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			| Hobbesy 
					Joined: Mon Feb 11, 2008 11:11 pm
 Posts: 711
 Location: East of Applachia, West of the Mississippi
   |   Re: Toybox (1.4.0)ppiksmada wrote: All it's missing is a reflex sight, laser sight, silencer, M203 launcher attachment, drum mag, sling, and the all-important pine tree air freshener.That was a sad attempt at being funny...
 
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			| Wed Jul 09, 2008 1:07 am | 
					
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			| NeoSeeker 
					Joined: Tue Jul 24, 2007 1:13 am
 Posts: 1183
 Location: eating sock's face like a cupcake
   |   Re: Toybox (1.4.0)Lambda wrote: ppiksmada wrote: All it's missing is a reflex sight, laser sight, silencer, M203 launcher attachment, drum mag, sling, and the all-important pine tree air freshener.That was a sad attempt at being funny...Indeed.
 
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			| Wed Jul 09, 2008 3:19 am | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: Toybox (1.4.0)Dammit.
 In any case a UMP would be a cool edition. I also like the rifle that sends off high mass shrapnel after it comes in contact with something, I'd like to see a couple more rifles that are unique in that way.
 
 
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			| Wed Jul 09, 2008 8:14 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Toybox (1.4.0)Very nice additions! The turrets, mines, beret dudes and glows kick ass.Now I'll go tweak the example activities.ini to include some BFGs and rocketlaunchers. >:D
 
 
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			| Thu Jul 10, 2008 3:53 pm | 
					
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			| Prod 
					Joined: Wed Dec 27, 2006 9:52 pm
 Posts: 688
 Location: California
   |   Re: Toybox (1.4.0)DELETED by Prod. 
 
 
    							Last edited by Prod on Mon Jul 14, 2008 1:46 pm, edited 1 time in total. 
 
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			| Sun Jul 13, 2008 11:41 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Toybox (1.4.0)Prod wrote: I can rightfully say my S.A.F. and FAL destroy yours sprite-wise. This looks very tempting for those sentry guns and SAM module.I don't think I ever saw your SAF and FAL sprites. Can we see them and a comparison?
 
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			| Sun Jul 13, 2008 11:53 pm | 
					
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			| Prod 
					Joined: Wed Dec 27, 2006 9:52 pm
 Posts: 688
 Location: California
   |   Re: Toybox (1.4.0)Both are B13 mods. I won't release them as mods, but I will show the sprites. 
 
 Attachments: 
			File comment: FAL Para.
		
			
				 FALpara.bmp [1.4 KiB]
			
			Downloaded 50 times 
			File comment: FAMAE S.A.F.
		
			
				 S.A.F.bmp [1.33 KiB]
			
			Downloaded 38 times | 
		
			| Sun Jul 13, 2008 11:57 pm | 
					
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			| MetallFrosch 
					Joined: Sun Jul 13, 2008 8:35 pm
 Posts: 5
 Location: Auf Daten Realms
   |   Re: Toybox (1.4.0)Whoa, that's alot of stuff! The sprites look really nice and this is fun to play with. 
 
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			| Sun Jul 13, 2008 11:59 pm | 
					
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			| Mind 
					Joined: Thu Mar 06, 2008 10:54 pm
 Posts: 1360
 Location: USA
   |   Re: Toybox (1.4.0)Prod wrote: I can rightfully say my S.A.F. and FAL destroy yours sprite-wise. This looks very tempting for those sentry guns and SAM module.Uh......no. Gotcha's are Much better. sorry
 
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			| Mon Jul 14, 2008 12:10 am | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   UniTec (1.0.0)Prod wrote: I can rightfully say my S.A.F. and FAL destroy yours sprite-wise. I can rightfully say that I disagree, secondly, I can rightfully say that I wouldn't care if they were and lastly, don't be so full of yourself.    Anyway, new version is up! For now the last one for this build, unless I have something incredible superb to add, and at the moment I really doubt that.    I'll finish that mech in the next build.
 
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			| Mon Jul 14, 2008 2:13 am | 
					
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			| CandleJack 
					Joined: Sun May 18, 2008 8:30 am
 Posts: 732
   |   Re: Toybox (1.4.0) --> UniTec (1.0.0)This mod is getting really BIG. 
 
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			| Mon Jul 14, 2008 2:33 am | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Toybox (1.4.0) --> UniTec (1.0.0)This mod is now awesome beyond words.It's almost like a second D-mod.
 
 
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			| Mon Jul 14, 2008 2:51 am | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: Toybox (1.4.0) --> UniTec (1.0.0)Roy-G-Biv wrote: This mod is now awesome beyond words.It's almost like a second D-mod.
itt we name drop old mods names to make ourselves feel important Anyway, congratulations on the night ops guy being black. Seriously, I think that's the only black non-joke actor ever. But why make token be the night ops guy?
 
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			| Mon Jul 14, 2008 4:20 am | 
					
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			| Prod 
					Joined: Wed Dec 27, 2006 9:52 pm
 Posts: 688
 Location: California
   |   Re: Toybox (1.4.0) --> UniTec (1.0.0)My sprites are actually accurate. Feel free to use Google for the proper image, and you'll see my S.A.F. actually has a much higher resemblance. 
 
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			| Mon Jul 14, 2008 4:49 am | 
					
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			| Gotcha! 
					Joined: Tue Apr 01, 2008 4:49 pm
 Posts: 1972
 Location: The Netherlands
   |   Re: Toybox (1.4.0) --> UniTec (1.0.0)Prod wrote: My sprites are actually accurate. Feel free to use Google for the proper image, and you'll see my S.A.F. actually has a much higher resemblance.I am really a friendly guy but people like you really make it hard to stay that way. Print your sprites out on A4 paper to hang them on your bedroom wall for all I care.  Really, I think these sprites are better than some other sprites seen in people's mods, but you don't see me posting in their topics about it. Stop being so full of yourself. @The Fat Sand Rat; Whatcha mean exactly with 'token'?  Also, the medic is asian by the way.  
 
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			| Mon Jul 14, 2008 10:55 am | 
					
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