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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Trickster Security v1.1 - Gauntlet System
Oh rapture.
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Thu Jul 24, 2008 4:29 am |
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kamakazibob
Joined: Wed Jun 06, 2007 8:01 pm Posts: 159 Location: I have the power!
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Re: Trickster Security v1.1 - Gauntlet System
Nice job, as per usual. Dig the fact that its a thick beam as opposed to just one emitter. Always nice to see more stuff from ya. Cheers.
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Thu Jul 24, 2008 4:32 am |
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yjhghtfh
Joined: Thu Jun 12, 2008 10:06 am Posts: 18
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Re: Trickster Security v1.1 - Gauntlet System
excuse my ignorance,but what is the zodiac and loki?and this is awsome.and it cleans! and the acid pit?
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Thu Jul 24, 2008 9:44 am |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Re: Trickster Security v1.1 - Gauntlet System
Two Words: Resident Evil! Anyway, Nice Mod I Like.
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Thu Jul 24, 2008 5:09 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.1 - Gauntlet System
ToonyMan wrote: Two Words: Resident Evil! Anyway, Nice Mod I Like. Ha, you're right, it is resident evil. From the movie, at least.
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Thu Jul 24, 2008 7:31 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Trickster Security v1.1 - Gauntlet System
Quote: Place the L and R on top of each other Then place the Acid Bay on top Make sure to erase the platforms And reinforce the outsides of the bay. wow I pwned like 100 pelian army troops with that then melted their remains.
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Thu Jul 24, 2008 8:03 pm |
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alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
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Re: Trickster Security v1.1 - Gauntlet System
This mod just made my week. Wow.
The only thing to do now would be to make it more customizable, ie: diagonal versions, one with out the bunker around it, and whatever else.
But other than that its perfect. <3.
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Thu Jul 24, 2008 8:05 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.1 - Gauntlet System
alaifain wrote: This mod just made my week. Wow.
The only thing to do now would be to make it more customizable, ie: diagonal versions, one with out the bunker around it, and whatever else.
But other than that its perfect. <3. Well, the one without the bunker around it is not only possible, it's pretty much already in: go and set buyable=1 in the .ini. Got two, one for each direction. While the diagonal is possible, it'd be somewhat of a pain... or actually, maybe not. Lemme think about it for a bit.
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Thu Jul 24, 2008 8:20 pm |
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Tark
Joined: Mon May 19, 2008 2:44 am Posts: 26 Location: Montana
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Re: Trickster Security v1.1 - Gauntlet System
Pain is what makes epic, Bruce Willis didnt get epic until the second DieHard.
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Thu Jul 24, 2008 9:08 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Trickster Security v1.1 - Gauntlet System
One of these in a slope/stair module could be cool.
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Thu Jul 24, 2008 9:16 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.1 - Gauntlet System
Fine fine I'll make a ramp module then. But I've got other stuff to do as well, so if anyone wants to make any further modifications (vertical tunnel/whatever) feel free to just DO it, send it to me, and I'll give you credit.
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Thu Jul 24, 2008 9:19 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Trickster Security v1.1 - Gauntlet System
Make one that has doors on the ends so stray body parts don't pile up on the outside of beam's sweep range.
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Thu Jul 24, 2008 9:37 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Trickster Security v1.1 - Gauntlet System
CandleJack wrote: Make one that has doors on the ends so stray body parts don't pile up on the outside of beam's sweep range. Well ideally you place this deep enough in your base where you shouldn't be getting lots of body parts, but I'll see what I can do anyhow. Oh, I keep forgetting: does anyone here know how to use sensor rays properly? I'm just kind of playing it by ear, but I have no idea how they actually work. Knowing would help my future stuff, so if anyone could throw me a bone it'd be groovy.
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Thu Jul 24, 2008 9:43 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Trickster Security v1.1 - Gauntlet System
First offset is calculated from the spriteoffset of the sprite, as far as I can figure.
Second offset is calculated from the first offset.
So if you want a horizontal line through the whole space, put the first sensor somewhere in front of it, in the middle, and the second one with zero Y and a whole lot of X away.
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Thu Jul 24, 2008 10:47 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Trickster Security v1.1 - Gauntlet System
viewtopic.php?f=1&t=10956LordTim's amazing door tutorial and a few others.
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Thu Jul 24, 2008 10:57 pm |
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