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			| fyher 
					Joined: Wed Aug 29, 2007 4:09 am
 Posts: 239
 Location: The land of Pwnt
   |   Sitting actors?ok so i have a problem. every time i load some ai actors in some bunkers to protect my brain, they always sit and when they stand the get up and fall off the edge of the bunkers.
 Is there a line in the actors code i could go to keep this from happening since it's very annoying.
 
 
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			| Wed Jul 16, 2008 1:19 am | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Sitting actors?fyher wrote: ok so i have a problem. every time i load some ai actors in some bunkers to protect my brain, they always sit and when they stand the get up and fall off the edge of the bunkers.
 Is there a line in the actors code i could go to keep this from happening since it's very annoying.
Do you place weapons under the actors? If so, then that's why they sit, to prepare for picking up weapons..
 
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			| Wed Jul 16, 2008 2:03 am | 
					
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			| fyher 
					Joined: Wed Aug 29, 2007 4:09 am
 Posts: 239
 Location: The land of Pwnt
   |   Re: Sitting actors?No the actors are pre equipped with weapons and they're just standing on a bunker and they sit then get up etc... so ya i wanna fix this please help. 
 
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			| Wed Jul 16, 2008 2:10 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Sitting actors?Try increasing their PushStrength in the StandPath of the walkpath sequence. That usually works for me. 
 
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			| Wed Jul 16, 2008 4:00 am | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: Sitting actors?Roy-G-Biv wrote: Do you place weapons under the actors?If so, then that's why they sit, to prepare for picking up weapons..
The AI is not that smart, and neither are you. If I had to guess, it's because of the collisions between the weapons and the actors' feet. And no, you weren't being sarcastic.
 
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			| Wed Jul 16, 2008 4:22 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: Sitting actors?But the AI also does it when they have no weapons at all and no weapons near them. 
 
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			| Wed Jul 16, 2008 6:39 am | 
					
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			| Aspect 
					Joined: Mon Apr 28, 2008 1:35 am
 Posts: 383
   |   Re: Sitting actors?I dont know if this is the problem you're having, but for me the problem is that when I have my soldiers stationed on guard duty they decide to slack off and sit down. That would be fine except it stops them from being able to see out the bunker and fire at the oncoming hordes of enemies. 
 
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			| Wed Jul 16, 2008 8:32 am | 
					
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			| fyher 
					Joined: Wed Aug 29, 2007 4:09 am
 Posts: 239
 Location: The land of Pwnt
   |   Re: Sitting actors?yup thats exactly what happens to me. 
 
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			| Wed Jul 16, 2008 2:48 pm | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Sitting actors?yeah, this happens to me too. one thing you can do is increase the pushstrength. also, there is a certain status that can make actors do this. you know that code  different numbers do different things to an actor... some spawn him dead, some with nonworking legs, some spinning out of control. mess around with that a bit. even if that doesnt work, its still fun.
 
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			| Wed Jul 16, 2008 4:21 pm | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: Sitting actors?Maybe its push strength. But to me, it just looks like they push for a while, then crap out for some reason, then start pushing again. It is kinda dumb, but it might just be a bug. Increasing push strength won't help if they just stop pushing altogether.
 Still, give it a shot I guess.
 
 
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			| Wed Jul 16, 2008 4:45 pm | 
					
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			| aryanjihad 
					Joined: Sun Jun 29, 2008 11:08 am
 Posts: 11
   |   Re: Sitting actors?The problem is the roof's too low so they react by crouching. 
 
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			| Sun Jul 20, 2008 6:04 am | 
					
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