| Author | Message | 
        
			| Gix 
					Joined: Fri May 23, 2008 6:19 am
 Posts: 16
   |   An Idea for a modder who likes seeing bloodIs it possible to make a mod that makes it so the pc in skirmish only uses human actors rather then robots or dummies?  The people are just more fun to shot     anyone willing to make/ already made/ know if its possible?
 
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			| Tue Jul 22, 2008 3:13 am | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   |   Re: An Idea for a modder who likes seeing bloodYou don't need a mod. Open up Base.rte. Open Activities.ini (You might want to make a backup copy of Activities.ini). Replace all other instancenames (Dummy, Robot 2, etc) with 'Soldier Heavy' and 'Soldier Light' (without the quotes). Check here for a lot more on the subject: http://www.datarealms.com/wiki/index.php/Activities.ini .
 
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			| Tue Jul 22, 2008 3:25 am | 
					
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			| Gix 
					Joined: Fri May 23, 2008 6:19 am
 Posts: 16
   |   Re: An Idea for a modder who likes seeing bloodyou mean replace with
 Ahuman?
 
 and are you sure its the instancename you should edit not
 
 AddActivity = GABaseDefense
 InstanceName = Default Activity
 SceneName = Grasslands
 TeamCount = 2
 PlayerCount = 1
 TeamOfPlayer1 = 0
 FundsOfTeam1 = 9999999999 //1500
 CPUTeam = 1
 Difficulty = 3
 SpawnIntervalEasiest = 25000
 SpawnIntervalHardest = 15000
 
 AddAttackerSpawn = ACDropShip
 CopyOf = Drop Ship MK1
 AddInventory = AHuman
 CopyOf = Robot 2
 AddInventory = HDFirearm
 CopyOf = SMG
 AddInventory = HDFirearm
 CopyOf = Pistol
 AddInventory = HeldDevice
 CopyOf = Riot Shield
 AddInventory = HDFirearm
 CopyOf = Heavy Digger
 
 the red high lighted one
 
 
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			| Tue Jul 22, 2008 3:46 am | 
					
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			| octyl 
					Joined: Fri Aug 31, 2007 3:57 am
 Posts: 227
 Location: Canada
   |   Re: An Idea for a modder who likes seeing bloodUmmm... What? The instance name is what the thing is actually called. AHuman is a class name. Robots, dummies, clones, soldiers, are all AHumans. 
 
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			| Tue Jul 22, 2008 3:48 am | 
					
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			| Gix 
					Joined: Fri May 23, 2008 6:19 am
 Posts: 16
   |   Re: An Idea for a modder who likes seeing bloodif its not obvious I've got little to no modding or program editing experience (what I have is from old homeworld mods)  if someone could post an example or an edited activities.ini or whatever it is that has to be changed I'd be grateful. I pretty much suck at this   
 
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			| Tue Jul 22, 2008 4:04 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: An Idea for a modder who likes seeing bloodAHuman is a class name. It refers to two legged, two armed bipedal actors, including Soldiers, Robots, Skeletons, and Dummies.
 It's the line after that that matter.
 
 AddAttackerSpawn = ACDropShip
 CopyOf = Drop Ship MK1
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AddInventory = HDFirearm
 CopyOf = SMG
 
 Just copy and paste that, duplicate the tabbing, and change the weapons to make your own Activities.
 
 You might want to back up the original before changing anything.
 
 
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			| Tue Jul 22, 2008 5:36 am | 
					
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			| Gix 
					Joined: Fri May 23, 2008 6:19 am
 Posts: 16
   |   Re: An Idea for a modder who likes seeing bloodthanks grif and everyone else  
 
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			| Tue Jul 22, 2008 6:05 am | 
					
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			| Gix 
					Joined: Fri May 23, 2008 6:19 am
 Posts: 16
   |   Re: An Idea for a modder who likes seeing bloodok I dunno what I'm doing wrong
 I've changed all the other actors to Soldier Heavy and it still gives me robots and skeletons in skirmish
 
 heres my activities.ini, can someone point out my obvious noob failing?
 
 ////////////////////////////////////////////////
 // Begin list of Activities or "Game Modes"
 
 AddActivity = SceneEditor
 InstanceName = Test Editor
 SceneName = Grasslands
 
 AddActivity = GibEditor
 InstanceName = Test Editor
 SceneName = Editor Scene
 
 AddActivity = ActorEditor
 InstanceName = Test Editor
 SceneName = Editor Scene
 
 AddActivity = GATutorial
 InstanceName = Test Tutorial
 SceneName = Tutorial Mission
 
 AddActivity = GABaseDefense
 InstanceName = Test Activity
 SceneName = Actor Test
 TeamCount = 2
 PlayerCount = 1
 TeamOfPlayer1 = 0
 FundsOfTeam1 = 999999999 //1500
 CPUTeam = 1
 Difficulty = 3
 SpawnIntervalEasiest = 25000
 SpawnIntervalHardest = 15000
 /*
 AddAttackerSpawn = ACDropShip
 CopyOf = Drop Ship MK1
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AddInventory = HDFirearm
 CopyOf = Blunderbuss
 AddInventory = HDFirearm
 CopyOf = Pistol
 AddInventory = HeldDevice
 CopyOf = Riot Shield
 AddInventory = HDFirearm
 CopyOf = Light Digger
 */
 AddActivity = GABaseDefense
 InstanceName = Default Activity
 SceneName = Grasslands
 TeamCount = 2
 PlayerCount = 1
 TeamOfPlayer1 = 0
 FundsOfTeam1 = 9999999999 //1500
 CPUTeam = 1
 Difficulty = 3
 SpawnIntervalEasiest = 25000
 SpawnIntervalHardest = 15000
 
 AddAttackerSpawn = ACDropShip
 CopyOf = Drop Ship MK1
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AddInventory = HDFirearm
 CopyOf = SMG
 AddInventory = HDFirearm
 CopyOf = Pistol
 AddInventory = HeldDevice
 CopyOf = Riot Shield
 AddInventory = HDFirearm
 CopyOf = Heavy Digger
 
 AddActivity = GABaseDefense
 InstanceName = Skirmish Defense
 SceneName = Grasslands
 TeamCount = 2
 PlayerCount = 1
 TeamOfPlayer1 = 0
 FundsOfTeam1 = 9999999999 //1500
 CPUTeam = 1
 Difficulty = 3
 SpawnIntervalEasiest = 20000
 SpawnIntervalHardest = 4000 //8000
 
 AddAttackerSpawn = ACDropShip
 CopyOf = DSC02 Dropbox
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AimDistance = 200
 AddInventory = HDFirearm
 CopyOf = DS02 Rifle
 AddInventory = HDFirearm
 CopyOf = DSO3 Blade Digger
 AddInventory = HDFirearm
 CopyOf = DS01 SMG
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AimDistance = 200
 AddInventory = HDFirearm
 CopyOf = DS02 Rifle
 AddInventory = HDFirearm
 CopyOf = DSO3 Blade Digger
 AddInventory = HDFirearm
 CopyOf = DS01 SMG
 
 AddAttackerSpawn = ACDropShip
 CopyOf = Soldier Heavy
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AimDistance = 1000
 AddInventory = HDFirearm
 CopyOf = DS10 Sniper Cannon
 AddInventory = HDFirearm
 CopyOf = DS01 SMG
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AimDistance = 100
 AddInventory = HDFirearm
 CopyOf = DS03 Shotgun
 AddInventory = HDFirearm
 CopyOf = DSO3 Blade Digger
 AddInventory = HDFirearm
 CopyOf = DS01 SMG
 
 AddAttackerSpawn = ACDropShip
 CopyOf = DSC
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AimDistance = 5000
 AddInventory = HDFirearm
 CopyOf = DS08 MRL
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AimDistance = 100
 AddInventory = HDFirearm
 CopyOf = DS09 MAC
 AddInventory = HDFirearm
 CopyOf = DSO3 Blade Digger
 AddInventory = HDFirearm
 CopyOf = DS01 SMG
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AimDistance = 100
 AddInventory = HDFirearm
 CopyOf = DS09 MAC
 AddInventory = HDFirearm
 CopyOf = DSO3 Blade Digger
 AddInventory = HDFirearm
 CopyOf = DS01 SMG
 AddInventory = AHuman
 CopyOf = Soldier Heavy
 AimDistance = 200
 AddInventory = HDFirearm
 CopyOf = DSXX FORCE
 AddInventory = HDFirearm
 CopyOf = DSXX Lance
 AddInventory = HDFirearm
 CopyOf = DS09 MAC
 
 
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			| Tue Jul 22, 2008 6:42 am | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   |   Re: An Idea for a modder who likes seeing bloodHmm ... That looks like the DSTech Activities.ini ... Is the Activities.ini you are editing located in base.rte or DSTech.rte? If you are editing the DSTech Activities.ini, then: 1) Go to base.rte. 2) Open Index.ini. 3) Make sure the Activities line looks like this: (Note the "//")Code: //   IncludeFile = Base.rte/Activities.iniIf you are editing the Base.rte Activities.ini, then: (Repeat steps 1 & 2) 3) Make sure the Activities line looks like this: Code:    IncludeFile = Base.rte/Activities.ini4) Go to DSTech.rte. 5) Open Index.ini. 6) Make sure the Activities line looks like this: Code:    IncludeFile = DSTech.rte/Activities.iniHope that solves your problem.    
 
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			| Tue Jul 22, 2008 7:42 am | 
					
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			| Gix 
					Joined: Fri May 23, 2008 6:19 am
 Posts: 16
   |   Re: An Idea for a modder who likes seeing bloodstill nothing 
 
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			| Tue Jul 22, 2008 9:06 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: An Idea for a modder who likes seeing blooddo you have any other mods?because mods that load their own activities load over base.rte.
 make sure you are editing the activities.ini in base.rte, then remove the "." in all other mods, so you end up with dstechrte and darkstormrte and whatever else, then try again. if it loads and you are shooting at only coalition troopers, success! post here again and we'll help you get rid of whats causing the problem.
 if youre fighting dummies, its likely youve edited the wrong one.
 
 
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			| Tue Jul 22, 2008 9:14 am | 
					
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			| goiduranus 
					Joined: Sun Jul 20, 2008 1:02 am
 Posts: 59
   |   Re: An Idea for a modder who likes seeing blooddid you put the ini file in the right folder? 
 
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			| Tue Jul 22, 2008 11:59 am | 
					
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			| Gix 
					Joined: Fri May 23, 2008 6:19 am
 Posts: 16
   |   Re: An Idea for a modder who likes seeing bloodOk so remove the . from say "disarmer.rte" to make the folder "disarmerrte" ? and yeah running a few  mods 
 
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			| Tue Jul 22, 2008 5:52 pm | 
					
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