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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DarkStorm Military Technologies - Updated 7/11/08
Just like I said before:
1) I download your amazing .zip 2) I use WinRar's amazing right-click "unzip here" to unpack my mod in my CC dir. 3) I then run cortexcommand.exe which loads all other mods except yours.
This issue is dating back from B11 when amrobotics released his metal slug mech. Its some crap with windows that ♥♥♥♥ up the file and when one tries to unzip it and use with CC, it just wont recognize it. Rar instead, works perfectly. Not sure about other zipping formats, but rar works 100%.
Also whats your OS?
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Tue Jul 15, 2008 9:56 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: DarkStorm Military Technologies - Updated 7/11/08
numgun wrote: Just like I said before:
1) I download your amazing .zip 2) I use WinRar's amazing right-click "unzip here" to unpack my mod in my CC dir. 3) I then run cortexcommand.exe which loads all other mods except yours.
This issue is dating back from B11 when amrobotics released his metal slug mech. Its some crap with windows that fudge up the file and when one tries to unzip it and use with CC, it just wont recognize it. Rar instead, works perfectly. Not sure about other zipping formats, but rar works 100%.
Also whats your OS? This always happens to me too I just get a new folder and put all the stuff in there. Works fine then
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Tue Jul 15, 2008 10:10 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: DarkStorm Military Technologies - Updated 7/11/08
The zipping format native to the windows operating system messes up zip files. The winzip program seems to fix the compatibility problem between "aftermarket" programs. This is in my experience, anyways.
What program are you using to pack these?
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Tue Jul 15, 2008 10:17 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: DarkStorm Military Technologies - Updated 7/11/08
numgun wrote: Also whats your OS? I've done it with XP and Vista. I'm using winRAR to unzip.
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Tue Jul 15, 2008 10:24 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 7/11/08
I have Windows Vista. I use WinRAR to make the archives.
The last time I got into this discussion, I decided not to change over because other people complained about zips. Maybe I should just release both.
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Wed Jul 16, 2008 12:12 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 7/11/08
numgun, instead of saving the zip and rightclick-extractto, just open it off the bat and use the in program "extract to - > <ccfolder>" i works for me, everytime. zip or rar.
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Wed Jul 16, 2008 2:04 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarkStorm Military Technologies - Updated 7/11/08
numgun wrote: his metal slug mech Oh god someone remake that. Also, get both winrar and winzip. I have no problems with loading there.
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Wed Jul 16, 2008 2:13 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DarkStorm Military Technologies - Updated 7/11/08
Geti wrote: numgun, instead of saving the zip and rightclick-extractto, just open it off the bat and use the in program "extract to - > <ccfolder>" i works for me, everytime. zip or rar. Both new folder "DarkStorm.rte" and copypasta all the stuff into it and this method seems to work. Guess its up to you Darlos, it does require doing either of those methods for the people it doesnt work. In any case if you decide to stick with .zips then give a hint for the people who have these problems.
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Wed Jul 16, 2008 10:42 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: DarkStorm Military Technologies - Updated 7/11/08
I don't know about anyone else, but I've found that the Turret looks good on top of Lord Tim's stone shafts in his Adventures in Science pack.
(I swear Roy-G-Biv, if you make a stupid comment about this).
EDIT: And I'd really like to see a pack of bunker modules for these guys.
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Thu Jul 17, 2008 11:51 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 7/11/08
wouldnt we all? however, bunkermodules are quite a lot of work, just because of the variation you need. also we have no DS brain yet
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Fri Jul 18, 2008 12:08 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: DarkStorm Military Technologies - Updated 7/11/08
I've noticed that since the Shoten runs faster than the average clone, their feet don't have as well traction. Maybe you could make a new material for their feet and raise the friction. You also need to lower the PushForce in thier normal WalkPaths, they sometimes seem a bit "jumpy"
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Fri Jul 18, 2008 6:39 am |
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yjhghtfh
Joined: Thu Jun 12, 2008 10:06 am Posts: 18
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Re: DarkStorm Military Technologies - Updated 7/11/08
I got a bit of problem.My game loads without all the new stuff in this mod.It still has the renamed actors,but no skelebot.
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Fri Jul 18, 2008 7:26 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: DarkStorm Military Technologies - Updated 7/11/08
Although Darlos put the robo in the discriptions, he didn't actually put in the mod yet. He will probably release it in the next update.
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Fri Jul 18, 2008 7:42 am |
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yjhghtfh
Joined: Thu Jun 12, 2008 10:06 am Posts: 18
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Re: DarkStorm Military Technologies - Updated 7/11/08
oh .thanks
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Fri Jul 18, 2008 7:46 am |
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Tea
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Re: DarkStorm Military Technologies - Updated 7/11/08
I assume that the new descriptions are for B21 then?
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Fri Jul 18, 2008 8:51 am |
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