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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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what are activities.inis
I don't get it is it like were it spawns a bunch of enemy units and you fight them of a certain mod? How do I use it? SRY I am still a CC newb.
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Sun Jul 20, 2008 9:23 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: what are activities.inis
Activities.ini is the file that controls what enemies will spawn when playing a skirmish game.
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Sun Jul 20, 2008 9:29 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: what are activities.inis
Quote: Activities.ini is the file that controls what enemies will spawn when playing a skirmish game. so how do I use a mods one? Do I replace the Base.rte one?
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Mon Jul 21, 2008 12:02 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: what are activities.inis
You have to make sure that the "Skirmish Defense" part in the base activities.ini doesn't get loaded.
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Mon Jul 21, 2008 12:42 am |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: what are activities.inis
I added the Vhozon: Alien Warriors activities to base.rte and Its doing the same thing it does with scenes were it doesn't recognize anything not in that mod or in this case activities.ini. Edit: damn it can't use any activities.ini. It can't find any mod weapons.
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Mon Jul 21, 2008 12:50 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: what are activities.inis
http://www.datarealms.com/wiki/index.php/Activities.iniIf you do this correctly, then you can put your weapons in activities
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Mon Jul 21, 2008 2:10 am |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: what are activities.inis
okay now I get it let me try...
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Mon Jul 21, 2008 3:24 am |
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Tea
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Re: what are activities.inis
Well if you want to load the activities file from another mod, then (depending on the mod) you should just be able to open the Index.ini in base.rte and make it look like this: Code: DataModule IncludeFile = Base.rte/Materials.ini IncludeFile = Base.rte/Sounds.ini IncludeFile = Base.rte/Effects.ini IncludeFile = Base.rte/Ammo.ini IncludeFile = Base.rte/Devices.ini IncludeFile = Base.rte/Actors.ini IncludeFile = Base.rte/Scenes.ini //IncludeFile = Base.rte/Activities.ini
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Wed Jul 23, 2008 4:25 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: what are activities.inis
I got it to work for the pelian army so i'm happy cause their fun to kill.
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Wed Jul 23, 2008 6:14 pm |
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