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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: R-Cannon
does negative bounce make it go further into terrain when it's suppose to bounce off?
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Tue Jul 22, 2008 5:09 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: R-Cannon
whitty wrote: Should the MOS be impact or timed? Honestly, you could make two separate weapons- one on impact that is semi-auto and has like 10 rounds to a clip Then you could make another that the MOSR has the timed, which shoots about 6-7 rounds automatically These are just vague ideas. And honestly, if you did it in impact, it would be like the randomizer, except it would shoot mosrotatings instead of mopixels
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Tue Jul 22, 2008 5:46 pm |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Re: R-Cannon
its sooooo random! XD
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Wed Jul 23, 2008 12:20 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: R-Cannon
Jack The Llama Commando wrote: its sooooo random! XD That was a terrible post.
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Wed Jul 23, 2008 1:02 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: R-Cannon
CandleJack wrote: Jack The Llama Commando wrote: its sooooo random! XD That was a terrible post. yeah no ♥♥♥♥ maybe he was making fun of you ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ Warned: Troll.
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Wed Jul 23, 2008 1:14 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: R-Cannon
CandleJack wrote: Jack The Llama Commando wrote: its sooooo random! XD That was a terrible post. N00b. Sarcasm obviously. I would assume jack does not like the R-cannon. Warned: Feeding trolls.
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Wed Jul 23, 2008 1:26 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: R-Cannon
CandleJack wrote: Jack The Llama Commando wrote: its sooooo random! XD That was a terrible post. Actually, your post was the terrible one. His had something to do with my mod, yours didn't. I'll start working on the new guns tomorrow. Warned: Feeding trolls.
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Wed Jul 23, 2008 1:44 am |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Re: R-Cannon
I find this gun so fascinating.
One of my favorite single weapon mods.
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Wed Jul 23, 2008 7:51 pm |
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robowurmz
Joined: Thu Aug 16, 2007 10:09 am Posts: 163
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Re: R-Cannon
This is like a mobile lightning stike.
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Thu Aug 14, 2008 10:27 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: R-Cannon
Hey guys, did I ever release the guns that shot a bomb that blew up into the R-particles (impact and timed)? I can't remember if I did or not.
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Thu Aug 14, 2008 2:14 pm |
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Tea
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Re: R-Cannon
whitty wrote: Hey guys, did I ever release the guns that shot a bomb that blew up into the R-particles (impact and timed)? I can't remember if I did or not. Did you just quote yourself in your sig?
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Thu Aug 14, 2008 2:29 pm |
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ToonyMan
Joined: Thu Sep 14, 2006 10:44 pm Posts: 488 Location: bay12forums.com
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Re: R-Cannon
Not that I recall... That would be cool though.
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Thu Aug 14, 2008 5:01 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: R-Cannon
Yea, I don't think i released them. I'll do it later today or tomorrow.
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Thu Aug 14, 2008 6:26 pm |
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Gmanofdoom
Joined: Wed Aug 13, 2008 4:41 am Posts: 50 Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Re: R-Cannon
It's a bit overpowered, but hey, who cares it's fun! You got my dl.
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Tue Sep 02, 2008 11:20 am |
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billy joe bob
Joined: Sun Aug 10, 2008 7:12 am Posts: 59
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Re: R-Cannon
lolbump
To the point: The randomizer is awesome, its like the AAL Sniper, but with 10x more win.
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Tue Sep 02, 2008 12:39 pm |
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