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			| macattack 
					Joined: Wed Jul 09, 2008 1:34 am
 Posts: 218
 Location: Monkey Island: It is teh fluffy here.
   |   what are activities.inisI don't get it is it like were it spawns a bunch of enemy units and you fight them of a certain mod? How do I use it? SRY I am still a CC newb. 
 
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			| Sun Jul 20, 2008 9:23 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: what are activities.inisActivities.ini is the file that controls what enemies will spawn when playing a skirmish game. 
 
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			| Sun Jul 20, 2008 9:29 pm | 
					
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			| macattack 
					Joined: Wed Jul 09, 2008 1:34 am
 Posts: 218
 Location: Monkey Island: It is teh fluffy here.
   |   Re: what are activities.inisQuote: Activities.ini is the file that controls what enemies will spawn when playing a skirmish game.so how do I use a mods one? Do I replace the Base.rte one?
 
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			| Mon Jul 21, 2008 12:02 am | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: what are activities.inisYou have to make sure that the "Skirmish Defense" part in the base activities.ini doesn't get loaded.  
 
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			| Mon Jul 21, 2008 12:42 am | 
					
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			| macattack 
					Joined: Wed Jul 09, 2008 1:34 am
 Posts: 218
 Location: Monkey Island: It is teh fluffy here.
   |   Re: what are activities.inisI added the Vhozon: Alien Warriors activities to base.rte and Its doing the same thing it does with scenes were it doesn't recognize anything not in that mod or in this case activities.ini.    Edit: damn it can't use any activities.ini. It can't find any mod weapons.   
 
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			| Mon Jul 21, 2008 12:50 am | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: what are activities.inishttp://www.datarealms.com/wiki/index.php/Activities.iniIf you do this correctly, then you can put your weapons in activities 
 
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			| Mon Jul 21, 2008 2:10 am | 
					
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			| macattack 
					Joined: Wed Jul 09, 2008 1:34 am
 Posts: 218
 Location: Monkey Island: It is teh fluffy here.
   |   Re: what are activities.inisokay now I get it let me try...   
 
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			| Mon Jul 21, 2008 3:24 am | 
					
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			| Tea 
					
				   |   Re: what are activities.inisWell if you want to load the activities file from another mod, then (depending on the mod) you should just be able to open the Index.ini in base.rte and make it look like this: Code: DataModuleIncludeFile = Base.rte/Materials.ini
 IncludeFile = Base.rte/Sounds.ini
 IncludeFile = Base.rte/Effects.ini
 IncludeFile = Base.rte/Ammo.ini
 IncludeFile = Base.rte/Devices.ini
 IncludeFile = Base.rte/Actors.ini
 IncludeFile = Base.rte/Scenes.ini
 //IncludeFile = Base.rte/Activities.ini
 
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			| Wed Jul 23, 2008 4:25 pm | 
					
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			| macattack 
					Joined: Wed Jul 09, 2008 1:34 am
 Posts: 218
 Location: Monkey Island: It is teh fluffy here.
   |   Re: what are activities.inisI got it to work for the pelian army so i'm happy cause their fun to kill.   
 
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			| Wed Jul 23, 2008 6:14 pm | 
					
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