View unanswered posts | View active topics It is currently Wed Jan 15, 2025 8:03 pm



Reply to topic  [ 9 posts ] 
 what are activities.inis 
Author Message
User avatar

Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
Reply with quote
Post what are activities.inis
I don't get it is it like were it spawns a bunch of enemy units and you fight them of a certain mod? How do I use it? SRY I am still a CC newb.


Sun Jul 20, 2008 9:23 pm
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: what are activities.inis
Activities.ini is the file that controls what enemies will spawn when playing a skirmish game.


Sun Jul 20, 2008 9:29 pm
Profile
User avatar

Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
Reply with quote
Post Re: what are activities.inis
Quote:
Activities.ini is the file that controls what enemies will spawn when playing a skirmish game.

so how do I use a mods one?
Do I replace the Base.rte one?


Mon Jul 21, 2008 12:02 am
Profile WWW
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: what are activities.inis
You have to make sure that the "Skirmish Defense" part in the base activities.ini doesn't get loaded. ;)


Mon Jul 21, 2008 12:42 am
Profile
User avatar

Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
Reply with quote
Post Re: what are activities.inis
I added the Vhozon: Alien Warriors activities to base.rte and Its doing the same thing it does with scenes were it doesn't recognize anything not in that mod or in this case activities.ini. :-(
Edit: damn it can't use any activities.ini. It can't find any mod weapons. :x


Mon Jul 21, 2008 12:50 am
Profile WWW
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: what are activities.inis
http://www.datarealms.com/wiki/index.php/Activities.ini
If you do this correctly, then you can put your weapons in activities


Mon Jul 21, 2008 2:10 am
Profile
User avatar

Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
Reply with quote
Post Re: what are activities.inis
okay now I get it let me try... :grin:


Mon Jul 21, 2008 3:24 am
Profile WWW
Reply with quote
Post Re: what are activities.inis
Well if you want to load the activities file from another mod, then (depending on the mod) you should just be able to open the Index.ini in base.rte and make it look like this:

Code:
DataModule
   IncludeFile = Base.rte/Materials.ini
   IncludeFile = Base.rte/Sounds.ini
   IncludeFile = Base.rte/Effects.ini
   IncludeFile = Base.rte/Ammo.ini
   IncludeFile = Base.rte/Devices.ini
   IncludeFile = Base.rte/Actors.ini
   IncludeFile = Base.rte/Scenes.ini
   //IncludeFile = Base.rte/Activities.ini


Wed Jul 23, 2008 4:25 pm
User avatar

Joined: Wed Jul 09, 2008 1:34 am
Posts: 218
Location: Monkey Island: It is teh fluffy here.
Reply with quote
Post Re: what are activities.inis
I got it to work for the pelian army so i'm happy cause their fun to kill. :grin:


Wed Jul 23, 2008 6:14 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 9 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.053s | 16 Queries | GZIP : Off ]