = 9
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibImpulseLimit = 2500
 GibWoundLimit = 5
 
 AddEffect = MOSRotating
 InstanceName = D31BattleRifle Gib C
 Mass = 0.5
 Sharpness = 1
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibC.bmp
 FrameCount = 1
 AngularVel = 60
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 4
 Depth = 2
 DeepCheck = 0
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Dark Micro A
 Count = 9
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibImpulseLimit = 2500
 GibWoundLimit = 5
 
 AddEffect = MOSRotating
 InstanceName = D31BattleRifle Gib D
 Mass = 0.5
 Sharpness = 1
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleGibD.bmp
 FrameCount = 1
 AngularVel = 60
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 4
 Depth = 2
 DeepCheck = 0
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Dark Micro A
 Count = 9
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 GibImpulseLimit = 2500
 GibWoundLimit = 5
 
 AddDevice = HDFirearm
 InstanceName = 76-Standard Issue
 AddToGroup = Weapons
 AddToGroup = Glorious Fascist Arms
 Mass = 3.6
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = Fascist.rte/76-SI/76-SI000.bmp
 FrameCount = 2
 SpriteOffset = Vector
 X = -16.5
 Y = -6.5
 EntryWound = AEmitter
 CopyOf = Dent DarkStorm
 ExitWound = AEmitter
 CopyOf = Dent DarkStorm
 GoldCost = 40
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 500
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 4
 Depth = 10
 DeepCheck = 1
 JointStrength = 500
 JointStiffness = 0.7
 JointOffset = Vector
 X = -6
 Y = 3
 DrawAfterParent = 0
 OneHanded = 0
 StanceOffset = Vector
 X = 6
 Y = 8
 SharpStanceOffset = Vector
 X = 8
 Y = 1
 SupportOffset = Vector
 X = 1
 Y = 3
 SharpLength = 250
 Magazine = Magazine
 CopyOf = Magazine D31BattleRifle
 Flash = Attachable
 CopyOf = Muzzle Flash SMG
 FireSound = Sound
 AddSample = ContentFile
 FilePath = Fascist.rte/76-SI/76-SIfire.wav
 EmptySound = Sound
 AddSample = ContentFile
 FilePath = Fascist.rte/76-SI/76-SIempty.wav
 ReloadStartSound = Sound
 AddSample = ContentFile
 FilePath = Fasicst.rte/76-SI/76-SIout.wav
 ReloadEndSound = Sound
 AddSample = ContentFile
 FilePath = Fascist.rte/76-SI/76-SIin.wav
 RateOfFire = 800
 ReloadTime = 1700
 FullAuto = 1
 FireIgnoresThis = 1
 ShakeRange = 5
 SharpShakeRange = 0
 NoSupportFactor = 3
 ParticleSpreadRange = 1
 ShellSpreadRange = 8
 ShellAngVelRange = 2
 MuzzleOffset = Vector
 X = 19
 Y = 0
 EjectionOffset = Vector
 X = 0
 Y = 0
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 1
 Count = 6
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 2
 Count = 5
 Spread = 2.25
 MaxVelocity = 20
 MinVelocity = 8
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Drop Oil
 Count = 4
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Dark Micro A
 Count = 6
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Dark Micro A
 Count = 5
 Spread = 2.25
 MaxVelocity = 15
 MinVelocity = 5
 AddGib = Gib
 GibParticle = MOSRotating
 CopyOf = D31BattleRifle Gib A
 Count = 1
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSRotating
 CopyOf = D31BattleRifle Gib B
 Count = 1
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSRotating
 CopyOf = D31BattleRifle Gib C
 Count = 1
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSRotating
 CopyOf = D31BattleRifle Gib D
 Count = 1
 Spread = 2.25
 MaxVelocity = 10
 MinVelocity = 1
 GibWoundLimit = 20
 GibImpulseLimit = 5000
Ammo: Code: AddAmmo = RoundInstanceName = Round 76-SI
 ParticleCount = 1
 Particle = MOPixel
 InstanceName = Particle 76-SI
 Mass = 0.0095
 RestThreshold = 500
 LifeTime = 700
 Sharpness = 330
 HitsMOs = 1
 GetsHitByMOs = 0
 Color = Color
 R = 153
 G = 143
 B = 143
 Atom = Atom
 Material = Material
 CopyOf = Bullet Metal
 TrailColor = Color
 R = 165
 G = 155
 B = 155
 TrailLength = 25
 Shell = None
 FireVelocity = 160
 ShellVelocity = 10
 Separation = 0
 
 AddAmmo = Round
 InstanceName = Round 76-SI Tracer
 ParticleCount = 1
 Particle = MOPixel
 InstanceName = Particle 76-SI Tracer
 Mass = 0.0095
 RestThreshold = 500
 LifeTime = 675
 Sharpness = 350
 HitsMOs = 1
 GetsHitByMOs = 0
 Color = Color
 R = 257
 G = 247
 B = 147
 Atom = Atom
 Material = Material
 CopyOf = Bullet Metal
 TrailColor = Color
 R = 265
 G = 255
 B = 159
 TrailLength = 45
 Shell = None
 FireVelocity = 165
 ShellVelocity = 10
 Separation = 0
 
 AddAmmo = MOSParticle
 InstanceName = Magazine 76-SI Gib A
 Mass = 0.2
 RestThreshold = -500
 LifeTime = 3000
 Sharpness = 0.1
 HitsMOs = 0
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMagGibA.bmp
 FrameCount = 13
 SpriteOffset = Vector
 X = 0
 Y = 0
 AngularVel = 0
 Atom = Atom
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 TrailLength = 0
 Framerate = 0
 
 AddAmmo = MOSParticle
 InstanceName = Magazine 76-SI Gib B
 Mass = 0.2
 RestThreshold = -500
 LifeTime = 3000
 Sharpness = 0.1
 HitsMOs = 0
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMagGibB.bmp
 FrameCount = 15
 SpriteOffset = Vector
 X = 0
 Y = 0
 AngularVel = 0
 Atom = Atom
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 TrailLength = 0
 Framerate = 0
 
 AddAmmo = Magazine
 InstanceName = Magazine 76-SI
 Mass = 0.32
 HitsMOs = 0
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = DarkStorm.rte/D31BattleRifle/D31BattleRifleMag.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = -2.5
 Y = -4.5
 EntryWound = AEmitter
 CopyOf = Dent DarkStorm
 ExitWound = AEmitter
 CopyOf = Dent DarkStorm
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 2
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 StructuralIntegrity = 300
 Resolution = 3
 Depth = 1
 DeepCheck = 1
 JointStrength = 200
 JointStiffness = 1
 JointOffset = Vector
 X = 0
 Y = -5
 ParentOffset = Vector
 X = -12
 Y = -1
 DrawAfterParent = 0
 RoundCount = 30
 RTTRatio = 4
 RegularRound = Round
 CopyOf = Round D31BattleRifle 7.62x51mm Caseless
 TracerRound = Round
 CopyOf = Round D31BattleRifle 7.62x51mm Caseless Tracer
 GibImpulseLimit = 0.0001
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Magazine D31BattleRifle Gib A
 Count = 1
 Spread = 2.25
 MaxVelocity = 5
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Magazine D31BattleRifle Gib B
 Count = 1
 Spread = 2.25
 MaxVelocity = 5
 MinVelocity = 1
Index: Code: DataModuleIncludeFile = Fascist.rte/76-SI/devices.ini
 
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			| Fri Jul 25, 2008 6:52 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: My Gun Won't WorkThe uh, error would help. 
 
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			| Fri Jul 25, 2008 7:48 am | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: My Gun Won't WorkYeah. Especially since you're basically using my code, I could tell you whats wrong right away, if I knew the error. 
 
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			| Fri Jul 25, 2008 12:52 pm | 
					
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			| GoreTaco 
					Joined: Tue May 27, 2008 2:28 am
 Posts: 32
   |   Re: My Gun Won't WorkIt gave the one that gives you the option to close and debug. My computer crashed so I couldn't get a screenshot. I'll try again. 
 
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			| Fri Jul 25, 2008 2:44 pm | 
					
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			| GoreTaco 
					Joined: Tue May 27, 2008 2:28 am
 Posts: 32
   |   Re: My Gun Won't WorkI tried again and it made this instead: 
 
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			| Fri Jul 25, 2008 2:51 pm | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: My Gun Won't WorkAs logic would have it, this error message implies there's something wrong with this line in your index.rte.
 IncludeFile = Fascist.rte/76-SI/devices.ini
 
 You must have a file or folder name wrong, or have something in the wrong place.
 
 
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			| Fri Jul 25, 2008 3:05 pm | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: My Gun Won't WorkDo a search in your ini's on Fasicst.ReloadStartSound = Sound AddSample = ContentFile
 FilePath = Fasicst.rte/76-SI/76-SIout.wav
 Keep an eye on your typing, GoreTaco.  
 
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			| Fri Jul 25, 2008 4:12 pm | 
					
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			| Tealord 
					Joined: Sun Jun 03, 2007 10:12 am
 Posts: 86
 Location: Finland
   |   Re: My Gun Won't WorkI just couldnt resist not answering on this one, sorry in advance : DDD
 Whatever you do, dont point at your face with that gun, it might then work xD
 
 
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			| Tue Aug 05, 2008 3:25 pm | 
					
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			| Mushroom head 
					Joined: Thu Jun 21, 2007 8:37 pm
 Posts: 215
 Location: Hangar 18, somewhere in finland
   |   Re: My Gun Won't WorkTealord, is that helpful in your opinion? 
 
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			| Tue Aug 05, 2008 3:39 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: My Gun Won't WorkTealord wrote: I just couldnt resist not answering on this one, sorry in advance : DDD
 Whatever you do, dont point at your face with that gun, it might then work xD
You're an idiot. Please clean a loaded shotgun with the barrel pointed towards you. GoreTaco, in the future, keep the names simple and easy to spell. The fewer letters, the harder it is to screw up.
 
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			| Tue Aug 05, 2008 4:16 pm | 
					
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