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 Arcade v1.1 
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Arcade (WIP)
When you add a file to it, I can move it over to Scenes, I just don't want to have it over there and then for you to disappear without actually ever finishing the mod/posting a download.


Thu Jul 10, 2008 6:07 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Arcade v0.1
Like I'd ever abandon you guys. ;-)

Alright, I am done with it so far. :) If you could move it over then that'd be great.


Thu Jul 10, 2008 9:21 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Arcade (WIP)
zalo wrote:
Is that all one map? If so, awesome.


That's actually a good idea. Perhaps I'll merge them together into one lunatical place of craziness.
(Sorry for the double post. I'm a bit sleepy.)


Thu Jul 10, 2008 9:28 pm
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Joined: Tue Aug 14, 2007 2:53 pm
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Location: Black Mesa Research Facility
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Post Re: Arcade v0.1
You win. Forever.


Thu Jul 10, 2008 10:03 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Arcade v0.1
CommanderCool wrote:
You win. Forever.

I just wish this was merged with the other map pack or was in 1 rte.


Thu Jul 10, 2008 10:15 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Arcade v0.1
And the barrels need to roll. It is a necessity.

Just make an emitter and have the barrels on a lifetime.


Thu Jul 10, 2008 10:28 pm
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Joined: Wed Nov 07, 2007 4:59 am
Posts: 44
Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
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Post Re: Arcade v0.1
Wow, this looks EPIC. DL'd! :grin:


Thu Jul 10, 2008 10:29 pm
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: Arcade v0.1
I officially decree that you rock ...at scenemaking! These maps are awesome! Now, following zalo's idea of rolling barrels, could you add goombas on the mario map? :P And gold coins? It would be a good way of implementing gold in the map.


Thu Jul 10, 2008 10:44 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Arcade v0.1
How about you make all of that and I'll put them in and spread around credits and thankyous? :lol:
Really, I am no wizard. :???:


Thu Jul 10, 2008 11:06 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Arcade v0.1
Gotcha! wrote:
How about you make all of that and I'll put them in and spread around credits and thankyous? :lol:
Really, I am no wizard. :???:

Lua.
You could make an entire CC Mario game with it maybe.


Fri Jul 11, 2008 12:28 am
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Arcade v0.1
Brainwashed wrote:
I officially decree that you rock ...at scenemaking! These maps are awesome! Now, following zalo's idea of rolling barrels, could you add goombas on the mario map? :P And gold coins? It would be a good way of implementing gold in the map.

There's gold in every one of the maps already.


Fri Jul 11, 2008 2:38 am
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Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
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Post Re: Arcade v0.1
Instant thought in head: Pure, untainted joy.

EDIT:
Hrm, I want to see goombas, koopas, and that dude that drops spike dudes from the sky now (aka create a new fraction).


Last edited by DSMK2 on Fri Jul 11, 2008 5:47 am, edited 1 time in total.



Fri Jul 11, 2008 5:12 am
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Joined: Thu Jun 05, 2008 10:18 pm
Posts: 49
Location: Marianna, FL
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Post Re: Arcade v0.1
Once again, Gotcha! hits it out of the park. Yes, Sixteen, I got just what I asked for.


Fri Jul 11, 2008 5:41 am
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Post Re: Arcade v0.1
This is good, really good.


Fri Jul 11, 2008 2:02 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Post Re: Arcade v0.1
RedSonSuperDave wrote:
Once again, Gotcha! hits it out of the park. Yes, Sixteen, I got just what I asked for.


That's good, since it's your wish and (I think) The Fat Sand Rat's wish (for Donkey Kong) that triggered my sanity loss this week. :)
Although work might have been a factor as well. :evil:


Fri Jul 11, 2008 3:39 pm
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